Hacking 3DS NOOB PARADISE - Ask questions here

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I want to migrate Face Raiders’ save data from a Japanese New 3DS XL to a European Old 2DS. I understand there’s the hurdle of converting the save data’s region, but even before accomplishing that, I do not know how to even extract (and I assume decrypt, if I need to convert its region) the save data. I tried using JKSM and Checkpoint with its config.json set to read system titles too, but neither list Face Raiders (although other system stuff is indeed listed). Any hint?
I backed up Face Raider save today.
I'm using save-cloud.
Then I checked the photos using the method from this post.
 
Because of my internet issues, I often get disconnected when accessing GitHub, so I want to ask a question about GodMode9 here.

I noticed CI #520 and CI #523 added a feature to dump DEV rom from DSi dev cart.
But I tried it and it didn't work, the DEV cart is recognized as EMPTY.
Version:
GodMode9-v2.2.3-17-g55aa9ebe-20260719095353
GodMode9-v2.2.3-14-g0036f39f-20260719095550
(I downloaded it from Actions)

I use O3DS, Luma3DS v13.4, DSi dev ma93104 cart, the ROM is some TWL EVA DEV.
The cartridge works fine on DSipanda.
I can use godmode9i on my DSi to dump ROMs and sav(but a lot of items fail when verifying the ROM).
I can also use GodMode9-1_8-HardCodded_DSIDEVKEY[1] to dump ROMs(only rom, no sav).
 
Last edited by k66,
I don't usually use my New 3DS often, sometimes once or twice a month. Sometimes I turn it on, update the homebrew, and turn it off again.

This weekend I tried to turn it on, but after a second it turned off with a blue light, so I thought it was low on battery. So what I did was plug it into my power adapter as usual, and left it charging for a couple of hours; I didn't want to play a long game. However, it still wouldn't turn on.

Something similar happened to me before after "updating Luma or God9Mode". I honestly don't even remember how I fixed it; it was over three years ago.

So I don't know if it's the same issue or something related to the hardware. I don't have a screwdriver to open the console, and I wouldn't know what to look for inside.
 
I don't usually use my New 3DS often, sometimes once or twice a month. Sometimes I turn it on, update the homebrew, and turn it off again.

This weekend I tried to turn it on, but after a second it turned off with a blue light, so I thought it was low on battery. So what I did was plug it into my power adapter as usual, and left it charging for a couple of hours; I didn't want to play a long game. However, it still wouldn't turn on.

Something similar happened to me before after "updating Luma or God9Mode". I honestly don't even remember how I fixed it; it was over three years ago.

So I don't know if it's the same issue or something related to the hardware. I don't have a screwdriver to open the console, and I wouldn't know what to look for inside.
it's either one of the ribbon cables aren't in place, your boot.firm is corrupted, or your SD card is starting to die out
 
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Guys, a question: when i do extdata's backup with checkpoint, it makes bossextdata's too? Or i have to use jksm? I'm asking because i think i should do bossextdata's backup because they are spotpass content, so i think if they're missing i lost progress/downloaded content on my game (correct me if i'm wrong)
 
hello there is a game
Why don't you just name the specific game!?

that i wanna create an patch to korean one so how do i do it
Are you saying there's already a patch that someone else made? Is the game already available in Korean?

If you are trying to create your own patch and no one has worked on the game before, then that is going to be extremely difficult. Your best option would be to run the game on a PC emulator and use screen-translation software.
 
Why don't you just name the specific game!?

Are you saying there's already a patch that someone else made? Is the game already available in Korean?

If you are trying to create your own patch and no one has worked on the game before, then that is going to be extremely difficult. Your best option would be to run the game on a PC emulator and use screen-translation software.
Yo-kai Sangokushi was never released outside of Japan, so only the Japanese version exists, and there hasn’t even been a single attempt at a Korean patch. I’ve already posted a translation request, but any help would be amazing. Also, I found a tool on GitHub (since English and Korean patching processes are basically identical, right?), but sadly, it’s built on Python 2.7.
(If anyone reades it or able to respond it would be awesome)
 
Also, I found a tool on GitHub (since English and Korean patching processes are basically identical, right?)
Why not provide a link to whatever you're talking about, or at least a name?

but sadly, it’s built on Python 2.7.
Why is that "sad"? Lots of things are built on Python 2.7 and that should not be an obstacle to using it.
 
Why not provide a link to whatever you're talking about, or at least a name?

Why is that "sad"? Lots of things are built on Python 2.7 and that should not be an obstacle to using it.
I mean the 2to3 is deperated since python 3.11 and if it was for very low version of python 3 that could have been worked. sadly.
 
Okay? Translating a game's script is very difficult, even if you have usable tools.

If you want to translate the game, figure out how to use the tools.
I extracted the folder romfs and it contains the folders BGM, DATA, and MOVIE, as well as a romfs.bin file. What should I do next?
 
I extracted the folder romfs and it contains the folders BGM, DATA, and MOVIE, as well as a romfs.bin file. What should I do next?
I don't know what you should do next as I don't know what tools you are looking at.

Usually the tools come with some documentation.
 

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