Sorry for asking such a silly question, but I'm a bit of a novice in this area. I can get the cheats to work perfectly in Breeze, but how do I use them in EdiZon, in-game, without having to exit the game and go to Breeze to activate the cheats?
I tried your both codes out but seems that it is not working for another save file...
The Bond Star cheat gave me 99999 for a completely different item - so it seems that on the memory address where your Bond Star item is placed is another item placed for me.
Small Exp cheat very funny gave me the bond star item in that quantity^^ but nothing changed in all other items in the story mode - maybe because in the story mode I did not obtained any small exp yet... I can try it out if it works when I have at least 1
I apologize if the explanation was insufficient. I tried the code to increase the number of spirits to 999, but it didn't increase the number of red, white, and pink heroes that appear from the various constellations I already have; instead, it converted regular players into red heroes.
I hope they create a code that will increase only the number of spirits I own to 999.
I apologize if the explanation was insufficient. I tried the code to increase the number of spirits to 999, but it didn't increase the number of red, white, and pink heroes that appear from the various constellations I already have; instead, it converted regular players into red heroes.
I hope they create a code that will increase only the number of spirits I own to 999.
The same applies to me... I have only one other hero but that one stayed with number 1 and didn't raise to 999... so I miss another code place but do not have a save with more black or pink heroes that I can find it right now...
I will provide as soon as I have it
The same applies to me... I have only one other hero but that one stayed with number 1 and didn't raise to 999... so I miss another code place but do not have a save with more black or pink heroes that I can find it right now...
I will provide as soon as I have it
I tried it today but too advanced for me to change this 0.5% chance to higher or guaranteed... the other would be like the other user asked for, a cheat which give you all the star constellation heroes at once
I tried it today but too advanced for me to change this 0.5% chance to higher or guaranteed... the other would be like the other user asked for, a cheat which give you all the star constellation heroes at once
I tried your both codes out but seems that it is not working for another save file...
The Bond Star cheat gave me 99999 for a completely different item - so it seems that on the memory address where your Bond Star item is placed is another item placed for me.
Small Exp cheat very funny gave me the bond star item in that quantity^^ but nothing changed in all other items in the story mode - maybe because in the story mode I did not obtained any small exp yet... I can try it out if it works when I have at least 1
I apologize if the explanation was insufficient. I tried the code to increase the number of spirits to 999, but it didn't increase the number of red, white, and pink heroes that appear from the various constellations I already have; instead, it converted regular players into red heroes.
I hope they create a code that will increase only the number of spirits I own to 999.
So update here... Yesterday was all about those heroes. What I can offer is a cheat that if you received a specific hero through this star constellations in your save ever they are stored with their id in an array... these I can set to 999 or whatever number you want. Also if you summoned it and you don't have it as a spirit anymore...
What I am not capable of is to give you new ones which you didn't obtained yet.
It seems that you need for that the specific id which I don't know (a save file with all would help or a data mine where the ids are discovered) and more challenging how these are handled in that array... only adding a new hero id at the end of the array is not enough- there seems also some kind of individual number involved. This number I saw in another code place aswell and seems that you are getting this calculated when you pull a new (hero) card from this star constellation. Maybe some kind of encrypted sequence value or another logic behind but I could not solve it.
But if you obtained a hero and you got such a sequence number and stored at the end of this array you can change the hero id to another one and that would work (replace one hero you already obtained at least once with another one when you know the specific id)
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I tried also to change the probability from 0.5% to higher but not finding anything here... maybe one attempt could be if I can find the place where it is decided that 12 cards getting pulled and try to manipulate to higher number for each pull but other than that I would move on and forget about further analysis. Seems to advanced
So update here... Yesterday was all about those heroes. What I can offer is a cheat that if you received a specific hero through this star constellations in your save ever they are stored with their id in an array... these I can set to 999 or whatever number you want. Also if you summoned it and you don't have it as a spirit anymore...
What I am not capable of is to give you new ones which you didn't obtained yet.
It seems that you need for that the specific id which I don't know (a save file with all would help or a data mine where the ids are discovered) and more challenging how these are handled in that array... only adding a new hero id at the end of the array is not enough- there seems also some kind of individual number involved. This number I saw in another code place aswell and seems that you are getting this calculated when you pull a new (hero) card from this star constellation. Maybe some kind of encrypted sequence value or another logic behind but I could not solve it.
But if you obtained a hero and you got such a sequence number and stored at the end of this array you can change the hero id to another one and that would work (replace one hero you already obtained at least once with another one when you know the specific id)
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I tried also to change the probability from 0.5% to higher but not finding anything here... maybe one attempt could be if I can find the place where it is decided that 12 cards getting pulled and try to manipulate to higher number for each pull but other than that I would move on and forget about further analysis. Seems to advanced
So update here... Yesterday was all about those heroes. What I can offer is a cheat that if you received a specific hero through this star constellations in your save ever they are stored with their id in an array... these I can set to 999 or whatever number you want. Also if you summoned it and you don't have it as a spirit anymore...
What I am not capable of is to give you new ones which you didn't obtained yet.
