Sony CEO discusses how PlayStation aims to avoid failures like Concord in the future
A year ago, PlayStation launched its hero shooter Concord, which it had pinned a lot of expectations onto. Not even a month into the game's existence, and Sony had to refund the scant few who had purchased it, and shut the entire game down, despite the massive amount of budget that had gone into its development and marketing. Sony Interactive Entertainment's CEO, Hermen Hulst, conducted an interview recently, reflecting on how PlayStation has changed its operating procedures since then, to avoid failures on the same level as Concord.
Speaking with outlet Financial Times, Hulst discussed how PlayStation has put focus on identifying troubled development or problematic projects earlier on in development. "I don't want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply." PlayStation had already canned a planned live service game as a likely reaction to Concord's failure, cancelling an upcoming The Last of Us online game. Ten other "live-service" games were also ended early in development, according to industry rumors.
Further elaborating, Hulst added that live-service games are still a priority for PlayStation, but, "The number [of live-service releases] is not so important. What is important to me is having a diverse set of player experiences and a set of communities."












