Hacking DIOS MIOS (not DML) is back?

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That's actually not necessarily true - Xenoblade Chronicles in particular freezes on a cutscene if the default split is used; the split needs to be made elsewhere in the file for the game to work properly.

That points to a bug that needs fixing, rather than a limitation of FAT32 as fragmentation on WBFS & NTFS will introduce similar problems. All cios gets is one long list of fragments, whether they are from one or two files should be irrelevant.
My guess is:
The video player in xenoblade reads the video from disk while playing.
It makes assumptions about the time needed to access the next frame.
When it encounters the split in the file access time will be higher since the other file is likely to be located somewhere else.
To verify copy non working files to a flash based medium and try it from there.
 
That's actually not necessarily true - Xenoblade Chronicles in particular freezes on a cutscene if the default split is used; the split needs to be made elsewhere in the file for the game to work properly.

That points to a bug that needs fixing, rather than a limitation of FAT32 as fragmentation on WBFS & NTFS will introduce similar problems. All cios gets is one long list of fragments, whether they are from one or two files should be irrelevant.
My guess is:
The video player in xenoblade reads the video from disk while playing.
It makes assumptions about the time needed to access the next frame.
When it encounters the split in the file access time will be higher since the other file is likely to be located somewhere else.
To verify copy non working files to a flash based medium and try it from there.
It works fine on most HDD's, just not all of them (including one of mine).
 
It makes assumptions about the time needed to access the next frame.
When it encounters the split in the file access time will be higher since the other file is likely to be located somewhere else.

It's possible, if true then it can affect NTFS and WBFS as well with fragmentation. Even without fragmentation a bad block on the disk will be transparently replaced by one of the hidden spare blocks.
 
That's actually not necessarily true - Xenoblade Chronicles in particular freezes on a cutscene if the default split is used; the split needs to be made elsewhere in the file for the game to work properly.
What you are saying is not true. I've dumped the game myself and have used the default split and I have no problems at all. All those people that keep complaining about issues with Xenoblade are most likely all pirates that downloaded the same bad rip.
 
That's actually not necessarily true - Xenoblade Chronicles in particular freezes on a cutscene if the default split is used; the split needs to be made elsewhere in the file for the game to work properly.
What you are saying is not true. I've dumped the game myself and have used the default split and I have no problems at all. All those people that keep complaining about issues with Xenoblade are most likely all pirates that downloaded the same bad rip.

did you miss what joosting said


It works fine on most HDD's, just not all of them (including one of mine).
 
did you miss what joosting said
Do you honestly think that I believe everything that he says? He's been wrong or overlooked certain things on MANY occasions. I won't believe it unless I see it myself and test it out myself.

I've learned that just because joosting says something that does not mean I should take it as fact. And quite frankly, that doesn't just go for joosting, but goes for nearly everyone on this forum.
 
did you miss what joosting said
Do you honestly think that I believe everything that he says? He's been wrong or overlooked certain things on MANY occasions. I won't believe it unless I see it myself and test it out myself.

ehh sounded reasonable to me :P I just dont think everyone who had problems was cuz they were a pirate and everyone used the same bad rip. could be wrong though
 
did you miss what joosting said
Do you honestly think that I believe everything that he says? He's been wrong or overlooked certain things on MANY occasions. I won't believe it unless I see it myself and test it out myself.

ehh sounded reasonable to me :P I just dont think everyone who had problems was cuz they were a pirate and everyone used the same bad rip. could be wrong though
Well. Lets examine what he said.

It works fine on most HDD's, just not all of them (including one of mine).
Joosting has certainly given more details in other threads before, but I'm not about to waste my time searching for them.

Now, how could a different hard drive affect this game but not every game? Maybe because of the whole splitting the ISO thing (seems unreasonable to me that it could be the issue all alone). Maybe because his data is rather fragmented. Maybe there is truly a bad sector.

Now, how much more missing info is there? Quite a lot. I'm sure juicetanawnlion didn't put too much effort into figuring it out himself. But I do know that joosting did also download the ISO, just like most everyone else. But as I said, I ripped it myself and I have not had a single issue, and I probably have a lot crappier of a drive than most others here.
 
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did you miss what joosting said
Do you honestly think that I believe everything that he says? He's been wrong or overlooked certain things on MANY occasions. I won't believe it unless I see it myself and test it out myself.

ehh sounded reasonable to me :P I just dont think everyone who had problems was cuz they were a pirate and everyone used the same bad rip. could be wrong though
Well. Lets examine what he said.

