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Speaking of racing, was tooling Adrenaline onto my Vita/ppsspp while at it and revisited the brutality of MCLA and PSP port was as impressive as GT Portable was if not way better. So peeped your PC2 - all 3 are delisted on PC, and cracks of all 3 with all dlc are readily available and I somehow just missed the fact that Bandai made these, so Ima check out #2 as well based on quick hearsay from people.Just gave Project Cars 2 another chance.
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Speaking of - the 3D remake/masters/whatever were both very well done to bring the first 2 games into the modern look and feel. I will forEVER say that Final Fantasy seriously needed to be Mana series instead of Mana taking a major back seat in favor of neverending random encounter spam of boring-ass turn based combat. I poked about Namco Museum titles and The Legend of Valkyrie is also pretty up there for a fun action rpg kinda title.Legend of mana:
Liking it so far but I think my opinion would be very different if I didn't use a guide
Sword of mana:
Very very fun and simple game and honestly has some very gorgeous sprite art at some points, I'm pretty sure I'm near the end and kinda regret not committing to it sooner
Secret of mana:
I don't need to say anything, most people already know how good this game is and how broken magic is lol
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You're in for days of fun and an amazing OST to boot! If ONLY these weren't turn-based and plagued with random encounter spam pokemon games at their core, I'd replay em again, but alas I'll just cherish fond childhood memories of em and my GBA carts.Golden Sun
Golden Sun: The Lost Age
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So just whirled it with my DS5 as I would any racing game - this is a proper sim only in that you'd spend hours in the settings for that literal 2.5 lap actual race, but at least they let you make everything short if you're so inclined. The ONE thing say, Horizon 5 finally got right is car physics on a controller, and let's be honest - ALL but VERY hardcore "sims" need to be first and foremost be fully calibrated for controllers since there's honestly not much if anything to make for pedals as those have the proper force feedback and long and precise travel. Project Cars 2 was that flashback to me grabbing Assetto on a mad sale and spending hours making it acceptable to play on a controller and that's a masochistic feeling of accomplishment I'd rather not, hahahaha.....The only complaint i have is the 3rd person view of the car. The way the camera follows the car when the player turns is kinda weird and somewhat "stiff".
Far as 3rd person view - none of these should ever be played that way and I was very pleasantly surprised that the game let you adjust FoV for every view to make them look pretty close to what you'd have IRL. Helmet view looking towards where you're steering is also something even casual games with cockpit view should do since it really helps convey the car's rotation.
Gonna try PC3 for the heck of it and hopefully not toss both into my "I might as well just play Assetto" bin because.........NOTHING will touch how GT7 and DS5 together convey that wheel and suspension feedback on a controller. I really hope our stellar DS4Win devs find a way to implement the adaptive triggers somehow, somewhen even in a manual mode because something as little as being able to set tension and it's progression can almost cure the throttle/brake issues on a controller (and yes, that should be a thing on normal versions without having to throw $200 at "pro" garbage, although perhaps its time I actually get one of those things to mess with the triggers).
Last edited by Skv0ra,







