Xenoblade Chronicles X cheats and mods

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works also for me how did you do it? what is the radius?
combined with x2 speed is very satisfying
I didn't write the code, Ranma99nv did. If I understand correctly, the code is in the master code. I just moved it and changed the length since master codes aren't needed on emu. I'm not even sure if what I did was correct, which is why I asked for feedback. I'm not sure why there 9 locations the same code has to be set in, but I'm not going to question it.

From my (very limited) understanding of ARM assembly, there is a value of '30' (1E) being set. You can play around with it if you think the range not to your satisfaction. Just remember it's in hex and not dec.

Edit: Don't do this, I don't fully understand ARM Thumb Opcodes and I suspect this wont work.
 
Last edited by asmoranomar,
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Can other's with Ryujinx test?

[Auto Pickup Collectibles] 080D0000 001504D0 1E230100 18000068 080D0000 001504F0 1E230100 18000068 080D0000 00150510 1E230100 18000068 080D0000 00150548 1E230100 18000068 080D0000 00150568 1E230100 18000068 080D0000 00150588 1E230100 18000068 080D0000 001505AC 1E230100 18000068 080D0000 001505CC 1E230100 18000068 080D0000 001505E0 1E230100 18000068

edit: Seems to have good feedback. I did not develop this code, I just changed the code from Ranma99nv. He deserves the credit. Also, totally not responsible if your PC catches on fire.
Yes works 1.0.1 thx.:)
 
Lossless AMLF for 60/120 frames.
stop try "mod" 60 fps etc, its useless now.
Bro, it's not that the latency is worse with Lossless, it's that the ghosting is horrible and there are a lot of artifacts and it doesn't even feel that fluid.

The 60fps mod is always going to be better than making up 30fps from just another 30
 
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Would there be a good way to hit the Soul Challenges?
Or even make the cheat to hit the Challenge
I find it too difficult in 60fps

Although I guess infinite TP is better for that
 
Would there be a good way to hit the Soul Challenges?
Or even make the cheat to hit the Challenge
I find it too difficult in 60fps

Although I guess infinite TP is better for that
Turning down to 30 during fights. Once the UI fps scaling is fixed by one of the experts after launch you should be golden.
 
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Bro, it's not that the latency is worse with Lossless, it's that the ghosting is horrible and there are a lot of artifacts and it doesn't even feel that fluid.

The 60fps mod is always going to be better than making up 30fps from just another 30
I'm using Lossless scaling on Citron at 60 FPS. No ghosting whatsoever, or at the very least, none that I can notice. The ghosting does become a problem if you turn upscalers on, or try and run the game at 120 FPS. That's my experience anyway.
 
Can other's with Ryujinx test?

[Auto Pickup Collectibles] 080D0000 001504D0 1E230100 18000068 080D0000 001504F0 1E230100 18000068 080D0000 00150510 1E230100 18000068 080D0000 00150548 1E230100 18000068 080D0000 00150568 1E230100 18000068 080D0000 00150588 1E230100 18000068 080D0000 001505AC 1E230100 18000068 080D0000 001505CC 1E230100 18000068 080D0000 001505E0 1E230100 18000068

edit: Seems to have good feedback. I did not develop this code, I just changed the code from Ranma99nv. He deserves the credit. Also, totally not responsible if your PC catches on fire.
Just a note.. This code also works on Switch without needing Master code.. Also it does not crash if used with Tom's Moon Jump.
 
I'd love an auto QTE complete option. There a few games that have it in natively. That would mean 60fps would work without having to worry about the double speed QTEs. I wish I had any idea how to do this... :(
 
It wasn't there because that was the first time i managed to get a chest value to having a lasting visual change. I have figured out how to make a permanent change for the player character though. I'm not sure if NPCs can have their chest values changed permanently on a per-save basis and frankly id rather not risk that. I do however have a (presumably) functional Cheat Engine table that works with Ryujinx (or at least Ryubing 1.2.86) for me at least, where addresses are being located through a basic AOB scan because im not doing a proper pointer search for an emulator of a modern console. Currently working on using that as a starting point to make a proper Switch cheat code, although I'm going to have to reinstall XCXDE on my Switch because my install corrupted itself earlier, so it might take a bit.

I can't upload .CT files but if people really want to try it now I can throw it up on Github or turn it into a text file or something.
a link to a cheat table for the avatar would be awesome! The only real censorship complaint I had with this game is the gutting of the character creator, in the west, so a CT to alleviate that a bit would be great.
 
Just a note.. This code also works on Switch without needing Master code.. Also it does not crash if used with Tom's Moon Jump.
The problem with this code is that the collection radius is incredibly large, depending on the region, when teleporting the emulator it crashes immediately. Is it not possible to decrease the radius? In CEMU there were 3 options, Large, Very Large and Infinite Cheat. I always used the Large option and it was perfect.
 
The problem with this code is that the collection radius is incredibly large, depending on the region, when teleporting the emulator it crashes immediately. Is it not possible to decrease the radius? In CEMU there were 3 options, Large, Very Large and Infinite Cheat. I always used the Large option and it was perfect.

Have you tried?

I didn't write the code, Ranma99nv did. If I understand correctly, the code is in the master code. I just moved it and changed the length since master codes aren't needed on emu. I'm not even sure if what I did was correct, which is why I asked for feedback. I'm not sure why there 9 locations the same code has to be set in, but I'm not going to question it.

From my (very limited) understanding of ARM assembly, there is a value of '30' (1E) being set. You can play around with it if you think the range not to your satisfaction. Just remember it's in hex and not dec.

Edit: Don't do this, I don't fully understand ARM Thumb Opcodes and I suspect this wont work.
 
Last edited by asmoranomar,
I didn't write the code, Ranma99nv did. If I understand correctly, the code is in the master code. I just moved it and changed the length since master codes aren't needed on emu. I'm not even sure if what I did was correct, which is why I asked for feedback. I'm not sure why there 9 locations the same code has to be set in, but I'm not going to question it.

From my (very limited) understanding of ARM assembly, there is a value of '30' (1E) being set. You can play around with it if you think the range not to your satisfaction. Just remember it's in hex and not dec.
There are different range of the xyz, i wrote in asm to to adjust the number to see if it can pick up the whole map but it appearance it only load up to what you see on ur screen
 
Yes, it works in the city and in some locations, but in some places (due to the amount of collectibles), after teleportation, a flash appears and Ryujinx crashes and closes.
Maybe I should have been more specific
...

From my (very limited) understanding of ARM assembly, there is a value of '30' (1E) being set. You can play around with it if you think the range not to your satisfaction. Just remember it's in hex and not dec.

Edit: Don't do this, I don't fully understand ARM Thumb Opcodes and I suspect this wont work.

Post automatically merged:

There are different range of the xyz, i wrote in asm to to adjust the number to see if it can pick up the whole map but it appearance it only load up to what you see on ur screen
That's good to know. I couldn't test anything myself because I have a potato for a PC.
 
Last edited by asmoranomar,

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