This is the first release of the alpha version of PocketGB It have high speed but very low compatibility Some games don't work...and it have is own limits Max. GB-ROM in MultiBoot: 128 KiloBytes (Only 64 KiloBytes on Debug Mode) Max. GB-ROM in GBA-ROM: 8 MegaBytes Attention: The PocketGB use a Universal Compatible Bank engine It may not work with all games Also "CGB Only" game will not work The PocketGB v0.1a have 3 Displays Mode, look below to a description... Displays Mode: ~~~~~~~~~~~~~~ Text/Tile Mode: First mode made, when i saw that started to have sync. problems i just started to make the next graphic engine Bitmap Mode: Second mode made, this one had perfect sync over the screen But everything has a price, this mode was very slow, so, i started to think about a mode that is faster and sync. at same time Hacked Sync: Third mode made, this balanced between sync. and speed, this one as also the target to make 100% speed emulation, but since it's HACKED, started to give problems to some games (Crash on title, too fast/slow sound) Super-Hacked Sync: Last mode made, this one has to made 100% Graphics/Sound Sync but because of high requirement of GBA CPU power to emulate the Raster on LCD, only the 100% Timer has made, it make some games run the sound at 100% Debug Mode: I needed a debug to make the PocketGB and find bugs; Anyway, you can use it to debug your demos/games over the PocketGB CPU and maybe report a CPU core bug to me (L Key) - Step one opcode (R Key) - Step approx. 60 opcodes (R then +L Key) - Step opcodes at max debug speed (Select Key) - Restart the debugger NOTE: Make sure that Menu is off before compile to Debug Mode What's new?: ~~~~~~~~~~~~ PocketGBonGBA v1.00 ~~~~~~~~~~~~~~~~~~~ First version Wizard form like PocketSMS, but improved PocketGB v0.1a ~~~~~~~~~~~~~~ First version 5 Display Modes in 10 Compiles PocketGBonGBA description: ~~~~~~~~~~~~~~~~~~~~~~~~~~ "Welcome" Just click "Next >>" after reading the text Pick the Game Boy File "Source GB File" Check if the FileName on the box is right... If is wrong, just click "Change Location" Click "Next >>" if everything is ok "PocketGB Mode" On top box, pick up your Media Type: MBV2, XBOO, DMB, IMB, etc. -> MultiBoot (128KB Max.) Flash Card, XG Flash, etc. -> Flash Card ( 8MB Max.) MultiBoot and Flash Card -> Easy MB2GBA (128KB Max.) On bottom box, pick up your Display Mode: Text Mode, Bitmap Mode, Hack Mode -> See "Displays Mode" +Improved Timer = This will make the timer counting more detailed in each opcode, it slow down +Half-Sync = This will improve the sync by half (Only available on Text/Tile Mode) Click "Next >>" if everything is ok "Configurations" If you want to hide Menu on the emulator, turn off the check box "Allow Menu on Emulator" If you are using Bitmap mode, more 3 Options will be active: "Allow LCD to select screen size" - If it's on, the emulator will act like GBA on GB mode, pressing L / R will resize the screen, if off, the keys will be locked but will not affect the L+R to access the menu "Select Wide LCD inleast..." - The previous check box must be active to this take effect; this check box will only invert the start up LCD size Off: Normal (Just like pressing L) / On: Wide LCD (Just like pressing R) "Frames Skip" - This is the initial "Bitmap Skip" on Menu Click "Next >>" if everything is ok "GB Palette Editor" This will allow editing the palettes that the emulator can use on middle play The top box picks up the start-up palette (One of six) "Palette Bank Editing" - Select the palette bank to edit (Def 1,2,3 and Custom) "Palette Layer" - Select layer and color to edit Move the Red, Green and Blue bars to change the current color You can Left-Click on 4x4 Colors Box to pick Layer & Color (Just like "Palette Layer" box), Double Left-Click to pick the color from a "Color Dialog" and Right-Click to open "Import/Export" popup NOTE: Only "Custom Palette" can be changed on PocketGB menu After the editing just click "Next >>" to continue Pick the destination of where the PocketGB+Game will be deployed "Destination GBA/MB" Check if the Destination/FileName on the box is right... If is wrong, just click "Change Location" Click "Next >>" if everything is ok "Finish" Check out the report file, if there is something wrong, you can fix by clicking "