Hacking ROM Hack Pokemon Legends Z-A Cheat Database

  • Thread starter Thread starter OblivionReign
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Changelog



Thanks for dsrules to push me. I took the time to map out the registers on how this stupid bag system works.

Added codes:
- max item quantity on use (I have tested it a bunch and it seemingy works with no corruption just gain or use an item and you get 999 PLEASE BACK UP YOUR SAVE BEFORE TESTING. I ALSO MADE THIS NOTE IN THE FILE.
- Added a code to max your hyper space survey points no code cave to save space. 1 line.
- Added the code to stop time in the mega dimension

Removed codes:
- Removed the Items don't decrease.

The new codes
Code:
[№ 3. Max Item Quantity (On Access/Gain)]
080A0000 0315EFF8 1763EB13 F9000102
080A0000 0315EFF0 B3607D42 52807CEA
040A0000 00A59C44 149C14EB

[№ 5. Max Hyperspace Survey Points]
040A0000 005360A4 12800019

[№58. Stop Time Mega Dimension]
040A0000 002D8AA4 1E604020

All the codes (also on page 1 legendsza.zip)

Code:
[Pokemon Legends Z-A v262144 TID=0100F43008C44000 BID=8A1C86C437394B69]

[Restore Code (Use after unchecking any cheats below)]
040A0000 0092D018 3903C268
040A0000 00A711E4 B9004008
040A0000 0291EDFC B9004008
040A0000 00A59C44 F9000102
040A0000 00D0BD94 0B160108
040A0000 005360A4 0B190019
040A0000 00E3F1B8 B94023E1
040A0000 00E3F1C4 B9402BE1
040A0000 00E3F274 394143E1
040A0000 00E3F280 39414BE1
040A0000 00E3F28C 394153E1
040A0000 00E3F298 39415BE1
040A0000 00E3F2A4 394163E1
040A0000 00E3F2B0 39416BE1
040A0000 02C8A3D8 79413016
040A0000 00E3F1A0 F9403A60
040A0000 00E3F3E8 394103E2
040A0000 00E3F218 39410BE1
040A0000 00E3F200 79408BE1
040A0000 00E3F20C 79408FE1
040A0000 00200474 BD01AA61
040A0000 009A3680 1E201000
040A0000 00D18E58 4E21C400
040A0000 00447258 12001C08
040A0000 02D6CDAC B50000A0
040A0000 00313EE4 BD00328A
040A0000 002D8AA4 1F408500

[--SectionStart:Item/Misc--]
20000000

[№ 1. Disable Autosave]
040A0000 0092D018 3903C27F

[№ 2. Max/Inf Money]
040A0000 00A711E4 B9004009
040A0000 0291EDFC B9004009

[BACKUP SAVE BEFORE TESTING ITEM CODE]
00000000 00000000 00000000

[№ 3. Max Item Quantity (On Access/Gain)]
080A0000 0315EFF8 1763EB13 F9000102
080A0000 0315EFF0 B3607D42 52807CEA
040A0000 00A59C44 149C14EB

[№ 4. 50,000 Challenger Tickets]
040A0000 00D0BD94 52986A08

[№ 5. Max Hyperspace Survey Points]
040A0000 005360A4 12800019

[--SectionEnd:Item/Misc--]
20000001

[--SectionStart:Movement--]
20000000

[№ 6. Movement Speed x8 Hold ZL]
80000100
040A0000 0119E820 1E241000
21000000
040A0000 0119E820 1E2E1000
20000000

[№ 7. Walk through Walls (Hold:Y)]

[№ 8. Moon Jump (Hold:B)]

[№ 9. Game Speed (R3+↑/↓ Speed Up/Down]
80002020
18050000 0338EE08 00000000 03F940AB
040F0000 0338EE08 05F5E100
20000000
18050000 0338EE08 00000000 02FAF080
040F0000 0338EE08 03F940AB
20000000
18050000 0338EE08 00000000 01FCA056
040F0000 0338EE08 02FAF080
20000000
20000000
80008020
18050000 0338EE08 00000000 02FAF080
040F0000 0338EE08 01FCA056
20000000
18050000 0338EE08 00000000 03F940AB
040F0000 0338EE08 02FAF080
20000000
18050000 0338EE08 00000000 05F5E100
040F0000 0338EE08 03F940AB
20000000
20000000

