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PocketGB 0.1 alpha

This is the first release of the alpha version of PocketGB It have high speed but very low compatibility Some games don't work...and it have is own limits Max. GB-ROM in MultiBoot: 128 KiloBytes (Only 64 KiloBytes on Debug Mode) Max. GB-ROM in GBA-ROM: 8 MegaBytes Attention: The PocketGB use a Universal Compatible Bank engine It may not work with all games Also "CGB Only" game will not work The PocketGB v0.1a have 3 Displays Mode, look below to a description... Displays Mode: ~~~~~~~~~~~~~~ Text/Tile Mode: First mode made, when i saw that started to have sync. problems i just started to make the next graphic engine Bitmap Mode: Second mode made, this one had perfect sync over the screen But everything has a price, this mode was very slow, so, i started to think about a mode that is faster and sync. at same time Hacked Sync: Third mode made, this balanced between sync. and speed, this one as also the target to make 100% speed emulation, but since it's HACKED, started to give problems to some games (Crash on title, too fast/slow sound) Super-Hacked Sync: Last mode made, this one has to made 100% Graphics/Sound Sync but because of high requirement of GBA CPU power to emulate the Raster on LCD, only the 100% Timer has made, it make some games run the sound at 100% Debug Mode: I needed a debug to make the PocketGB and find bugs; Anyway, you can use it to debug your demos/games over the PocketGB CPU and maybe report a CPU core bug to me :) (L Key) - Step one opcode (R Key) - Step approx. 60 opcodes (R then +L Key) - Step opcodes at max debug speed (Select Key) - Restart the debugger NOTE: Make sure that Menu is off before compile to Debug Mode What's new?: ~~~~~~~~~~~~ PocketGBonGBA v1.00 ~~~~~~~~~~~~~~~~~~~ First version Wizard form like PocketSMS, but improved PocketGB v0.1a ~~~~~~~~~~~~~~ First version 5 Display Modes in 10 Compiles PocketGBonGBA description: ~~~~~~~~~~~~~~~~~~~~~~~~~~ "Welcome" Just click "Next >>" after reading the text Pick the Game Boy File "Source GB File" Check if the FileName on the box is right... If is wrong, just click "Change Location" Click "Next >>" if everything is ok "PocketGB Mode" On top box, pick up your Media Type: MBV2, XBOO, DMB, IMB, etc. -> MultiBoot (128KB Max.) Flash Card, XG Flash, etc. -> Flash Card ( 8MB Max.) MultiBoot and Flash Card -> Easy MB2GBA (128KB Max.) On bottom box, pick up your Display Mode: Text Mode, Bitmap Mode, Hack Mode -> See "Displays Mode" +Improved Timer = This will make the timer counting more detailed in each opcode, it slow down +Half-Sync = This will improve the sync by half (Only available on Text/Tile Mode) Click "Next >>" if everything is ok "Configurations" If you want to hide Menu on the emulator, turn off the check box "Allow Menu on Emulator" If you are using Bitmap mode, more 3 Options will be active: "Allow LCD to select screen size" - If it's on, the emulator will act like GBA on GB mode, pressing L / R will resize the screen, if off, the keys will be locked but will not affect the L+R to access the menu "Select Wide LCD inleast..." - The previous check box must be active to this take effect; this check box will only invert the start up LCD size Off: Normal (Just like pressing L) / On: Wide LCD (Just like pressing R) "Frames Skip" - This is the initial "Bitmap Skip" on Menu Click "Next >>" if everything is ok "GB Palette Editor" This will allow editing the palettes that the emulator can use on middle play The top box picks up the start-up palette (One of six) "Palette Bank Editing" - Select the palette bank to edit (Def 1,2,3 and Custom) "Palette Layer" - Select layer and color to edit Move the Red, Green and Blue bars to change the current color You can Left-Click on 4x4 Colors Box to pick Layer & Color (Just like "Palette Layer" box), Double Left-Click to pick the color from a "Color Dialog" and Right-Click to open "Import/Export" popup NOTE: Only "Custom Palette" can be changed on PocketGB menu After the editing just click "Next >>" to continue Pick the destination of where the PocketGB+Game will be deployed "Destination GBA/MB" Check if the Destination/FileName on the box is right... If is wrong, just click "Change Location" Click "Next >>" if everything is ok "Finish" Check out the report file, if there is something wrong, you can fix by clicking "
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