Games you used to love but don't enjoy anymore

Roller Coaster Tycoon was legit fun, though I have memories of having one visitor leave the park at the exact time of judgement. I've been meaning to try RCT2 just to see how/if it improved on the foundation set by the first game.
You were playing it wrong! The real tycoons pick up guests and put them in a 'no leave' prison where they can be entertained by the nearby flower beds placed there to keep them from feeling miserable. :tpi:

RCT2 is mostly the same. Iirc it was extra ornaments for decorations, more rides (obviously), and the scenarios having less or no income to work with.
 
Man, it's gotta be the Smash series. Especially Melee. I loved those games as a kid but then it got way too competitive. I tried to get good but it wasn't happening even after years of trying. So I decided to give up Smash Bros. entirely and start playing Tekken and gave that up too. I've decided to just play [and hack] them on my own offline. Smash bros put a bad taste in my mouth after 4. Marth made me smash a gamepad screen.
 
Metro 2033/Last light.
Fallout (3 and New vegas big like, FO4/76 forgettable)
Batman other Asylum

Resident evil 5-6-etc etc

Silent hill homecoming ......
Need for speed.
 
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Man, it's gotta be the Smash series. Especially Melee. I loved those games as a kid but then it got way too competitive. I tried to get good but it wasn't happening even after years of trying. So I decided to give up Smash Bros. entirely and start playing Tekken and gave that up too. I've decided to just play [and hack] them on my own offline. Smash bros put a bad taste in my mouth after 4. Marth made me smash a gamepad screen.
You do have a point there. I was still pretty young when the N64 original came along. So, I had experience when Melee and Brawl became the go-to party games. In Brawl, one college buddy would always choose Ike, the OP option. The rest of us would drop our character choices and switch to Ike in comedic rebellion.

I think Marth was tuned similarly to Ike (for obvious reasons), so I'm not surprised that character was a challenge. I'm sorry you couldn't "get there" with Smash because group sessions are best when everyone has a legit shot at winning.

You were playing it wrong! The real tycoons pick up guests and put them in a 'no leave' prison where they can be entertained by the nearby flower beds placed there to keep them from feeling miserable. :tpi:

RCT2 is mostly the same. Iirc it was extra ornaments for decorations, more rides (obviously), and the scenarios having less or no income to work with.
I did respond by blocking the entrance/exit with a single flowerbed, but of course, the guests didn't find this tactic agreeable.
 
PUBG mobile was fun until I dug up other touch screen optimized battle royale games that are faster paced and aren't all about camping in grass and just walking in a straight line for minutes on end.
 
I adored the Sly Cooper trilogy as a kid. I played through those games multiple times and they left a lasting impression on me the likes of which Jak never did (never played R&C as a kid, surprisingly). But recently, I replayed through all three of them again (fuck Thieves in Time) and...god. This is one of the jankiest series' I've played outside of Sonic. I was shocked at how genuinely bad the hit detection was. There were many, MANY times where the cane decided to just stop working for no reason. All 3 of them had problems, but Sly 3 was the worst. Without even mentioning how many gameplay gimmicks Sly 3 introduces (few of which are good), it was easily the buggiest. At one point, I even fell through the floor. No wonder it only took a year to come out. Above all else, this series taught me a lot about context sensitivity and how toxic it can be to game feel.

The writing is also cringeworthy. I remember this series's writing being great, with a strong story and genuine character development. Decent storytelling and character development are there, but they tend to be shoehorned in at the last act with little buildup and little relevance to the rest of the game. And the humor...if you can even call it that...geez. R&C is still genuinely funny and witty to this day. Jak has its cringe moments, particularly when it takes itself seriously, but it also does a good job with its humor and it never feels juvenile. Sly on the other hand does, and is just painfully unfunny.

This was a shock to my childhood. Finding out the Sly games were never really that good felt like finding out Santa wasn't real.
 
