Nintendo on the use of AI in game development

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In a recent Q&A with investors, Nintendo president Shuntaro Furukawa states the company has concerns over the use of AI, like LLMs, in its first party game development.

In the Q&A, Nintendo President Shuntaro Furukawa acknowledged the use of AI-like technologies in gaming, particularly in controlling enemy behaviours and recognized the potential of generative AI to enhance creativity but also raised the associated IP challenges. Unlike companies such as EA and Ubisoft, who have previously stated that they are exploring and implementing generative AI to streamline their game development processes, Nintendo seemingly remains cautious.

Furukawa states that Nintendo aims to deliver unique experiences that go beyond mere technological capabilities.

Investors Q&A said:
Q: Efforts are underway to equip smartphones and other devices with AI, and the presence of AI in daily life is expected to increase. We would like to hear about Nintendo's initiatives to utilise AI.
Furukawa: In the game industry, technologies similar to AI have long been incorporated into the movements of enemy characters. The recently talked about generative AI can be more creative, but on the other hand, it also has problems related to intellectual property rights, etc. We have decades of know-how in creating optimal gaming experiences for our customers. We have the know-how to create the best gaming experience for our customers. While responding flexibly to technological developments, we will continue to deliver our unique value, which cannot be created simply by technology alone.

What is your stance on AI in game development? Do you think there is a place for it?

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Don't care too much if it's meant to write sloppy npc dialogues that aren't even meant to be secondary quests, but companies will be quick to do so much more than that unfortunately
 
I generally like generative AI. I think it will be a great tool for a lot of fields in the future. With all the stink, marketing, and controversy right now, I think it's a good idea to steer clear until the dust settles
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Can you be more specific what you're referring to?

Recently I heard on the radio that students appreciate the help of AI and made it "easier" for them and have more free time, uh... Sure hope that doesn't mean they're cheating and plagiarizing.
As a recent graduate and TA at my university, there are two approaches of generative AI in education. One is supplemental and the other is just plagiarism. I used it mainly in CS courses to explain and elaborate topics that I didn't understand from the professor, but didn't want to go to stack overflow for (because it's stack overflow). You can ask follow up questions and for clarification and it generally does a pretty good job. In other subject, I typically used it to help generate ideas that might push me past writer's block and for proofreading/checking for readability.

For the students I was tutoring, I showed them how to use generative AI to generate additional assignments based on their current skill level and what they were trying to learn.

Of course, you can also use it to just plagiarize. About half of the freshmen were submitting python code that was clearly generated. They did not get great marks. Ultimately, they're shooting themselves in the foot because there's a lot that AI can't do/understand so if they can't comprehend a for loop in their freshmen year, they're gonna be useless as software devs.
 
Last edited by SecureBoot,
Wait a minute... did AI acquired another brand new stupid meaning today?

Like Furukawa said, AI has been the definition to describe Enemy Behavior/Actions in games for as long as I can remember.

I have lots of 90s magazines praising cartridge sizes back in the day with sentences like: "This cartridge has x amount of MEGAS to improve Enemy AI, now it'd be more difficult for some players" or "The size of the cartridge allows enemies to have an advanced AI and they'll respond to your actions accordingly" and other ideas of the same fashion.

AI nowadays is getting a bastardized definition (like anything new generations don't understand nowadays) and the current object of AI doesn't apply in whatever Furukawa was asked.

Furukawa has a traditional meaning of AI, whereas whoever the f made him that question probably meant "modern" AI.
They've addressed both uses, actually. Generative AI to steer NPC decisions (replacing traditional artificial intelligence) as well the other option to use it to "support" the development of games by having a NN generate assets. They're currently against both, but especially cautious about the latter due to IP concerns.
AI can be good if used properly, like fact checking and/or other tedious/menial tasks. That way Devs can spend more time on actual development.

