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MK11 1.0.11 Inf Health P1 Memory Dump for Pointer Search 2019-11-27

Mortal Kombat 11
TitleID - 0100F2200C984000
BuildID - 5cc95226dbaaae04
Version - 1.0.11
---------------------------
Inf Health (32Bit)
Address 1 - 4956DDFBEC <--- Not a damn thing
Address 2 - 4956DDFBF0 <--- ACTUAL Health Bar
Address 3 - 4956DF298C <--- Not a damn thing
Address 4 - 4956DF2990 <--- Not a damn thing
Value of - 3F800000

MAIN Start - 3C18A04000

MAIN End - 3C23B2B000
---------------------------
For the Actual Health Bar, I let the CPU beat the hell out of me.
I still Won with a Full health Bar.

Search --------
Start with 3F800000 Known
Get hit
Current Value < Previous Value
Repeat until less than 10 Results.
4 Results are the same. Tested on 2nd Result.
Full Health Bar, and I was close to Death.
1 Minute later, still alive.
2nd Result IS the Health Bar.

Reset Search
Go to Tools Tab.
Right Click on MAIN Starting Line. Select Search (Start)

Move to last MAIN Area, right before SDK.
On MAIN Line, Right Click, Select Search (End)

Go to Search. Click on Search.

Memory Dump is now Done.

Pointer Search ------- MUST CLOSE JNoexs and open again, or bad Results
Address - The Address that is Listed. In this case, #2
Max Offset - Should be D00 to have room to play with
----- It SHOULD be close to B98
Main: - The MAIN Start Address
Max Depth - Set to 3, just in case.
Threads - No idea what this does.
Dump File - Memory Dump that was Created.
SEARCH. Notice Results....... Yeah......huh?????

1st Offsets all show BC0
The 1 Depth Level Codes ( 2 of them ), one or BOTH will be Random.
Random - Will go between the 1P and CPU, or both, or not work.
All others will do nothing.
If you are lucky, you will find 1
that will crash the Game (Rare you will get that). Congratulations!!!! LOL
ATTEMPT 4
Confirmed working Codes. Use only 1 matching Number Set (1, 2, or 3)
Time (All Work)
[main+9d461e8] - 5c0
[main+9d5c4c0] - 5d0
[main+9d5c5f0] - 5b0
----
Super Moves (All Work with matching Interaction)
[main+9d7e338] - 40c
[main+a8ec990] + 184
[main+afeed88] + 184
----
Interactions (All work with matching Super Move)
[main+9d7e338] - 3fc
[main+a8ec990] + 194
[main+afeed88] + 194
----
Health
TOO MANY TO LIST

Using JNoexs, here is the Info for the Memory Dump
Address - 3FD9FDFBE0

Value of - 3F800000

MAIN Start - 47C9E04000

MAIN End - 47D4F2B000

For some reason, the Offset is bigger. Has to be set for 1000. The Common Addresses are
0AFED7E8

0AFB1900

0AFB1D10

0AFB1B08

0AFED7E8

0AFB1F18

If using the 2 Depth, the 1st Offset is showing as F60. There are 5 Results of 1 Depth, and the rest are all 2 Depth
Not sure what went wrong with the previous Memory Dumps for trying to find the Pointers, but absolutely NONE of the Pointers did anything the 1st time (except one that caused a Game Crash).
The 2nd Memory Dump gave me 2 different Dump Sizes (175,270 KB and 175,280 KB), and none would give Results unless the Offset was F000, and they gave MANY Results.

This 3rd Memory Dump however, produced results.

Inf Time - 1st 2 Results work. If the others also work, just pick which ones you want.

Inf Health - First 2 BOTH work, but they affect the 1P, CPU and then are Random. Kind of a good sign, regardless.
other than that, I went to #10, with no Results. Just in case, here are the Address Information, the possibles, and the Memory Dumps in case I missed something.

Inf Health (32Bit)
Address - 4BC8DDF3C0
Value of - 3F800000
Possible -BC0
4BC8DDE800
Possible +BC0
4BC8DDFF80
MAIN Start - 03F7A04000
MAIN End - 0402B2B000
-------------------------------
Inf Round Time (16Bit)
Address - 04029F2D70
Value is - 0123
MAIN Start - 03F7A04000
MAIN End - 0402B2B000
--------------------------------
Possibles for Health
[main+afb0f70] + bc0 | Affects both 1P/CPU - Random
[main+afb10c0] + bc0 | Affects both 1P/CPU - Random
[[main+afb0f70] + 000] + bc0 <| Edited with 000 | NW
[[main+afb10c0] + 000] + bc0 <| Edited with 000 | NW
[[main+afb0f70] + bc0] + 890 |
[[main+afb10c0] + bc0] + 5e0 |
[[main+afb10c0] + bc0] + 9f0 |
[[main+afb10c0] + bc0] + 9e0 |
[[main+afb0f70] + bc0] + 8a0 |
[[main+afb0f70] + bc0] + 490 |
[[main+afb10c0] + bc0] + 618 |
[[main+afb0f70] + bc0] + 4c8 |
[[main+afb0f70] + bc0] + b20 |
[[main+afb0f70] + bc0] + b30 |
[[main+afb0f70] + bc0] + b40 |
[[main+afb10c0] + bc0] + 610 |
[[main+afb10c0] + bc0] + 598 |
[[main+afb0f70] + bc0] + 4c0 |
[[main+afb0f70] + bc0] + 898 |
[[main+afb0f70] + bc0] + 448 |
[[main+afb0f70] + bc0] + 478 |
[[main+afb10c0] + bc0] + 5c8 |
[[main+afb10c0] + bc0] + 9e8 |
----------------------------------
Possibles for Inf Round Time
[main+9d461e8] - 5c0 | Works - Edited Works
[main+9d5c5f0] - 5b0 |
[main+9d5c4c0] - 5d0 |
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