[--SectionEnd:Movement--]
20000001

[--SectionStart:Spawn Modifiers--]
20000000

[№10. Force Shiny]
040A0000 00E3F1B8 52800021
040A0000 00E3F1C4 52800021

[№11. 6IV On]
040A0000 00E3F274 528003E1
040A0000 00E3F280 528003E1
040A0000 00E3F28C 528003E1
040A0000 00E3F298 528003E1
040A0000 00E3F2A4 528003E1
040A0000 00E3F2B0 528003E1

[№12. Always Encounter Pokedex]
080A0000 0315EFE8 17ECACFC B908F0F6
080A0000 0315EFE0 90017D27 79413016
040A0000 02C8A3D8 14135302
080A0000 0315EFD8 17738072 F9403A60
080A0000 0315EFD0 790067E1 34000041
080A0000 0315EFC8 B948F0E1 90017D27
040A0000 00E3F1A0 148C7F8A

[№13. Always Encounter Pokemon]
080A0000 0315EFC0 0000000A 00000000
080A0000 0315EFB8 00000000 00000000
080A0000 0315EFB0 1773807C F9403A60
080A0000 0315EFA8 390103E1 180000E1
080A0000 0315EFA0 79006FE1 18000101
080A0000 0315EF98 79006BE1 18000121
080A0000 0315EF90 790067E1 34000041
040A0000 0315EF8C 18000161
040A0000 00E3F1A0 148C7F7B

[№14. Encounter Zygarde]
040A0000 0315EFB8 000002CE

[№15. Encounter Zygarde Level 100 10%]
040A0000 0315EFB8 000002CE
040A0000 0315EFBC 00000002
040A0000 0315EFC4 00000064

[№16. Encounter Item Masterball]
040A0000 0315EFC0 00000001

[№17. Encounter Item Rare Candy]
040A0000 0315EFC0 00000032

[№18. Always Level 100]
040A0000 00E3F3E8 52800C82

[№19. Always Level 50]
040A0000 00E3F3E8 52800642

[№20. Always Level 5]
040A0000 00E3F3E8 528000A2

[№21. Always Level 1]
040A0000 00E3F3E8 52800022

[№22. Always Male]
040A0000 00E3F218 52800001

[№23. Always Female]
040A0000 00E3F218 52800021

[№24. Always Genderless]
040A0000 00E3F218 52800041

[№25. (None Hardy)]
040A0000 00E3F200 52800001
040A0000 00E3F20C 52800001

[№26. (+Atk, -Def) Lonely]
040A0000 00E3F200 52800021
040A0000 00E3F20C 52800021

[№27. (+Atk, -Spd) Brave]
040A0000 00E3F200 52800041
040A0000 00E3F20C 52800041

[№28. (+Atk, -SAtk) Adamant]
040A0000 00E3F200 52800061
040A0000 00E3F20C 52800061

[№29. (+Atk, -SDef) Naughty]
040A0000 00E3F200 52800081
040A0000 00E3F20C 52800081

[№30. (+Def, -Atk) Bold]
040A0000 00E3F200 528000A1
040A0000 00E3F20C 528000A1

[№31. (None) Docile]
040A0000 00E3F200 528000C1
040A0000 00E3F20C 528000C1

[№32. (+Def, -Spd) Relaxed]
040A0000 00E3F200 528000E1
040A0000 00E3F20C 528000E1

[№33. (+Def, -SAtk) Impish]
040A0000 00E3F200 52800101
040A0000 00E3F20C 52800101

[№34. (+Def, -SDef) Lax]
040A0000 00E3F200 52800121
040A0000 00E3F20C 52800121

[№35. (+Spd, -Atk) Timid]
040A0000 00E3F200 52800141
040A0000 00E3F20C 52800141

[№36. (+Spd, -Def) Hasty]
040A0000 00E3F200 52800161
040A0000 00E3F20C 52800161

[№37. (None) Serious]
040A0000 00E3F200 52800181
040A0000 00E3F20C 52800181

[№38. (+Spd, -SAtk) Jolly]
040A0000 00E3F200 528001A1
040A0000 00E3F20C 528001A1

[№39. (+Spd, -SDef) Naive]
040A0000 00E3F200 528001C1
040A0000 00E3F20C 528001C1

[№40. (+SAtk, -Atk) Modest]
040A0000 00E3F200 528001E1
040A0000 00E3F20C 528001E1

