Homebrew Homebrew game Angry Birds Classic - Switch Port

Can you port Rio, Seasons, Space, Star Wars 1 e 2 and Stella? I miss old Angry Birds days.
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Can you also port Angry Birds Rio, Seasons, Space, Stella, Star Wars 1 and 2? Plz
The Wii version of star wars works on switch dolphin
 
Sorry for the newbie question, but doesn't Android already work with both formats? How hard would it be to implement 64-bit compatibility on the Switch?
There are some 32-bit native Switch games, too, like Baldur's Gate and Baldur's Gate II: Enhanced Editions, CelDamage HD, Azure Striker Gunvolt: Striker Pack, DEADLY PREMONITION Origins, Death Road to Canada, Dies irae Amantes amentes For Nintendo Switch, Goat Simulator, Gothic, LIMBO, Megadimension Neptunia VII.

All of them are 32 bit.
 
Sorry for the newbie question, but doesn't Android already work with both formats? How hard would it be to implement 64-bit compatibility on the Switch?
There are some 32-bit native Switch games, too, like Baldur's Gate and Baldur's Gate II: Enhanced Editions, CelDamage HD, Azure Striker Gunvolt: Striker Pack, DEADLY PREMONITION Origins, Death Road to Canada, Dies irae Amantes amentes For Nintendo Switch, Goat Simulator, Gothic, LIMBO, Megadimension Neptunia VII.

All of them are 32 bit.
The issue is the libnx only supports 64-bit homebrew. The Switch can both do 32-bit and 64-bit. I don't know how hard it would be to get switch homebrew to support 32-bit but I really don't think it would be easy.
 
Last edited by ChanseyIsTheBest,
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I believe Naga plans to do that one. I personally don't like Angry Birds 2 and game sucks even more offline.

I'm going to do Bad Piggies though, maybe my next or second next port.
I see, I'm glad it's being worked on.

That said I enjoyed Bad Piggies too so I'll be patiently waiting, thx for working on it.
 
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How come you can’t port the 32-bit version? Your wrapper runs at the same speed and has graphics that look exactly like the Android version. When I try to create a wrapper myself, the graphics don’t look like Android. They seem to have a lower resolution. Do you have any suggestions on how to fix that?
 
How come you can’t port the 32-bit version? Your wrapper runs at the same speed and has graphics that look exactly like the Android version. When I try to create a wrapper myself, the graphics don’t look like Android. They seem to have a lower resolution. Do you have any suggestions on how to fix that?
We can't port it because there are fundamental differences between 32 and 64 bit and Switch homebrew was only designed with 64 bit in mind. You'd have to edit so many libraries and dependencies it's crazy.

What game are you trying to port? Game is probably just defaulting to a lower quality mode you'll have to try and get it to boot with a higher one.
 
Snowfighters. It was old apk game, and I re-engineered to build arm64 to port Switch. You can see line by line like 16bit graphical.
 

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Snowfighters. It was old apk game, and I re-engineered to build arm64 to port Switch. You can see line by line like 16bit graphical.
What kind of prompt of how did you turn a 32-bit game into a 64-bit game? I'm curious looks like the game is zoomed in. Also was the game potrait mode originally only?
 
What kind of prompt of how did you turn a 32-bit game into a 64-bit game? I'm curious looks like the game is zoomed in. Also was the game potrait mode originally only?
Game is in landscape. I got lucky this game coded from Unity. All I asked to rebuild to arm64. A game looks fine on Android.
 

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