But it shouldn't be used as a tool to be lazy.
Fact checking is one of the weakest areas of AI at the moment, as they are entirely probability based and are prone to hallucinating information when asked about something where the probabilities are shaky at best. They also can't reliably judge their own confidence in their answers, and will just confidently be wrong about anything they spit out.
 
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AI can be good if used properly, like fact checking and/or other tedious/menial tasks. That way Devs can spend more time on actual development.

But it shouldn't be used as a tool to be lazy.

Look at Ubisoft's latest AC game, I don't need to explain just look at the articles below.

https://thatparkplace.com/ubisoft-a...eenactment-group-for-assassins-creed-shadows/

https://thatparkplace.com/japanese-...rious-insult-to-japanese-culture-and-history/
I heard of that P = NP thing
When an AI can either solve a problem or check a solution
The example that was given is for a Sudoku. We, as a human, will take like 20-30 minutes to solve it (P case). But if you ask someone to check if you solved the puzzle correctly, it will take less than a minute or two (NP case).
I can fully understand the developping of AI in order to turn NP algorithm (easy to check a solution) to P algorithm (can easily solve a problem), while also fearing it a bit (a P algorithm that can crack any password or shits like that)
 
Rare based Nintendo moment tbh. They're not shilling AI like it's the next best thing but they're not going bonkers over it "AI BAD!!!!!!! ART STEAL!!!!!!" either. They understand what it is and they have a valid reason they don't want to use it while realizing it's merits.

And yeah I'm certain their developers are both talented enough and have a large enough budget that AI is not necessary for them at all anyhow.
 
Nintendo is going to Nintendo this one: Wait for everyone else to use it, then jump in when they've seen how the market reacts to it.

Lol, they can't make a decent online infrastructure. Now they're thinking about AI?

Learn to walk before you run.
I was genuinely going to mention this. All the paid content lost to Wii/Wii U hardware failure, theft, etc is criminal.
 
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Maybe the AI can do dialog (as in text) else no thanks.
Why would you want a computer to write the dialogue in a game?
One of the big draws of a story is the writing, and generative AI does nothing but regurgitate patterns.
There's no creativity, no consistency, and no soul behind it.
 
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Good stance on Nintendo's part. A.I. is resourceful if in the right hands. My beef is with the fact there are more bad than good users where this stuff is concerned. I can't trust most people to do the right things with the resources available to them. The internet is a prime example of this, an invention designed to make connecting with others easier, something intended to be informative and hopefully truthful in the way it informs people, something that would provide resources when we need them, and be a means to share resources to better improve lives in one form or another, yet we live in an age where there is more stupidity and uselessness on it than there is a resourcefulness and honest, good, people on it. Sometimes I wonder if the invention of the internet was a wise choice all things considered, now I have to wonder the same with A.I.. We just can't have nice things without some assholes ruining it for everyone else. In terms of my personal take, I still feel like A.I. is better used as more of an assistant if anything, than a resource to basically do all the work for me. It just seems soulless to take the humanity out of things, leaving potential stuck in a bland area, I don't understand how some people can pursue things this far off the spectrum.

Considering free time is one of the larger reasons people keep mentioning, all of us envision wanting more free time and such, and while there isn't inherently anything wrong with wanting free time, the problem is if we had it all the time, we would take it for granted and abuse it in ways we shouldn't, a life with challenges and a sense of structure, having a balance between being busy, learning, expanding ourselves and free time, is worth more than standing around doing nothing all the time except pick our noses or whatever. As such, I personally can't endorse the negative use of the resources provided. Regardless of personal life or a video game industry in this case. In terms of development, the problem is the demands of the people higher up expecting water to come out of a rock and fast, their formula is archaic, impractical, stupid, and a lot of times doesn't work well if at all, you don't need A.I. to fix that, just be more human and understanding of the working conditions, don't put a vice grip on the employees to shoot a game out quickly. A.I. is only as smart as people, just faster at calculations, even if we went full force A.I., there is still going to be stupid and unreasonable demands for performance, so really it wouldn't solve any problems, it would just make things worse if in the wrong hands.
 

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