[№41. (+SAtk, -Def) Mild]
040A0000 00E3F200 52800201
040A0000 00E3F20C 52800201

[№42. (+SAtk, -Spd) Quiet]
040A0000 00E3F200 52800221
040A0000 00E3F20C 52800221

[№43. (None) Bashful]
040A0000 00E3F200 52800241
040A0000 00E3F20C 52800241

[№44. (+SAtk, -SDef) Rash]
040A0000 00E3F200 52800261
040A0000 00E3F20C 52800261

[№45. (+SDef, -Atk) Calm]
040A0000 00E3F200 52800281
040A0000 00E3F20C 52800281

[№46. (+SDef, -Def) Gentle]
040A0000 00E3F200 528002A1
040A0000 00E3F20C 528002A1

[№47. (+SDef, -Spd) Sassy]
040A0000 00E3F200 528002C1
040A0000 00E3F20C 528002C1

[№48. (+SDef, -SAtk) Careful]
040A0000 00E3F200 528002E1
040A0000 00E3F20C 528002E1

[№49. (None) Quirky]
040A0000 00E3F200 52800301
040A0000 00E3F20C 52800301

[--SectionEnd:Spawn Modifiers--]
20000001

[--SectionStart:Battle Codes--]
20000000

[№50. Max/Infinite Mega Energy]
080A0000 0315EF84 42C80000 1742853D
080A0000 0315EF7C BD01AA61 1C000061
040A0000 00200474 14BD7AC2

[№51. Exp Multiplier x4]
040A0000 009A3680 1E221000

[№52. Exp Multiplier x17]
040A0000 009A3680 1E263000

[№53. No Move cooldown]
040A0000 00D18E58 6F00E400

[№54. 100% Catch Rate]
040A0000 00447258 52800028

[№55. Player doesnt Blackout]
040A0000 02D6CDAC B40000A0

[--SectionEnd:Battle Codes--]
20000001

[--SectionStart:Time Control--]
20000000

[№56. Stop Time]
040A0000 00313EE4 BD003288

[№57. Control Time (ZL+A Fwd / ZL+B Rev)]
80000101
080A0000 0315EF6C 42C80000 1746D3DD
080A0000 0315EF64 91002280 1E2B294A
040A0000 0315EF60 1C00008B
040A0000 00313EDC 14B92C21
21000000
80000102
080A0000 0315EF58 42C80000 1746D3E2
080A0000 0315EF50 91002280 1E2B394A
040A0000 0315EF4C 1C00008B
040A0000 00313EDC 14B92C1C
21000000
080A0000 0315EF44 1746D3E6 91002280
040A0000 00313EDC 14B92C1A
20000000
20000000

[№58. Stop Time Mega Dimension]
040A0000 002D8AA4 1E604020

[--SectionEnd:Time Control--]
20000001

[This set of cheats is created by All Credited, enjoy!]

Here is my updated cheat gen script.


Python:
# This script was made by OblivionReign
import sys
sys.path.insert(1,'C:\Program Files\IDA Professional 9.2\scripts')
from importlib import reload
try:
    if 'cheatlib' in sys.modules:
        del sys.modules['cheatlib']
except NameError:
    pass

import cheatLib
cheatLib = reload(cheatLib)
from cheatLib import *
cls()
################################ START ######################################

Init('Pokemon Legends Z-A')

AddSection('Item/Misc')
AddCheat('Disable Autosave') # strb w8, [x20, #0xf0]
cheatAddr = AOB('88 C2 03 39 E1 03 13 AA')
cheatAddr1 = AOB('68 C2 03 39 88 02 40 F9')
if isFound(cheatAddr):
    Hack(cheatAddr,('STRB WZR, [X20, #0xF0]'))
else:
    Hack(cheatAddr1,('STRB WZR, [X19, #0xF0]'))