It seems that you need for that the specific id which I don't know (a save file with all would help or a data mine where the ids are discovered) and more challenging how these are handled in that array... only adding a new hero id at the end of the array is not enough- there seems also some kind of individual number involved. This number I saw in another code place aswell and seems that you are getting this calculated when you pull a new (hero) card from this star constellation. Maybe some kind of encrypted sequence value or another logic behind but I could not solve it.
But if you obtained a hero and you got such a sequence number and stored at the end of this array you can change the hero id to another one and that would work (replace one hero you already obtained at least once with another one when you know the specific id)
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I tried also to change the probability from 0.5% to higher but not finding anything here... maybe one attempt could be if I can find the place where it is decided that 12 cards getting pulled and try to manipulate to higher number for each pull but other than that I would move on and forget about further analysis. Seems to advanced
Would it be of any help if I provided my data here? I don't have the spirits of all the white, red, and pink hero characters that appear in the constellations, but I do have about seven of them. I only have about one spirit of each hero, so would it be of any help if I provided that?
Would it be of any help if I provided my data here? I don't have the spirits of all the white, red, and pink hero characters that appear in the constellations, but I do have about seven of them. I only have about one spirit of each hero, so would it be of any help if I provided that?
So update here... Yesterday was all about those heroes. What I can offer is a cheat that if you received a specific hero through this star constellations in your save ever they are stored with their id in an array... these I can set to 999 or whatever number you want. Also if you summoned it and you don't have it as a spirit anymore...
What I am not capable of is to give you new ones which you didn't obtained yet.
It seems that you need for that the specific id which I don't know (a save file with all would help or a data mine where the ids are discovered) and more challenging how these are handled in that array... only adding a new hero id at the end of the array is not enough- there seems also some kind of individual number involved. This number I saw in another code place aswell and seems that you are getting this calculated when you pull a new (hero) card from this star constellation. Maybe some kind of encrypted sequence value or another logic behind but I could not solve it.
But if you obtained a hero and you got such a sequence number and stored at the end of this array you can change the hero id to another one and that would work (replace one hero you already obtained at least once with another one when you know the specific id)
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I tried also to change the probability from 0.5% to higher but not finding anything here... maybe one attempt could be if I can find the place where it is decided that 12 cards getting pulled and try to manipulate to higher number for each pull but other than that I would move on and forget about further analysis. Seems to advanced
More detail here needed... but yeah, such cheats are massive and not without risk at the end. What do you think is the problem? 999 too high number so that if you are getting more through gameplay it is crashing?
Because of that often doing backups before you are using such cheats are important...
You have to know... I create these kind of cheats but do not using it in my own playthrough. I manipulate here and there the quantity of individual items when needed but would never go with a cheat which setting all to 999.
We can try to set the number to maybe 100 and see if it is better and we can save your save file with that?
More detail here needed... but yeah, such cheats are massive and not without risk at the end. What do you think is the problem? 999 too high number so that if you are getting more through gameplay it is crashing?
Because of that often doing backups before you are using such cheats are important...
You have to know... I create these kind of cheats but do not using it in my own playthrough. I manipulate here and there the quantity of individual items when needed but would never go with a cheat which setting all to 999.
We can try to set the number to maybe 100 and see if it is better and we can save your save file with that?
As for the number of white and pink heroes you have in the attached image, is it correct to interpret this as meaning that you can get it to 999 on your account, but not on my account?
Or does this mean that it's still difficult to increase the spirits that come from the white, pink, and red constellations in the first place?
Maybe that we are sure here... You have to activate the cheat only that the magic happens when you open up the spirit menu and when you see all is set to 99 then you can deactivate the cheat... It is not meant to be activated forever right?
Otherwise it would cause problems because all cards are every time updated to 999 in the former cheat and that could possibly happen to crash the game.
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I also do not understand why we are needing 999 spirits of each card? Because you summon the rarest one and you can not improve it any further right? Maybe with all the randomness in passives you make that a few times and choose from the best passives and the other cards of this character hanging in your inventar to do nothing right?
Maybe that we are sure here... You have to activate the cheat only that the magic happens when you open up the spirit menu and when you see all is set to 99 then you can deactivate the cheat... It is not meant to be activated forever right?
Otherwise it would cause problems because all cards are every time updated to 999 in the former cheat and that could possibly happen to crash the game.
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I also do not understand why we are needing 999 spirits of each card? Because you summon the rarest one and you can not improve it any further right? Maybe with all the randomness in passives you make that a few times and choose from the best passives and the other cards of this character hanging in your inventar to do nothing right?
Not really because we do not know which one you got from cheat and which one you already had in which quantity...
Could be the problem - because the game have many bugs - that you obtained spirits or summoned them but it is in conflict with the ones from story mode?
I don't get it with this crash what the reason for that is...
As for the number of white and pink heroes you have in the attached image, is it correct to interpret this as meaning that you can get it to 999 on your account, but not on my account?
Or does this mean that it's still difficult to increase the spirits that come from the white, pink, and red constellations in the first place?
The ones I have in my save file I can raise to a higher number.
So I can make a cheat that yours will be incresed to let's say 50. But only the ones you already obtained. Is this clear?
But all this problem the other user have... What is the point to have 999 for each hero you obtained?
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