[Release] Macros-NX: Build, run, and share macros

  • Thread starter Thread starter TheStonedModder
  • Start date Start date
  • Views Views 13,561
  • Replies Replies 71
  • Likes Likes 11
can someone help me figure out how to make this even run? because i have it hooked to the system but not even test macros are runinng
edit: i saw the thing about only using the controller in the macro program but i can't actually seem to get it to connect with that even after disconnecting my normal controler
 
Last edited by Lavaimp,
can someone help me figure out how to make this even run? because i have it hooked to the system but not even test macros are runinng
edit: i saw the thing about only using the controller in the macro program but i can't actually seem to get it to connect with that even after disconnecting my normal controler
Restart your switch in handheld mode with Joy-con attached, if home button led glow blue, it means sys-botbase is running.
Enter ip&port and connect switch with Macro-NX, then check the Manual Conreols tab, click any buttons in there, a virtual pro-type controller should be added.

2025111519093600-1E95E5926F1CB99A87326D927F27B47E.jpg


Make sure this virtual controller is the first one pro-type controller connected with switch, if it is not, you have to restart switch and repeat all steps. Joy-con attached and virtual controller are available in handheld mode, while only virtual one can control switch in dock mode

Now you can build & run your macro with Macros-NX
 
  • Like
Reactions: Z_Tetriminos
Thank you my friend, it's working wonderfully.
Hello, i added loop button (rename macroBuilder - loop.txt into macroBuilder.py)

PS: it works as a charm
Post automatically merged:

here a txt file (rename into .json) for auto fight in café in legend za to access shiny charm

in this exemple, i put zygarde with extrem speed (touch X attack on switch ) in first slot and done
I'm using this macro for restaurant le nah right now, thank you as well!

This community is great

There's just a strange issue: the script says it's pressing down A (right), but the attack that's being used is the one bound to X button (top)...
 
Last edited by Z_Tetriminos,
Hello, Drampa lovers! Here's my macro to loop teleporting to Wild Zone 19.

Please help me test it out.

@TheStonedModder you can add this one to the repo if you want. I really wanna help people out 😉

Things to note:
  • USAGE: During the day, stand in front of the gate to Zone 19, with all menus closed and no Pokémon out of the ball. Start the loop.
  • It tends to desync quite easily when I unfocus the MacroNX window, so be careful.
  • IT WILL DESYNC if day turns to night, due to the Battle Zones messing up the teleport menu. Run this macro only under supervision of an adult
  • DOES NOT WORK DURING THE NIGHT.
  • If you're experiencing desync for no apparent reason, enter zone 19 and walk a bit for it to load completely, teleport back to the entrance a single time and run the script.
  • For this script to work during both day and night (maybe for added shiny Eevee chances), someone would have to redo it relying on the analog directional to choose the teleport location on the map, something I won't dare trying to do. It's up to you guys!
 

Attachments

Hello, Drampa lovers! Here's my macro to loop teleporting to Wild Zone 19.

Please help me test it out.

@TheStonedModder you can add this one to the repo if you want. I really wanna help people out 😉

Things to note:
  • USAGE: During the day, stand in front of the gate to Zone 19, with all menus closed and no Pokémon out of the ball. Start the loop.
  • It tends to desync quite easily when I unfocus the MacroNX window, so be careful.
  • IT WILL DESYNC if day turns to night, due to the Battle Zones messing up the teleport menu. Run this macro only under supervision of an adult
  • DOES NOT WORK DURING THE NIGHT.
  • If you're experiencing desync for no apparent reason, enter zone 19 and walk a bit for it to load completely, teleport back to the entrance a single time and run the script.
  • For this script to work during both day and night (maybe for added shiny Eevee chances), someone would have to redo it relying on the analog directional to choose the teleport location on the map, something I won't dare trying to do. It's up to you guys!
Hello ! if you would like, you could use mine too! I tried this one and it works perfectly fine !
Post automatically merged:

Hello ! if you would like, you could use mine too! I tried this one and it works perfectly fine !
I haven't checked yours yet, but mine is slightly different because it relies on fast traveling instead of using y to open the wild zone menu! Also another important thing if you want to shiny hunt drampa, it only appears as a morning spawn with the rest of the day having furfrou as a spawn. so you have to watch out for the time !
 

Attachments

  • Love
Reactions: Z_Tetriminos
Hello ! if you would like, you could use mine too! I tried this one and it works perfectly fine !
Post automatically merged:


I haven't checked yours yet, but mine is slightly different because it relies on fast traveling instead of using y to open the wild zone menu! Also another important thing if you want to shiny hunt drampa, it only appears as a morning spawn with the rest of the day having furfrou as a spawn. so you have to watch out for the time !
Great, thank you, I'll test it tonight when I get home.
I wasn't able to make a better script because I'm doing everything on a Steam Deck, my windows laptop is pining for the fjords rn, so I couldn't get the exact coordinates to move the analogue stick. Kids, don't try living without a proper keyboard.
 
Great, thank you, I'll test it tonight when I get home.
I wasn't able to make a better script because I'm doing everything on a Steam Deck, my windows laptop is pining for the fjords rn, so I couldn't get the exact coordinates to move the analogue stick. Kids, don't try living without a proper keyboard.
Aw, that does seem like a not fun experience...FYI analogue stick in the macro builder itself doesn't give the right out so maybe that was the problem. I made my macros using the coordinates from the "Manual Controls" tab while having my map open in game.
1765382677746.png

I've also made a macro for wild zone 5 resetting, which i will also add here(all of my macros are together). I hope you're having fun hunting, and i hope you enjoy the new dlc :D
 

Attachments

  • Like
Reactions: Z_Tetriminos
Hello there @TheStonedModder,

based on the loop option added by @kenshinsano, i made a "kinda" debug extra code, so we can see what are the keys pressed in live time.

Just rename to "macroBuilder.py", like the original file.

PS: i don't recommend to replace the original file, just rename to "_macroBuilder.py" or something else, in case you need the file avoiding to download the zip again
 

Attachments

Tbh I don’t think this is going to be possible with just a macro it’s too “dumb” on its own

Even us folks automating it with AI that can read the screen struggle to do it 100% of the time as of now

There’s jsut too many random variables
Sir, first of all thank you for this tool.

Second I have a question - NitroDeck+ features analogue triggers and remappable buttons. Would it be possible to get analogue input eg for racing games via this tool?
 

Site & Scene News

Popular threads in this forum