CD Projekt Red showcases new tech demo for The Witcher 4
A brand-new look at the highly anticipated The Witcher 4 was shown off, at Epic's State of Unreal showcase. First, a two-minute trailer shows what are claimed to be in-engine graphics for a cutscene on a standard PlayStation 5 console. Then, it transitions to actual gameplay, giving a glimpse of a special tech demo build of the game that runs at 60fps.
CD Projekt Red goes into detail of what aspects of Unreal Engine allow for such high fidelity graphics and smooth gameplay. Nanite Foliage is a feature that can supposedly render landscapes in incredible detail, without compromising load times or performance.
Check out this Unreal Engine 5.6 tech demo for The Witcher 4, running on PlayStation 5 with raytracing. This Witcher 4 tech demo shows off the new Fast Geometry Streaming Plugin to load open-worlds faster, and we see how UE 5.6 handles busy scenes full for high-fidelity character models and visual effects like ML Deformer. Additionally, we see Nanite Foliage in action, which provides a memory-efficient way to achieve high density (and fidelity) foliage, slated for release on UE 5.7.

















