"Stop Killing Games" initiative reaches its 1 million signature goal, with industry giants pushing back against it
After for than a year since its inception back in March 2024, the European initiative titled "Stop Killing Games" has not only met the desired goal of 1 million signatures, but it has even surpassed it and its still growing.
The "Stop Killing Games" initiative aims to challenge gaming companies legally to provide an end-of-life plan for videogames where the game effectively becomes unplayable once the publisher stops supporting said game. This might include live-service games, but is not exclusive to them, as we have seen many games throughout the years met their end just because the publisher has decided to shut down the servers for said games, with the famous case of games like "The Crew" as a clear example of this.
Now with the initiative's goal met, it's very likely that the European Union will see this as a topic worth considering in terms of consumer rights, as this kind of practice where the publisher determines the end of the product, or rather, planned obsolescence as it is called, is seen as abusive by the vast majority of consumers.
As expected, as soon as the million European signatures goal was met, the European lobbying board for video games, Video Games Europe, released a statement regarding this news, claiming that the decision to discontinue online games is never taken lightly and that "it must be an option for companies when an online experience is no longer viable", and that the companies will "give fair notice" to players before their discontinuation, claiming that "private servers are not always viable."
The lobbying board consists of people representing many giants in the gaming industry, like Electronic Arts, Activision, Microsoft, Epic Games, Nintendo, Sony, Ubisoft, Square Enix, and more.
Aside from the released statement, Video Games Europe released a detailed Position Paper where they go into detail about why such an initiative would be detrimental to the gaming companies, explaining "why an obligation on video game companies to provide only a limited type of end-of-life plan is disproportionate".
It's still unknown what will come out of this, and/or when this initiative will be properly discussed in a proper legal manner by corresponding entities, but we'll make sure to follow the situation as it continues to evolve.