AddCheat('Max/Inf Money') # str w8, [x0, #0x40]
cheatAddr1 = AOB('08 40 00 B9 00 01 80 52')
cheatAddr2 = AOB('08 40 00 B9 C0 03 5F D6 E0 CF 92 52')
Hack(cheatAddr1, 'str w9, [x0, #0x40]')
Hack(cheatAddr2, 'str w9, [x0, #0x40]')

AddCheat('Max Item Quantity (On Access/Gain)')
cheatAddr = AOB('02 01 00 F9 03 09 00 B9')

CodeCave(cheatAddr, (
    'MOV W10, #999',
    'BFI X2, X10, #32, #32',
    'STR X2, [X8]',
    'B {back}',
),
use_BL=False)

AddCheat('50,000 Challenger Tickets') # add w8, w8, w22
cheatAddr = AOB('08 01 16 0B 69 2E 41 B9')
Hack(cheatAddr, 'mov w8, #0xc350')

AddCheat('Max Hyperspace Survey Points') # add w25, w0, w25
cheatAddr = AOB('19 00 19 0B E0 03 14 AA')
Hack(cheatAddr, 'movn w25, #0')
EndSection('Item/Misc')

AddSection('Movement')
AddCheat('Movement Speed x8 Hold ZL') # fmov s0, #1.00000000
hack_addr = AOB('00 10 2E 1E 00 18 24 1E')
Hack(
    hack_addr,
    'fmov s0, #8.00000000',
    showRestoreCode=False,
    useButton='ZL',
    elseCode=Hack(
        hack_addr,
        'fmov s0, #1.00000000',
        showRestoreCode=False,
        returnCode=True
    )
)

AddCheat('Walk through Walls (Hold:Y)')
AddCheatCode('''580F0000 05F2B9A8
580F1000 000000C0
580F1000 00000000
580F1000 00000138
780F0000 00000143
610F0000 00000000 0000003C
80000008
610F0000 00000000 000000BF
20000000
''')

AddCheat('Moon Jump (Hold:B)')
AddCheatCode('''80000002
580F0000 05F2B9A8
580F1000 000000C0
580F1000 00000000
580F1000 00000138
780F0000 00000094
989EF000
580E1000 00000000
C4000000 00000000 00000002
94AEE100 40000000
20000000
A4EF0000
80000002
580F0000 05F2B9A8
580F1000 000000C0
580F1000 00000000
580F1000 00000138
780F0000 000000C4
640F0000 00000000 41200000
20000000
''')

AddCheat('Game Speed (R3+↑/↓ Speed Up/Down')
cheatAddr=AOB('56 A0 FC 01', searchStart=dataStart, searchEnd=dataEnd)
AddCheatCode('''80002020
18050000 %08X 00000000 03F940AB
040F0000 %08X 05F5E100
20000000
18050000 %08X 00000000 02FAF080
040F0000 %08X 03F940AB
20000000
18050000 %08X 00000000 01FCA056
040F0000 %08X 02FAF080
20000000
20000000
80008020
18050000 %08X 00000000 02FAF080
040F0000 %08X 01FCA056
20000000
18050000 %08X 00000000 03F940AB
040F0000 %08X 02FAF080
20000000
18050000 %08X 00000000 05F5E100
040F0000 %08X 03F940AB
20000000
20000000
'''%(cheatAddr,cheatAddr,cheatAddr,cheatAddr,cheatAddr,cheatAddr,cheatAddr,cheatAddr,cheatAddr,cheatAddr,cheatAddr,cheatAddr))
EndSection('Movement')

AddSection('Spawn Modifiers')
AddCheat('Force Shiny') # ldr w1, [sp, #0x20], ldr w1, [sp, #0x28]
cheatAddr = AOB('E1 23 40 B9 ? ? ? ? 60 3A 40 F9')
cheatAddr1 = AOB('E1 2B 40 B9 ? ? ? ? 60 3A 40 F9')
Hack(cheatAddr, 'mov w1, #1')
Hack(cheatAddr1, 'mov w1, #1')

