"Toys For Bob", the company behind the Spyro remakes, is interested in working on Banjo Kazooie



The company behind the (somewhat) recent remakes of both the original Spyro the Dragon remakes (which were handled as a fully remade trilogy), Toys For Bob, have recently responded to some questions regarding their upcoming projects and plans in an interview with the YouTuber Canadian Guy Eh.

Toys For Bob co-studio head and creative director, Paul Yan, was the direct contact for this interview by Canadian Guy, in which he answered a handful of questions made by Canadian Guy related to their recent changes within the company, their upcoming projects and also possible plans for the upcoming future, as well as franchises and IPs they'd like to work on next.

To start off, the very first thing of interested from Toys for Bob is that the company has gone fully independent, meaning they don't depend on or are owned by any larger company (as they were before under Activision) and can now work on their own lease and time, with the due responsibilities that this brings. And while the physical studio was no longer there after the several lay-offs that happened years ago under Activision, most of the people involved in the company worked remotely when they saw no need for a physical space. Additionally, TFB being independent also means they can work on create their own IPs or franchises, and even work with other companies with either existing IPs or new ones as well.

Going back to that last point, Paul Yan expressed his excitement for Toys For Bob to be working alongside Microsoft, or Team Xbox as they called it on the video, citing the following:
Paul Yan said:
That's one of the exciting new possibilities of being independent.
One company we'd like to work with is one we're already working with, Team Xbox.
They've been a great partner, and they also have a very interesting roster of characters that Toys For Bob could have a lot of fun with.

The Honey Bear is the first one that comes to mind.
I think we all can agree that Banjo's been hibernating long enough, right?

There's no doubt that TFB and Microsoft have already talked about the possibility of revitalizing the long dormant Banjo Kazooie franchise, but as to whether or not TFB and Microsoft have reached any kind of deal or agreement to either remake the original duology of beloved platformers, or if they will work on a new entry, or if they will even work with the Banjo franchise at all, is still unknown.

Paul Yan wrapped up the interview mentioning that they are in the "thick of development" at the moment, and they their next game will be a "big and ambitious and pushed our craft to new heights".
 
Correct, but they were the ones who ported it to the Switch

You got to it before I did hahah

It got me doubting, but I remember specifically seeing their logo in the Crash remakes, and it makes sense now since they made the Crash trilogy port for Switch, and that's where I played the remade trilogy.

Either way, I removed the Crash reference from the title just for consistency sake, but they did work on the Crash trilogy remakes as well.
 
You got to it before I did hahah

It got me doubting, but I remember specifically seeing their logo in the Crash remakes, and it makes sense now since they made the Crash trilogy port for Switch, and that's where I played the remade trilogy.

Either way, I removed the Crash reference from the title just for consistency sake, but they did work on the Crash trilogy remakes as well.

Could have said they were the Crash 4 Devs:
https://en.m.wikipedia.org/wiki/Crash_Bandicoot_4:_It's_About_Time
 
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As i haven't played either, were they any real "remakes" or just updated graphics

Don't know about Spyro but Crash is a hybrid:

The game uses the Vicarious Visions Alchemy game engine.[12] Vicarious Visions coined the term "Remaster Plus" to describe the collection, as they did not fully remake the original games, but rather used Naughty Dog's original level geometry to rebuild the gameplay from scratch. As the levels were coming together, they added their own art, animation, and audio.[2] Almost none of the source codes for the original games were available to the developers, as the game engines were specially written for the original PlayStation and Vicarious Visions could not find a way to use it on more powerful systems.[13] Sony and Naughty Dog were able to provide various polygon meshes from the original, although many important elements from these were missing and the team found that "they were compressed in some wacky format that we had to decode". Vicarious Visions looked at various internet communities to make sure they had essences of the games captured.[13] The team had some fans test the game and give notes about it compared to the originals.[13] In April 2017, there was a contest for fans to submit ideas for idle animations for the character, with the winners announced the following month.[14][15]

https://en.m.wikipedia.org/wiki/Crash_Bandicoot_N._Sane_Trilogy#Development_and_release
 
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Many times, these articles are made just before the announcement comes in. Either way, the Banjo community has a lot to work with. There are the N64 games, the 360 XBLA versions, and the Rare Replay ports. On top of that, the decompilation of Banjo Kazooie has been completed, and the Banjo Tooie decompilation is in progress.

Though I've never played it, I know not to talk about Nuts & Bolts.
 
I fail to see who can still be interested in this franchise. Banjo-Tooie is now 25 years old and there hasn't been a notable game since then. This only relevancy left is having a character in Smash Bros nowadays.
 

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