FSR4 can now run unofficially on Steam Deck and Linux gaming devices



The Steam Deck is without a doubt one of the more open devices out there, compared to mainstream consoles, in which, thanks to its Linux environment, it gives the user the freedom to install, tweak and do whatever they want with the device, be it installing emulators or other things from the Linux world, alongside a whole array of open source software.

It is due to the open-ended nature of Linux and SteamOS that many users and Linux communities are constantly playing around with what is possible with devices compatible with SteamOS, and more importantly, the Steam Deck. Months ago, the community created the Decky Framegen plugin, which allowed the usage of FSR3 in games that didn't natively include it, or for games that only had DLSS frame generation and instead changed them to use FSR3 instead of DLSS, enabling the DLSS option in the game's menu but using FSR3 instead of DLSS upon activation.

That method relied entirely on FSR3, with FSR4 still being under wraps and unknown to most people...
Until a recent leak directly by AMD.

A few days ago, AMD accidentally made their private FS4 source code entirely public, and that was enough for many people to delve into FSR4 and start playing around with it. Some have already managed to inject the FS4 DLLs directly over FSR3-compatible games, by simply copy-pasting the required FSR4-specific DLLs inside the game's directory (by simply renaming one DLL to match the already existing FSR3 DLL name), alongside the main game's executable file, and that was enough for certain games to make use of FSR4 over FSR3.



That can also be applied directly into the Steam Deck in a game-specific manner, with the user copying the required FSR4 DLLs and replacing the existing DLLs inside the game's directory. But this being Linux, there will always be a way to automate and make it more user friendly for the end user.

The Decky-Framegen plugin for Decky Loader has been updated to v0.11.15, and with this update, an implementation for this very method and feature has been include into it (alongside including OptiScaler as well in the latest minor versions). Once the user has set up decky-Framegen and the FSR4 files properly, with this, users can simply copy-paste the "fgmod" command, add it into the "Launch" option of Steam for the game of choice, and FSR4 will now be enabled within the chosen game (although do have in mind that some games might not be compatible).

With this, the Steam Deck can now pull a little bit more image fidelity at better framerates, even if it means relying on frame generation to achieve it, on more heavy modern games, and while the downside of using FSR4 currently is more battery drain, and slightly less FPS compared to FSR3 (around a ~5fps margin depending on the game), this will certainly be a welcomed surprise for those that wanted better visual quality at good framerates for complex and hardware intensive games on the Steam Deck.

:arrow: Decky-Framegen GitHub repository
 
Meanwhile it was revealed this weak that Nvidia (and the far superior DLSS) now has 94% of the GPU market. I guess anyone daft enough to run Linux is also dumb enough to buy an AMD GPU. This is prolly great news for them.

All ten of them.
DLSS is great, but Nvidia's GPU pricing is absolutely insane. Only worth buying them used and on a two generation delay. AMD is much better when looking at price-to-performance ratio.
 
The Steam Deck AMD APU is based on RDNA2 and yes you can do this on Windows but I've heard that there are some minor issues that make FSR3 look better.
I tried it recently on windows by putting FidelityFX sdk dlls in. It looks pretty close to native res like TSR but the ghosting is really toned down. Is it supposed to be a varient of fsr4 without ai or is it using the cpu or gpu to do ai stuff? FSR3 is really blurry and i do my gaming in 1080p so it definitely handles lower res better (FSR4)
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Because it has been scientifically established that gaymers are all nearly blind.
Because the industry is forcing it on us to hit 4k and 60fps lol. I hate using AI but if i have to use it i might aswel play the one that looks best
 
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I'm loving every bit of this. My current wishlist...

* FSR4 added to The First Descendant. XESS is OK for now but the current FSR option looks like ass.


* More games supporting 1024x768 resolution. It may seem silly in 2025 but if you know how to tweak properly, its a fucking lifeline for Steam Deck. Sony games handle this res pretty damn well and look beautiful when upscaled back to 1080p!
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XESS is trash
Depends on the game. Ill take XESS over FSR any day in The First Descendant and Sony's Spider-Man Remastered.
 
I tried it recently on windows by putting FidelityFX sdk dlls in. It looks pretty close to native res like TSR but the ghosting is really toned down. Is it supposed to be a varient of fsr4 without ai or is it using the cpu or gpu to do ai stuff? FSR3 is really blurry and i do my gaming in 1080p so it definitely handles lower res better (FSR4)

It is using a different format AI model, INT8 instead of the normal FP8 if I remember correctly, which the older GPUs can handle.
 
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