AddCheat('6IV On') # ldrb w1, [sp, #0x50]
cheatAddr1 = AOB('E1 43 41 39')
cheatAddr2 = AOB('E1 4B 41 39')
cheatAddr3 = AOB('E1 53 41 39')
cheatAddr4 = AOB('E1 5B 41 39')
cheatAddr5 = AOB('E1 63 41 39')
cheatAddr6 = AOB('E1 6B 41 39')
Hack(cheatAddr1, 'mov w1, #0x1f')
Hack(cheatAddr2, 'mov w1, #0x1f')
Hack(cheatAddr3, 'mov w1, #0x1f')
Hack(cheatAddr4, 'mov w1, #0x1f')
Hack(cheatAddr5, 'mov w1, #0x1f')
Hack(cheatAddr6, 'mov w1, #0x1f')

AddCheat('Always Encounter Pokedex')
cheatAddr1 = AOB('17 30 41 79')
cheatAddr2 = AOB('60 3A 40 F9 ? ? ? ? 60 3A 40 F9 E1 1B 40 B9')
cheatAddr3 = AOB('16 30 41 79 08 C0 45 39')
cheatAddr4 = AOB('60 3A 40 F9 ? ? ? ? 60 3A 40 F9 E1 1B 40 B9')

# Check if Primary Set exists
if isFound(cheatAddr1) and isFound(cheatAddr2):
    CodeCave(cheatAddr1, (
        'ldrh w23, [x0, #0x98]',
        'adrp x7, #0x2fa4000',
        'str w23, [x7, #0x8f0]',
        'B {back}',
    ), use_BL=False)

    CodeCave(cheatAddr2, (
        'adrp x7, #0x2fa4000',
        'ldr w1, [x7, #0x8f0]',
        'cbz w1, #0x8',
        'strh w1, [sp, #0x32]',
        'ldr x0, [x19, #0x70]',
        'B {back}',
    ), use_BL=False)

# If Primary fails, check Secondary Set
elif isFound(cheatAddr3) and isFound(cheatAddr4):
    CodeCave(cheatAddr3, (
        'ldrh w22, [x0, #0x98]',
        'adrp x7, #0x2fa4000',
        'str w22, [x7, #0x8f0]',
        'B {back}',
    ), use_BL=False)

    CodeCave(cheatAddr4, (
        'adrp x7, #0x2fa4000',
        'ldr w1, [x7, #0x8f0]',
        'cbz w1, #0x8',
        'strh w1, [sp, #0x32]',
        'ldr x0, [x19, #0x70]',
        'B {back}',
    ), use_BL=False)

base_addr = GetCodeK()

LEVEL_DATA_ADDR   = base_addr - 4
ITEM_DATA_ADDR    = base_addr - 8
FORM_DATA_ADDR    = base_addr - 0xC
SPECIES_DATA_ADDR = base_addr - 0x10

AddCheat('Always Encounter Pokemon')
cheatAddr1 = AOB('60 3A 40 F9 ? ? ? ? 60 3A 40 F9 E1 1B 40 B9')

data_values = (
    '00000000', # Species (Init 0)
    '00000000', # Form (Init 0)
    '00000000', # Item (Init 0)
    '0000000A'  # Level (Init 10)
)

cave_instructions = (
    'ldr w1, {end}-0x10',        # Load Species
    'cbz w1, #0x8',              # If 0, skip
    'strh w1, [sp, #0x32]',      # Overwrite Species
    'ldr w1, {end}-0xC',         # Load Form
    'strh w1, [sp, #0x34]',      # Overwrite Form
    'ldr w1, {end}-8',           # Load Item
    'strh w1, [sp, #0x36]',      # Overwrite Item
    'ldr w1, {end}-4',           # Load Level
    'strb w1, [sp, #0x40]',      # Overwrite Level
    'ldr x0, [x19, #0x70]',      # Original Instruction
    'B {back}',                  # Return
)

final_cave_block = cave_instructions + data_values

if isFound(cheatAddr1):
    CodeCave(cheatAddr1, final_cave_block, showRestoreCode=False, use_BL=False)

AddCheat('Encounter Zygarde') # Dex #718 Hex #2CE
Hack(
    SPECIES_DATA_ADDR,
    0x2CE,
    False
)

AddCheat('Encounter Zygarde Level 100 10%')
Hack(
    SPECIES_DATA_ADDR,
    0x2CE,
    False
)
Hack(
    FORM_DATA_ADDR,
    0x2,
    False
)
Hack(
    LEVEL_DATA_ADDR,
    0x64,
    False
)

