
on my machine with citron, xenoblade x seems to detoriate from 60fps to 45-30fps after about an hour of playing on 1440p. Do you have the same problem?
same for me unfortunatelyseems if i use any of these in ryujinx i get one of two things, one the game crashes while launching or 2 the game crashes while killing an enemy

ok, I've been testing some mods that really helped, but I still have problems on the map, the characters seem to walk more slowly. Is there any adjustment for this?
no, it's between 45/50 fps. walking around the map or fighting, I will try a native resolution 720/1080I didn't notice this. It's your FPS stable at 60?.
Good to put it in native resolution solved the slowness problem, but everything seems to be super fast. QTE almost impossible to get right... but it was an improvementI didn't notice this. It's your FPS stable at 60?.

no, it's between 45/50 fps. walking around the map or fighting, I will try a native resolution 720/1080
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Good to put it in native resolution solved the slowness problem, but everything seems to be super fast. QTE almost impossible to get right... but it was an improvement
i upload new video with all mod and tested with AMD fluid motion ( hardware pilot ), in real its very very smooth ( better than lossless actualy )
but youtube its locked to 60 frames, maybe you dont see the real fluidity.
GBA temp can upload a video, but all time "error", maybe to big?
i stream to 1440P.
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What version of the mod are you trying ...?. Did you enabled the cheat? ...
QTE is fixed FYI.

It doesn't work, the emulator is crashing.Yes I ported them from Cemu (I miss so much this emu with asm code cave support and debugger ^^).
And I don't know if Monolith patched the equipments but in the menu we cannot see more than 4 slots max, there is no space left.
Anyway, v0.2 with both presets for gold treasure (forced and unforced)
It doesn't work, the emulator is crashing.
Seems to be fixed! Just in case it would still be useful to know, I'm using an nvidia GPU (3070), and had reproduced the issue with 4, 6 and 6GB DRAM.Regarding your issue ... I think you're in the same spot as me. Test the mod in .zip file and let me know if it's fixed.
Also let us know if you were using 6GB, 8GB DRAM or if you have an AMD GPU.
The new LOD patch fixed my shimmering issues, thanks - you guys work insanely fast! I feel like the pop in may somehow actually be more noticeable now somehow (although I tested and it's definitely still happening at the same distance). Feels a bit greedy to even ask, but I don't suppose there's any plans for a draw distance mod?Test this new version and let us know if it's fixed.
Do they only work on Citron?They will not work on Ryujinx, as discussed in this and the original thread.
About your [LootEquipmentsBestQuality] cheat, I changed the line of the quantity of free slots to always come 3 and it works.Loot Mods for Citron (should work with Ryujinx but not tested)
Work in progress!
- LootEquipmentsBestQuality : force primordial equipment with 3 augments (and only 1 free slot as the game does not seem to allow cheat equipment with 3 augments and 3 free slots)
- LootEquipmentsForceCount : force 3 equipments looted per treasure
- LootEquipmentsForceType : force type of equipment (ground weapon or armor) and subtype
- LootEquipmentsIgnoreBroken : remove broken equipment
- LootTreasureQuality : force gold treasure
I swear to god there's a group of people who are OBSESSED with Lossless Scaling. And they seem to always hang around emulator and handheld forums/communities.We have already told you a thousand times that we don't care and we are not interested in you and your thousands of Lossless Scaling posts.
Stop posting here.
Create a thread apart and call it “Lossless Scaling on Xenoblade”.
Post your settings, your videos etc etc there and stop bothering.
I switched to Citron and now it's working perfectly, thank you.About your [LootEquipmentsBestQuality] cheat, I changed the line of the quantity of free slots to always come 3 and it works.
Since weapons can normally come with both 3 augs and 3 free slots at maximum they do drop like that.
Armors only can have 3 augs and 1 free slot at maximum so they drop with only 1 free slot normally (as intended), looks like it's not possible for it to have 3 slots for armors like on the wii u but you still can have it for weapons (monotih seems to have patched cheat equipment for armors then)
so you may want to update your cheat or do some testing on your own
For me I feel the pop is the same, i'am not a modder but as far as i know, on other xenoblade games, draw distance mods was not possible, maybe I'am wrong (and i hope).Seems to be fixed! Just in case it would still be useful to know, I'm using an nvidia GPU (3070), and had reproduced the issue with 4, 6 and 6GB DRAM.
The new LOD patch fixed my shimmering issues, thanks - you guys work insanely fast! I feel like the pop in may somehow actually be more noticeable now somehow (although I tested and it's definitely still happening at the same distance). Feels a bit greedy to even ask, but I don't suppose there's any plans for a draw distance mod?
EDIT: After I played for a while longer I did notice some large triangle shadows appearing, so I think the issue is still present at 1800p, just less pronounced.
