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and for some it didnt even work lolthe game black screened after the 2nd stage
and for some it didnt even work lolthe game black screened after the 2nd stage
The majority of users affected have not paid for the game, that's the whole point. If they had, they could just play it from the original disc until there's a fix.Fair enough. So it's just a matter of how much time Nintendo wants to devote to keeping us from playing a game that we've already probably paid for.. lol
i have paid for it, do not have it yet tho.. but my wii discdrive is going to fail pretty soon, so i have to play it from a HDD. but im not everyone..The majority of users affected have not paid for the game, that's the whole point. If they had, they could just play it from the original disc until there's a fix.Fair enough. So it's just a matter of how much time Nintendo wants to devote to keeping us from playing a game that we've already probably paid for.. lol
Apparently it checked the 'burst cutting area' for information not normally found in a rip, so the dump had to be patched. But now CleanRip has the option to rip the burst cutting area and USB Loader GX has support for the resulting BCA files, so that trick won't work again =P
Assuming that this was all accurate information that is
SMG2 did not, NSMB has been the only game to use it.
SMG2 did not, NSMB has been the only game to use it.
No, SMG 2 had the same BCA Code like NSMB, at least the PAL version.
But if they checked a per-game unique part, surely the code on the disc would have to change so that it checks it correctly? Would that not be much more expensive (modifying the code for each individual disc)? And surely even if they did check the unique per-game part, this data could be provided with a scene release, rendering the check useless anyway?iirc SMG2 didn't have the BCA check.
Also all BCA bytes are _unique_ as it holds information about certain marks on the disc which are unique per disc.
It's nintendo's own stupidity to only check the static part of the BCA data, no not even the per-game unique part ...
Ah, I misunderstood and thought you meant there was unique data on every single disc burnt, and you were suggesting Nintendo somehow check that. What you actually meant makes a lot more sense.Well sure in the end all DRM/Copyprotections are beaten, but the point is to delay it as long as possible!
Currently all USBLoaders simply return the "default" BCA bytes NSMB checks for, if now future titles implement the same code it will go by unnoticed.
If nintendo checked the per-game part too, it would fail and scene release would need to dump and supply the BCA again.
and you know this how?The update includes the Wii Motion Plus support, the game works fine here from a backup disc on 4.3U without any updates ...