AddCheat('Encounter Item Masterball') # Item 1
Hack(
    ITEM_DATA_ADDR,
    0x1,
    False
)

AddCheat('Encounter Item Rare Candy') # Item 50
Hack(
    ITEM_DATA_ADDR,
    0x32,
    False
)

AddCheat('Always Level 100') # ldrb w2, [sp, #0x40]
cheatAddr = AOB('E2 03 41 39')
Hack(cheatAddr, 'mov w2, #0x64')

AddCheat('Always Level 50') # ldrb w2, [sp, #0x40]
cheatAddr = AOB('E2 03 41 39')
Hack(cheatAddr, 'mov w2, #50', showRestoreCode=False)

AddCheat('Always Level 5') # ldrb w2, [sp, #0x40]
cheatAddr = AOB('E2 03 41 39')
Hack(cheatAddr, 'mov w2, #0x5', showRestoreCode=False)

AddCheat('Always Level 1') # ldrb w2, [sp, #0x40]
cheatAddr = AOB('E2 03 41 39')
Hack(cheatAddr, 'mov w2, #0x1', showRestoreCode=False)

AddCheat('Always Male') # ldrb w1, [sp, #0x42]
cheatAddr = AOB('E1 0B 41 39')
Hack(cheatAddr, 'mov w1, #0')

AddCheat('Always Female') # ldrb w1, [sp, #0x42]
cheatAddr = AOB('E1 0B 41 39')
Hack(cheatAddr, 'mov w1, #1', showRestoreCode=False)

AddCheat('Always Genderless') # ldrb w1, [sp, #0x42]
cheatAddr = AOB('E1 0B 41 39')
Hack(cheatAddr, 'mov w1, #2', showRestoreCode=False)

AddCheat('(None Hardy)') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0')
Hack(cheatAddr2, 'mov w1, #0')

AddCheat('(+Atk, -Def) Lonely') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #1', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #1', showRestoreCode=False)

# [(+Atk, -Spd) Brave] - Value #2
AddCheat('(+Atk, -Spd) Brave') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #2', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #2', showRestoreCode=False)

# [(+Atk, -SAtk) Adamant] - Value #3
AddCheat('(+Atk, -SAtk) Adamant') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #3', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #3', showRestoreCode=False)

# [(+Atk, -SDef) Naughty] - Value #4
AddCheat('(+Atk, -SDef) Naughty') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #4', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #4', showRestoreCode=False)

# [(+Def, -Atk) Bold] - Value #5
AddCheat('(+Def, -Atk) Bold') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #5', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #5', showRestoreCode=False)

# [(None) Docile] - Value #6
AddCheat('(None) Docile') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #6', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #6', showRestoreCode=False)

# [(+Def, -Spd) Relaxed] - Value #7
AddCheat('(+Def, -Spd) Relaxed') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #7', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #7', showRestoreCode=False)

# [(+Def, -SAtk) Impish] - Value #8
AddCheat('(+Def, -SAtk) Impish') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #8', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #8', showRestoreCode=False)

# [(+Def, -SDef) Lax] - Value #9
AddCheat('(+Def, -SDef) Lax') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #9', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #9', showRestoreCode=False)

# [(+Spd, -Atk) Timid] - Value #0xA
AddCheat('(+Spd, -Atk) Timid') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0xa', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0xa', showRestoreCode=False)

# [(+Spd, -Def) Hasty] - Value #0xB
AddCheat('(+Spd, -Def) Hasty') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0xb', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0xb', showRestoreCode=False)

# [(None) Serious] - Value #0xC
AddCheat('(None) Serious') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0xc', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0xc', showRestoreCode=False)

# [(+Spd, -SAtk) Jolly] - Value #0xD
AddCheat('(+Spd, -SAtk) Jolly') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0xd', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0xd', showRestoreCode=False)

# [(+Spd, -SDef) Naive] - Value #0xE
AddCheat('(+Spd, -SDef) Naive') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0xe', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0xe', showRestoreCode=False)

# [(+SAtk, -Atk) Modest] - Value #0xF
AddCheat('(+SAtk, -Atk) Modest') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0xf', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0xf', showRestoreCode=False)

# [(+SAtk, -Def) Mild] - Value #0x10
AddCheat('(+SAtk, -Def) Mild') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x10', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x10', showRestoreCode=False)

