3DS XL Announced

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So this is why I didn't get the 3DS... aside from there being no games I wanted to play, it was because they were making another one already. We'll see if I buy one when KH:3D is out.
EDIT: Oh yeah, lack of second analogue. That'll make it harder to make me buy it, considering that it's practically required to get the most out of KH:3D and MH:3G. Why did Ninty have to make another bad move?
Hopefully because they don't want to alienate their early adopters within the first 2 years. Maybe an actual revision will have a second analog... It really does need it because a major point of 3D adventure games is being able to look around and a lot of them are coming out. Kid icarus would have been much better with stick aiming.

EDIT: If/When 3DS is hacked they should be able to make stick aiming possible with two control sticks in Kid Icarus. After all, you can aim with CP and walk with ABXY so it should be viable.
 
The top screen alone is bigger than most phones.

Is Nintendo trying to compete with the Galaxy Note? :lol:

Also, given that the original 3DS basically required an extended battery... and makes me wish there was a combo of a Circle Pad + extended battery... only reason I could see myself get this is:
  • I can transfer my Ambassador data over
  • It has markedly higher battery life on the stock battery (and hopefully extended batteries available
  • Uh, if they're re-doing it, why not integrate the Circle Pad's extra stick and shoulder buttons? That would be a welcome improvement. :ninja:
Nintendo only 'won' E3 presentations by default, because the other showings almost all had the feel of no forethought whatsoever.
 
So this is why I didn't get the 3DS... aside from there being no games I wanted to play, it was because they were making another one already. We'll see if I buy one when KH:3D is out.
EDIT: Oh yeah, lack of second analogue. That'll make it harder to make me buy it, considering that it's practically required to get the most out of KH:3D and MH:3G. Why did Ninty have to make another bad move?
Actually Monster Hunter apparently controls fine without the second stick according to impressions elsewhere. Capcom implemented a different camera control system as well as a 'virtual D-pad' on the touch-screen for camera control.

http://www.destructoid.com/these-monhun-tri-g-videos-look-great-2nd-nub-not-needed-211681.phtml
 
Now I have to find back the quote about Nintendo not gonna bother with lite, XL and all that crappy "upgrades" for the 3DS ... Well all the means are good to make a profit I guess
 
I wonder...With a bigger touch screen could a virtual/touch LZ, RZ and second sitck be used comfortably? It wouldn't be hard to add with either system update or games update or combo of both.
 
I wonder...With a bigger touch screen could a virtual/touch LZ, RZ and second sitck be used comfortably? It wouldn't be hard to add it in the games with an update
That wouldn't work. Games would still take up all of the touchscreen.
 
I wonder...With a bigger touch screen could a virtual/touch LZ, RZ and second sitck be used comfortably? It wouldn't be hard to add it in the games with an update
That wouldn't work. Games would still take up all of the touchscreen.

So what. Emulators on smartphones have them. They are translucent.
 
I wonder...With a bigger touch screen could a virtual/touch LZ, RZ and second sitck be used comfortably? It wouldn't be hard to add it in the games with an update
That wouldn't work. Games would still take up all of the touchscreen.
So what. Emulators on smartphones have them. They are translucent.
....
That wouldn't work. Why would you even want virtual buttons over a regular controls scheme? Virtual buttons suck.
 
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I wonder...With a bigger touch screen could a virtual/touch LZ, RZ and second sitck be used comfortably? It wouldn't be hard to add it in the games with an update
That wouldn't work. Games would still take up all of the touchscreen.
So what. Emulators on smartphones have them. They are translucent.
....
That wouldn't work. Why would you even want virtual buttons over a regular controls scheme? Virtual buttons suck.

Yes it would work and not to have to buy a ccp for the xl. When programmed right touchscreen virtual buttons work pretty well. I will agree there is no true replacement for actual buttons. Adding an optional virtual buttons gives people a choice between an ugly ccp and them. As long as they can be turned off, no hard no foul. I don't understate the hate for adding more optional features to consoles and handhelds. It's the same as those bitching about multiplayer and achievements. No one is forcing people to a knowledge these features exist.
 
Yes it would work and not to have to buy a ccp for the xl. When programmed right touchscreen virtual buttons work pretty will. I will agree there is no true replacement for actual buttons. Adding an optional virtual buttons gives people a choice between an ugly ccp and them. As long as they can be turned off, no hard no foul. I don't understate the hate for adding more optional features to consoles and handhelds. It's the same as those bitching about multiplayer and achievements. No one is forcing people to a knowledge these features exist.
No, it won't.

1. It would interfere with whatever is already on the touch-screen.
2. A virtual stick is dumb. You might as well just use stylus aiming.
3. Virtual buttons are not as accurate and do not give you the same feel as regular buttons.
 
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Yes it would work and not to have to buy a ccp for the xl. When programmed right touchscreen virtual buttons work pretty will. I will agree there is no true replacement for actual buttons. Adding an optional virtual buttons gives people a choice between an ugly ccp and them. As long as they can be turned off, no hard no foul. I don't understate the hate for adding more optional features to consoles and handhelds. It's the same as those bitching about multiplayer and achievements. No one is forcing people to a knowledge these features exist.
No, it won't.

1. It would interfere with whatever is already on the touch-screen.
2. A virtual stick is dumb. You might as well just use stylus aiming.
3. Virtual buttons are not as accurate and do not give you the same feel as regular buttons.

1. They would find a way to make it work. Maybe not for existing games.
2. they are not exactly the same.
3. Feel is such an subjective term.

But I have forgotten the touch screen is Resistance and not a good resistance either. Rendering my points kind of mute.
 
1. They would find a way to make it work.
2.No, they are not the same.
3. Feel is such an subjective term.
- How so? You can't just say that they'll "find a way"
- They are the same except a virtual stick is less accurate.
- It isn't subjective in this case. With virtual buttons, you don't feel anything tactile as you would with regular ones.
 
- How so? You can't just say that they'll "find a way"
- They are the same except a virtual stick is less accurate.
- It isn't subjective in this case. With virtual buttons, you don't feel anything tactile as you would with regular ones.
The "tactile feedback" bit is somewhat debateable... one of the pros of a resistive screen is that it requires a physical press. So there actually IS some tactile feedback on the touchscreen (though not as much as real buttons, of course)
 
- How so? You can't just say that they'll "find a way"
- They are the same except a virtual stick is less accurate.
- It isn't subjective in this case. With virtual buttons, you don't feel anything tactile as you would with regular ones.
The "tactile feedback" bit is somewhat debateable... one of the pros of a resistive screen is that it requires a physical press. So there actually IS some tactile feedback on the touchscreen (though not as much as real buttons, of course)
That's not the same, though. Pressing a button (where you actually get the satisfaction of a click and the feeling of the button going down) is different from pressing the touchscreen where there's no response.
 
That's not the same, though. Pressing a button (where you actually get the satisfaction of a click and the feeling of the button going down) is different from pressing the touchscreen where there's no response.
But the whole idea of a resistive screen is that you DO feel the "button" pressing down since the top layer of the screen presses against the bottom layer when you do so. Granted, it's nowhere near as MUCH as with real buttons, but it's there (speaking as an owner of both resistive and capacitive touch screen devices, I can tell the differences). And though there's no clicking, that can easily be remedied with a clicking sound or something similar from the speakers when you press the buttons.

Like I said, it's not quite the same and it's nowhere near as good as with real buttons, but the similarity is there. At the very least, resistive screen buttons are much closer to real buttons than capacitive screen buttons are.
 

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