Hacking ROM Hack Pokemon Legends Z-A Cheat Database

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Is there a code to only clone donuts ?

Like I have "one donut" in the inventory and I want to clone it in the others donuts slots (without pkhex).

I know LaMano provided a donut code in page 336 but this one clones and max out stats like stars, cals, instead of "just cloning" the selected / existing one with it's current stats "as is" (or it's possible I misinterpreted the code).
 
Hello, I heard that the switch 2 version cartridge of Legend ZA can also be used on switch 1, is that true?
But what about cheats, does the switch 1 and switch 2 cartridge of legend za use the same title id?
Also what about dumping the cartridge, will the dump match the switch 1 version?
 
Hello, I heard that the switch 2 version cartridge of Legend ZA can also be used on switch 1, is that true?
But what about cheats, does the switch 1 and switch 2 cartridge of legend za use the same title id?
Also what about dumping the cartridge, will the dump match the switch 1 version?
They do. Switch 2 editions just has the update in the cart in case you plug it on a Switch 2.
 
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I know i asked before, and most doesn't need...
But....
Could some expert update the mable's quest code?
Pretty please..?
 
I belive so, i don't remember having any problem with those...
Okay, I'll give it another shot. I do want to ask, because I might just be triggering it wrong. Do you let yourself drop from a height and then press and hold B? Or can you press and hold B at any time, and you begin to float? I know these Moon Jump codes are triggered differently in different games because of how the game works.
 
I know i asked before, and most doesn't need...
But....
Could some expert update the mable's quest code?
Pretty please..?
[Mable Research x2]
040A0000 0048AACC 0B000813

[Mable Research x4]
040A0000 0048AACC 0B001013

[Mable Research x8]
040A0000 0048AACC 0B002013

[Mable Research x16]
040A0000 0048AACC 0B004013

[Mable Research x30]
040A0000 0048AACC 0B007813

[Instant Mable Quest (Except Pokedex Quest)]
040A0000 00827E7C 5284E1E8
 
Okay, I'll give it another shot. I do want to ask, because I might just be triggering it wrong. Do you let yourself drop from a height and then press and hold B? Or can you press and hold B at any time, and you begin to float? I know these Moon Jump codes are triggered differently in different games because of how the game works.
You HOLD B, and as you hold be you will start to float.
You can hold it from the ground, when you're falling, from the top of buildings...
You name it...
Post automatically merged:

[Instant Mable Quest (Except Pokedex Quest)]
040A0000 00827E7C 5284E1E8
Doesn't work on v2.0.0....
Sad...
 
Last edited by Wolf_34,
You HOLD B, and as you hold be you will start to float.
You can hold it from the ground, when you're falling, from the top of buildings...
You name it...
Post automatically merged:


Doesn't work on v2.0.0....
Sad...
Yeah, it's doing something now, but not working properly.

Basically, if I activate the code before booting up (on Emu), the game starts with me floating in the air, constantly going up, until it reloads because I think I go out of bounds. This is happening even when I press nothing. No buttons stop it. If I start the game with the Moon Jump code not activated and then activate it while playing, nothing happens. These are codes from the OP.

I never really used this code, but after using what I felt worked for me and beating the base game, events, and DLC, I was playing through to 100% and then one day, my save file decided not to load up all the way. It would stay stuck at a loading screen. Not even the repair tool would help. Luckily, I had an older save file from 12/13/25. This was just before I started the DLC, so I had quite a bit to play through again. So, I thought the Moon Jump code would be helpful this time around.
 
Yeah, it's doing something now, but not working properly.

Basically, if I activate the code before booting up (on Emu), the game starts with me floating in the air, constantly going up, until it reloads because I think I go out of bounds. This is happening even when I press nothing. No buttons stop it. If I start the game with the Moon Jump code not activated and then activate it while playing, nothing happens. These are codes from the OP.

I never really used this code, but after using what I felt worked for me and beating the base game, events, and DLC, I was playing through to 100% and then one day, my save file decided not to load up all the way. It would stay stuck at a loading screen. Not even the repair tool would help. Luckily, I had an older save file from 12/13/25. This was just before I started the DLC, so I had quite a bit to play through again. So, I thought the Moon Jump code would be helpful this time around.
I will check later on again, just to be sure and not tricking you
 
For me yes, i have more and, well, most of them works, not all of them, but some do. I only need the moon Jump to work tho
Both moonjumps are B hold to float
Post automatically merged:

Yeah, it's doing something now, but not working properly.

Basically, if I activate the code before booting up (on Emu), the game starts with me floating in the air, constantly going up, until it reloads because I think I go out of bounds. This is happening even when I press nothing. No buttons stop it. If I start the game with the Moon Jump code not activated and then activate it while playing, nothing happens. These are codes from the OP.

I never really used this code, but after using what I felt worked for me and beating the base game, events, and DLC, I was playing through to 100% and then one day, my save file decided not to load up all the way. It would stay stuck at a loading screen. Not even the repair tool would help. Luckily, I had an older save file from 12/13/25. This was just before I started the DLC, so I had quite a bit to play through again. So, I thought the Moon Jump code would be helpful this time around.
I dont support emu so the emu sets there are generated from my script and untested on emu. I have no idea what can happen when they are used on emu.
 
Both moonjumps are B hold to float
Post automatically merged:


I dont support emu so the emu sets there are generated from my script and untested on emu. I have no idea what can happen when they are used on emu.
Yeah, I figured it was because of me using Emu. No worries. Thanks!
 

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