# [(+SAtk, -Spd) Quiet] - Value #0x11
AddCheat('(+SAtk, -Spd) Quiet') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x11', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x11', showRestoreCode=False)

# [(None) Bashful] - Value #0x12
AddCheat('(None) Bashful') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x12', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x12', showRestoreCode=False)

# [(+SAtk, -SDef) Rash] - Value #0x13
AddCheat('(+SAtk, -SDef) Rash') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x13', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x13', showRestoreCode=False)

# [(+SDef, -Atk) Calm] - Value #0x14
AddCheat('(+SDef, -Atk) Calm') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x14', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x14', showRestoreCode=False)

# [(+SDef, -Def) Gentle] - Value #0x15
AddCheat('(+SDef, -Def) Gentle') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x15', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x15', showRestoreCode=False)

# [(+SDef, -Spd) Sassy] - Value #0x16
AddCheat('(+SDef, -Spd) Sassy') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x16', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x16', showRestoreCode=False)

# [(+SDef, -SAtk) Careful] - Value #0x17
AddCheat('(+SDef, -SAtk) Careful') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x17', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x17', showRestoreCode=False)

# [(None) Quirky] - Value #0x18
AddCheat('(None) Quirky') # ldrh w1, [sp, #0x44], ldrh w1, [sp, #0x46]
cheatAddr1 = AOB('E1 8B 40 79')
cheatAddr2 = AOB('E1 8F 40 79')
Hack(cheatAddr1, 'mov w1, #0x18', showRestoreCode=False)
Hack(cheatAddr2, 'mov w1, #0x18', showRestoreCode=False)
EndSection('Spawn Modifiers')

AddSection('Battle Codes')
AddCheat('Max/Infinite Mega Energy') # str s1, [x19, #0x1a8]
cheatAddr = AOB('61 AA 01 BD')
CodeCave(cheatAddr,(
    'ldr s1, {end}-4',
    'str s1, [x19, #0x1a8]',
    'B {back}',
    Float2DWord(100.0),
),
use_BL=False)

AddCheat('Exp Multiplier x4') # fmov s2, #2.0
cheatAddr = AOB('00 10 20 1E 60 10 00 1F')
Hack(cheatAddr, 'fmov s0, #4.0')

AddCheat('Exp Multiplier x17') # fmov s2, #2.0
cheatAddr = AOB('00 10 20 1E 60 10 00 1F')
Hack(cheatAddr, 'fmov s0, #17.0', showRestoreCode=False)

AddCheat('No Move cooldown') # fmaxnm v0.4s, v0.4s, v1.4s
cheatAddr = AOB('00 C4 21 4E')
Hack(cheatAddr, 'movi v0.2d, #0')

AddCheat('100% Catch Rate') # and w8, w0, #0xff
cheatAddr = AOB('08 1C 00 12 1F 05 00 71 21 01 00 54')
Hack(cheatAddr, 'mov w8, #1')

AddCheat('Player doesnt Blackout') # cbnz x0, #0x14
cheatAddr = AOB('A0 00 00 B5 94 22 00 91 9F 02 15 EB 41 FE FF 54 ? ? ? ? 57 00 00 B4')
Hack(cheatAddr, 'cbz x0, #0x14')
EndSection('Battle Codes')

TIME_DELTA_ADDR = RegCodeK(4)
RegData(Float2DWord(100.0), size=4)

CHEAT_HOOK_ADDR = AOB('80 22 00 91 E8 23 00 91 8A 32 00 BD')

AddSection('Time Control')
AddCheat('Stop Time')
Hack(CHEAT_HOOK_ADDR+8, 'str s8, [x20, #0x30]')

cave_forward = CodeCave(CHEAT_HOOK_ADDR, (
    'ldr s11, {end}-0x4',                # Load float address
    'fadd s10, s10, s11',                # Time = Time + Delta
    'add x0, x20, #0x8',                 # Original Instruction 1 (hooked instruction)
    'b {back}',                      # Return to next instruction
    Float2DWord(100.0)        # Data
), showRestoreCode=False, use_BL=False, returnCode=True)