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There were many, MANY times where the cane decided to just stop working for no reason.
Did this happen in the first game? Because if so, there's an anti-piracy measure that disables the cane so you can't hook it when jumping etc. Which is crucial to progress in certain parts of the game when this measure is triggered. Unless you were using the OG ps2 dusc, or the ps3 hd releases, if you were emulating it's probably it. I think only the first game has it iirc
R&C is still genuinely funny and witty to this day.
Yea agree which is why it's my personal fav of the 3 franchises. I gotta regarding Sly i like the first one the best, i like the linear design of the levels, the variety of the environment/scenery, and the bottle collecting is only satisfying here, didn't like it at all in the semi-open large areas in Sly 2..
I like Jak and Dexter much better, the first game is so similar with Sly 1, and maybe my fav tho i really like the 3rd very much as well, the 2nd game had some decent moments as well, basically i really loved the outdoors anything outdoors/ in the city i disliked (talking about 2&3).
About R&C, the first game can be unforgiving/brutal, and iirc the camera was flipped which is no fun, other than that it was enjoyable too.. Yea the cynical humor was toned way down in the 2nd game, tho still better than anything Sly had to offer i agree. I would go as far as calling Going Commando & Up your Arsenal masterpieces because they are, and even Deadlocked is very well made (gameplay-wise most importantly since we're talking about a "video game")..
 
More like "games I love, but can't enjoy anymore" would be JRPG style games, on any playforms. I don't have the time to sit through lengthy dialogue, explore vast areas and dungeons, etc anymore, since I work nearly full-time and run an Etsy shop that's exploding with orders 24/7. There's just not enough time in a day. So I just play Minecraft and TF2 now, since I can pick up and put down at any time.
 
More like "games I love, but can't enjoy anymore" would be JRPG style games, on any playforms. I don't have the time to sit through lengthy dialogue, explore vast areas and dungeons, etc anymore, since I work nearly full-time and run an Etsy shop that's exploding with orders 24/7. There's just not enough time in a day.
The main reason why i don't touch any jrpgs nowadays no matter how much i want to.
 
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I adored the Sly Cooper trilogy as a kid. I played through those games multiple times and they left a lasting impression on me the likes of which Jak never did (never played R&C as a kid, surprisingly). But recently, I replayed through all three of them again (fuck Thieves in Time) and...god. This is one of the jankiest series' I've played outside of Sonic. I was shocked at how genuinely bad the hit detection was. There were many, MANY times where the cane decided to just stop working for no reason. All 3 of them had problems, but Sly 3 was the worst. Without even mentioning how many gameplay gimmicks Sly 3 introduces (few of which are good), it was easily the buggiest. At one point, I even fell through the floor. No wonder it only took a year to come out. Above all else, this series taught me a lot about context sensitivity and how toxic it can be to game feel.

The writing is also cringeworthy. I remember this series's writing being great, with a strong story and genuine character development. Decent storytelling and character development are there, but they tend to be shoehorned in at the last act with little buildup and little relevance to the rest of the game. And the humor...if you can even call it that...geez. R&C is still genuinely funny and witty to this day. Jak has its cringe moments, particularly when it takes itself seriously, but it also does a good job with its humor and it never feels juvenile. Sly on the other hand does, and is just painfully unfunny.

This was a shock to my childhood. Finding out the Sly games were never really that good felt like finding out Santa wasn't real.
I kind of feel like Jak 2 and 3 had more of the juvenile humor. I liked Jak & Daxter relying more on cartoon humor/physical comedy. It really did have a certain Saturday Morning Cartoon feel, and Jak & Daxter was influenced heavily by Super Mario 64. Jak 2, on the other hand, had a bird character named Pe**er, and the script doesn't let you miss that.

I like to rant on how Naughty Dog kind of lost the script between J&D games. Between 1 and 2, they forgot to keep things light, opting to jump on the GTA3 bandwagon. Between 2 and 3, they simply flipped ideas just to keep people guessing, like Jak not ending up with Keira or Daxter wanting physical pants instead of what they represented (regaining his original form).
 
The main reason why i don't touch any jrpgs nowadays no matter how much i want to.
There's so many on the PS1 and Sega Saturn I want to play. Azure Dreams, Alundra 1 and 2, Wild Arms 1 and 2, Burning Rangers, Tales of Destiny 1 and 2, all the XenoGears games, I want to finish Chrono Cross, Legend of Dragoon, A2's run through of Nier Automata... So much stuff...
 
