@WindmillMirage2019 , until i can find a separator, i will post the dmg mod as a button code:
Code:
[Breeze beta91b The Legend of Heroes: Trails through Daybreak 1.0.1 TID: 010040C01D248000 BID: 43D0D0D68A22E370]
[(A) Dmg Mod]
04000000 00066434 0B140108
80000001
04000000 00066434 0B140508
20000000
so the example posted, is double dmg (add w8, w8, w20, lsl#1). now if you want say ohk, then replace the third line "0B140508" with "52800000", just hold A to do the dmg mod, so when its your enemies turn, let go of the button.
so the example posted, is double dmg (add w8, w8, w20, lsl#1). now if you want say ohk, then replace the third line "0B140508" with "52800000", just hold A to do the dmg mod, so when its your enemies turn, let go of the button.
Here a spreadsheet of offsets and pointers if someone wants to make codes for trails through daybreak. here some codes i made you only need to toggle on then off the codes they don't need to be on all the time. stat codes mode stat droplets character as used so after using code the stat boosts are permanent. (ignore the save sheets thats for modding save but there is a 4 byte checksum at offset 0x0008 so can't mod)
You can try This..i have been convert it to JP version credit to lulu5432 from tekqart website.....But I only try the first mission..You can try it..If this working or not..thank you
You can try This..i have been convert it to JP version credit to lulu5432 from tekqart website.....But I only try the first mission..You can try it..If this working or not..thank you
I'm sorry..because i just Try to help to convert the code....I will edit my convert code..so that you signature will be on it...Again I'm sorry if i make a mistake...Thank you for your share too
@Grendhy I have fixed the item code so that it correctly covers all items, and fixed compatibility between the Run Speed codes and the Items code. Everything should work perfectly now. @matias3ds when updating the database, can you please update the codes in the quoted post in the database? Thanks.
Soooo, I'm running into an issue where a moon jump code only works while standing still, but I want the player to be able to move while using it, otherwise it is useless. How do I make a 0x8 code type ignore the upper 16 bits of the code so that stick controls are ignored? This is really agitating. No other moon jump code does this in any other game I have played, so I'm at a loss...
Post automatically merged:
Edit: Okay, never mind. The character moving makes the gravity increase, so I just had to hold the button longer to get it to work. The code is working as intended.
Edit 06/28/2024 @ 6:42 PM EST:
Added the rest of the codes I wish to port, for now.
Edit 7/1/2024 @ 1:52 PM EST:
Added an item multiplier code.
Edit 7/13/2024 @ 4:14 PM EST:
Edited a few codes to be compatible with others, and now the item code correctly covers all items.
These codes were all ported from the originals by @Hazerou, @xtatu, and others whom I don't know the origins of their codes.
For the moon jump code, when you're on foot with your main character, you need to walk 'down' a slope wile holding B, and once you're 'high' enough, then the moon jump will start working.
The character stats code may only work in the first outdoor map outside Mahana Village; more testing needs to be done to confirm this.
The run speed codes cause your weapon to jiggle like crazy when on foot. This is purely visual, and to avoid it, ride a Monstie; the speed boost works on them as well!
The max money code was unchanged between v1.1.0 and v1.5.3, for some odd reason.
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