cave_reverse = CodeCave(CHEAT_HOOK_ADDR, (
    'ldr s11, {end}-0x4',                # Load float address
    'fsub s10, s10, s11',                # Time = Time - Delta
    'add x0, x20, #0x8',                 # Original Instruction 1
    'b {back}',                      # Return to next instruction
    Float2DWord(100.0)         # Data
), showRestoreCode=False, use_BL=False, returnCode=True)

cave_normal = CodeCave(CHEAT_HOOK_ADDR, (
    'add x0, x20, #0x8',                 # Original Instruction 1
    'b {back}'                       # Return to next instruction
), showRestoreCode=False, use_BL=False, returnCode=True)

secondary_check = ButtonCode(['ZL', 'B'],
                             code=cave_reverse,
                             elseCode=cave_normal)

final_combined_code = ButtonCode(['ZL', 'A'],
                                 code=cave_forward,
                                 elseCode=secondary_check)
                               
AddCheat('Control Time (ZL+A Fwd / ZL+B Rev)')
AddCheatCode(final_combined_code)

AddCheat('Stop Time Mega Dimension') # fmsub d0, d8, d0, d1
cheatAddr = AOB('00 85 40 1F')
Hack(cheatAddr, 'fmov d0, d1')

EndSection('Time Control')
################################# END #######################################

HackComplete()
Can cheat the max/infinity mega energy return to normal when pressing L button ?
 
So I tried to use these codes below for the stones to legends ZA 2.0 for the DLC and even when I activated them they dont appear at all in my bag can someone help me out
 

Attachments

So I tried to use these codes below for the stones to legends ZA 2.0 for the DLC and even when I activated them they dont appear at all in my bag can someone help me out
thats my file i just uploaded because they works for me. did u ever used item doesnt decrease?
 
nope never did
Ok normally a code doesnt show it in your bag.
Post automatically merged:

have

yes i have used i guess
That was making my bag not show the new dimension berries and the new stones so I had to start over without using that code. I uploaded my save for someone yesterday and it worked for them and they saw the difference. Some codes doesnt allow items to show
 
Your save could be the problem, yes.
Also, are you sure you've got the update and DLC installed right?

The cheats work on Citron Nightly too.

View attachment 544644

Ok normally a code doesnt show it in your bag.
Post automatically merged:


That was making my bag not show the new dimension berries and the new stones so I had to start over without using that code. I uploaded my save for someone yesterday and it worked for them and they saw the difference. Some codes doesnt allow items to show
how do i revert it back.
 
how do i revert it back.
Can't you'll have to start the dlc over or as people say wait for the new pxhex thing to update. I'm not familiar with it as I never used it but thats all I can tell you. I'm on Hyperspace Lumiose Survey No.3 if u want my save but other than that....
 
Can't you'll have to start the dlc over or as people say wait for the new pxhex thing to update. I'm not familiar with it as I never used it but thats all I can tell you. I'm on Hyperspace Lumiose Survey No.3 if u want my save but other than that....
yeah share your save file please
 
so what do I do then since none of the new codes seem to work for 2.0
Mostly all the codes works some just corrupts ur save
Post automatically merged:

yeah share your save file please
Majick said they updated the software if you want your save try it and if it doesnt work I can upload mines.
 
Can ANYBODY help me cause even the ghimmigoul coin cheat doesn't work I tested all the new heat codes for 2.0 and none work.... I need anybodys help because this is the file I am using and I'm getting frustrated as to why nothing works
 
Can ANYBODY help me cause even the ghimmigoul coin cheat doesn't work I tested all the new heat codes for 2.0 and none work.... I need anybodys help because this is the file I am using and I'm getting frustrated as to why nothing works
That works too because I'm the one who asked the guy to make it. It's something either with the file/folder or cheat you previously used. 2.0.0 really made it hard for some people.
 
That works too because I'm the one who asked the guy to make it. It's something either with the file/folder or cheat you previously used. 2.0.0 really made it hard for some people.
Should i deactivate the cheats from the previous version maybe and then activate those ones
 
Should i deactivate the cheats from the previous version maybe and then activate those ones
Not sure what you mean because if your on UP 2.0.0 NONE of the old cheats would work. Oblivion and others updated the cheats as they went along. Backup your files and use the one just above this post I have my cheats there with the correct folder. try it out
 

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