It works fine on most HDD's, just not all of them (including one of mine).
Joosting has certainly given more details in other threads before, but I'm not about to waste my time searching for them.

Now, how could a different hard drive affect this game but not every game? Maybe because of the whole splitting the ISO thing (seems unreasonable to me that it could be the issue all alone). Maybe because his data is rather fragmented. Maybe there is truly a bad sector.

Now, how much more missing info is there? Quite a lot. I'm sure juicetanawnlion didn't put too much effort into figuring it out himself. But I do know that joosting did also download the ISO, just like most everyone else. But as I said, I ripped it myself and I have not had a single issue, and I probably have a lot crappier of a drive than most others here.

Well if you put it that way ;)
 
did you miss what joosting said
Do you honestly think that I believe everything that he says? He's been wrong or overlooked certain things on MANY occasions. I won't believe it unless I see it myself and test it out myself.

ehh sounded reasonable to me :P I just dont think everyone who had problems was cuz they were a pirate and everyone used the same bad rip. could be wrong though
Well. Lets examine what he said.

It works fine on most HDD's, just not all of them (including one of mine).
Joosting has certainly given more details in other threads before, but I'm not about to waste my time searching for them.

Now, how could a different hard drive affect this game but not every game? Maybe because of the whole splitting the ISO thing (seems unreasonable to me that it could be the issue all alone). Maybe because his data is rather fragmented. Maybe there is truly a bad sector.

Now, how much more missing info is there? Quite a lot. I'm sure juicetanawnlion didn't put too much effort into figuring it out himself. But I do know that joosting did also download the ISO, just like most everyone else. But as I said, I ripped it myself and I have not had a single issue, and I probably have a lot crappier of a drive than most others here.
Actually I have the game (well games, since it happens on all split ones for me), and I spent a lot of time trying to figure it out. All games combined (starting with Metroid Prime Trilogy), I've probably spent about 3 weeks total on it. I just play from the retail disc whenever I can't play from the original. I've tried formatting the drive, re-ripping, defragmenting, running a checkdisk, using WIT to verify that my rip was valid, and much else. It stopped being about the game a couple days in (since I found out I could play from the retail disc at said parts, which is only a minor inconvenience), and more about solving what causes it to not work.

As for me not providing that many details, I have done so on several occasions, like you said. I'm not here to cater to your laziness, so next time do a google search before bitching about it.

PS: I'm not wrong that often, I don't know why you say that. But that's a discussion we should have in private.
 
Has anyone gotten the beta yet? I did a 25 euro donation back in July 2010 but didn't get an email.
 
I'm personally glad it's not a public beta since with the adjusted USB code probably used to save space there could be a bug in there that would corrupt the hard drive or something. Nonetheless, if it were a public beta I double I would have been able to resist the urge to try it out and run the risk of losing information.
It protects me from myself. :P

I'm not saying that it WILL have bugs in it but just in case. That's what beta tests are for, anyhow.
 
A game loader 99% of the time only reads data from it's medium. It's just when you start to use the drive for the saves as well (Like with NMM) that it needs writing.
In worst case, it can read the wrong data, but that shouldn't corrupt the drive or some of it's contents.
 
i hope it releases this weekend, i got friday to monday off! come on crediar! give me something to play with man. and i just got a new 2 tb drive to toy around with.
 
For goodness sake... Be patient, he'll release it when he's good and ready. :)

As for the beta, I wish I had donated now. As I'd have something to play with, especailly if CFG Loader MOD and USB Loader GX are adding support for it.

Who knows, maybe fix94 might update DML booter to support it and be able to switch between DML & DM..
 
i am patient, just posting my feelings on the matter. i've waited on crediar for a couple years now lol, i think im patient enough. i think he is calculating a value on this, i would not be surprised if it were donateware like DML was.
 
A game loader 99% of the time only reads data from it's medium. It's just when you start to use the drive for the saves as well (Like with NMM) that it needs writing.
In worst case, it can read the wrong data, but that shouldn't corrupt the drive or some of it's contents.

No, buggy code could turn a read into a write. Unlikely but possible.
 
On your pc, in a cmd prompt, if you type format c: instead of dir c: ,it will also turn expected reads into writes.
So buggy users are more dangerous than buggy code.. The combination of both is worst :)
 
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