I kind of feel like Jak 2 and 3 had more of the juvenile humor. I liked Jak & Daxter relying more on cartoon humor/physical comedy. It really did have a certain Saturday Morning Cartoon feel,
Sure, but i don't find the jokes/dialogue cringy at all, and the characters involved are enjoyable to watch..
and Jak & Daxter was influenced heavily by Super Mario 64. Jak 2,
the first Jak and Daxter to me is like the 4th Crash Bandicoot game we never got, from the collectathony gameplay to the (jungle) music etc and it is probably my favorite of the Trilogy because of it. The only parts i really didn't like are driving sections/levels, and the same can be said about Jak 2 too *shivers*.. It's not a much of a problem in Jak 3 tho.
I like to rant on how Naughty Dog kind of lost the script between J&D games. Between 1 and 2, they forgot to keep things light, opting to jump on the GTA3 bandwagon.
Jak 2 suffered the most. I really dislike doing anything in the city.. and the driving f'ing sux! With that said, anything outside in the wild is 100% enjoyable to play, from the platforming, gun-play etc.
I don't have this problem with Jak 3, because you only visit the city from time to time..
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There's so many on the PS1 and Sega Saturn I want to play. Azure Dreams, Alundra 1 and 2, Wild Arms 1 and 2, Burning Rangers, Tales of Destiny 1 and 2, all the XenoGears games, I want to finish Chrono Cross, Legend of Dragoon, A2's run through of Nier Automata... So much stuff...
I accepted the fact that i will never be able to finish (or even play?) every game in my library/the ones im interested in, and the fact that the library is always expanding with new games added to it is def not helping.. So mediocre stuff gets pushed to the side, only stuff that look unique and the ones im really interested in playing rise to the top, and even then i still wouldn't have time for all of them.. 🤷🏻‍♂️
 
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Did this happen in the first game? Because if so, there's an anti-piracy measure that disables the cane so you can't hook it when jumping etc. Which is crucial to progress in certain parts of the game when this measure is triggered. Unless you were using the OG ps2 dusc, or the ps3 hd releases, if you were emulating it's probably it. I think only the first game has it iirc
Nah that's not it. I beat the game 100%. PCSX2 has been able to bypass the anti-piracy for years. Thief moves sometimes just fail to work. The game is never consistent with how close you need to be before it will activate and sometimes it will attempt to latch onto a totally different object despite it being farther away. It's like this for the whole series. It's the kind of mechanic that just couldn't work past the early 2000s.
 
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Nah that's not it. I beat the game 100%. PCSX2 has been able to bypass the anti-piracy for years. Thief moves sometimes just fail to work. The game is never consistent with how close you need to be before it will activate and sometimes it will attempt to latch onto a totally different object despite it being farther away. It's like this for the whole series. It's the kind of mechanic that just couldn't work past the early 2000s.
I haven't encountered anything like that throughout the entire trilogy apart from what i mentioned above.
 
the first Jak and Daxter to me is like the 4th Crash Bandicoot game we never got, from the collectathony gameplay to the (jungle) music etc and it is probably my favorite of the Trilogy because of it. The only parts i really didn't like are driving sections/levels, and the same can be said about Jak 2 too *shivers*.. It's not a much of a problem in Jak 3 tho.

Jak 2 suffered the most. I really dislike doing anything in the city.. and the driving f'ing sux! With that said, anything outside in the wild is 100% enjoyable to play, from the platforming, gun-play etc.
I don't have this problem with Jak 3, because you only visit the city from time to time..
Hah, yeah, the Power Cell collection animation always felt SM64-esque to me, but there's no denying that the Jak & Daxter games had more Crash DNA than anything else. I always thought the driving bits in the first J&D felt like a touch of Battletoads (in 3D), but that's probably just me.

I agree that driving in Jak II was a hassle. I always stayed low because you could outrun the authorities without much trouble. Unfortunately, the higher level was always congested, making the lower tier the faster choice. I never really agreed with about half the design decisions in Jak II, but the game itself was still well-made.

it sounds like both Sly Cooper 3 and Jak 3 were rushed to market as the PS2 was entering its final year(s). Just about everything about Jak 3 felt rushed, but the difficulty was more balanced than the second game (for better or for worse).
 
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I agree that driving in Jak II was a hassle. I always stayed low because you could outrun the authorities without much trouble. Unfortunately, the higher level was always congested, making the lower tier the faster choice. I never really agreed with about half the design decisions in Jak II,
Agreed!
It sounds like both Sly Cooper 3 and Jak 3 were rushed to market as the PS2 was entering its final year(s). Just about everything about Jak 3 felt rushed, but the difficulty was more balanced than the second game (for better or for worse).
I hate $ony so much for not doing anything with the franchise for almost 16 years.. Just think of the possibilities.. always loved 3d collectathon/ platformers (seriously, we need to bring them back) and even more so well made ones like the first Jak..
 
Mario Kart 64 is a big one for me i feel like it's aged pretty poorly, mind you it was the first game I've ever 100% as a kid
it's jank and rough all around but there is def some stuff I'd love to see return in newer games, like that one trick you can do
by holding the B button at a specific rhythm to prevent sliding around on a banana peel, the characters even have a voice clip for it and a little musical note graphic!
 

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