LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

Any idea why is the fps++ nor dynamicfps loosing performance as opposite to the static_30fps one on Ryujinx?

I kept using the 1.1.0 version of the game since I was stuck using the v1.31 mod (which was the last version using pchtxt) because it was my only way to properly play on Ryujinx (whithout being to much impacted by the Shader compilation as it would retain the same internal speed).

Now that I have updated to 1.1.1, It's unplayable since I'm stuck having to use the latest version thus loosing something like 5 fps... Obviously 30fps++ does the same.
I can keep the static30 at stable 30 but I drop frames when compiling so it is really impacting gameplay :(

Apparently, it seems to be an issue on AMD systems only (My combo is 5600x/6600XT). Any idea on how to makes this work on 1.1.1?
Okay, so, mt previous report was wrong, mainly because I accidentally had fps++ and dynamic mods and the cutscene fix, all active. Now that I have the fps++ AND the prerendered cutscenes, I can confirm, my game has NEVER been this smooth. I don't know how you did it, but you did it you crazy son of a bitch (This is a compliment). I am having an extremely smooth experience with this, runnimg at over 50-60fps easily in the overworld, where I used to run at 30-40 with stutters. Amazing!
DynamicFPS++ is smooth like fuild oil!
One thing that I've noticed is that the floating islands and some other objects show through clouds or have this very unpleasant outline to them when far enough in distance. I'd leave a screenshot link for reference, but rating system here doesn't let me. Any support would be appreciated.
Any chance of a 40fps static? I know you can limit Yuzu speed to 67%, but this setting doesn't always persist between sessions. There are also situations where it is more ideal to use a game-specific mod rather than an external limiter (such as being able to play other 60fps games from a TV/PC setup where you don't have easy access to a keyboard).

Not sure how much work a 40fps mod would be, just wondering if it's possible...
Looking forward to version 1.1.1, Love it
Love the mod, and appreciate the work. I have had no problems so far, almost a constant 60fps on my rig, unless shader generation is in progress. However, I thought it would be worth mentioning a game progressing issue I just encounter today.

In Soryotanog Shrine in Gerudo Town the hidden chest is accessed by dusting off a large cog which then starts rotating opening the door. However, with DynamicFPS++_totk enabled, then door does not open. I temporarily had to disable the mod, to be able to complete the Shrine 100%. Just an FYI as I would not be surprised if it affects similar game mechanics in other locations.

Yuzu 1543 non-experimental
CPU Intel i7-12700KF
GPU Nvidia RTX3080
Memory 32GB

Mods enabled (All from 0.5.0)
DynamicFPS++_totk
VisualFixes_1008P_Chuck_totk
VisualFixes_AnisotropicFix_totk
VisualFixes_DisableDynamicResolution_totk
VisualFixes_DisableFSR_totk
VisualFixes_DisableFXAA_totk
VisualFixes_DisableQualityReduction_totk
VisualFixes_DisableTargetingDOF_totk
VisualFixes_ShadowResolution_totk

Other Mods
CameraSensitivity_Plus2_v2
FasterTeleport_By_WaikuteruV2
Reshade_By_y04nn
I'm getting the same performance with or without the mod
specs: AMD Ryzen 9 3900X, GTX 1080ti, 32gb Ram @ 3200mhz
Don't know if it may be a placebo, however with the fps++ the fps seem to be way more stable than with previous 60fps + chucks dynamic fps so thank you and everyone else who works on this

Edit: Seems like for me it caps at 30 FPS with Vsync on/off (yuzu) and only goes to 60 fps or higher when setting the gamespeed higher, hope i didn't miss anything when i read and thats normal
TotK resolution set on x2 with Vulkan Api
Yuzu 3629-EA (set to "bitsum higher performance" on Process Lasso)
CPU i9-12900K
Nvidia RTX2080 Ti
Memory 32 GB DDR5 Pc6000
M.2 SSD 980 Pro 2to (x3)
Win 10x64 22H2

Mods enabled (v 0.5.0) :
- 60Fps stable static
- DynamicFPSv1.5.1_totk
- VisualFixes_1008P_FXAA_Off_FSR_Off_totk
- VisualFixes_AnisotropicFix_totk
- VisualFixes_DisableQualityReduction_totk
- VisualFixes_DisableTargetingDOF_totk
- VisualFixes_ShadowResolution_totk

Other mods :
- Graphics - Island Fix
- Over 30FPS Blackscreen Fix
- y04nn_totk_v1.2 reshade

This set of mods is working very well on my PC at the moment (about 50 hours of play).
I'm getting constant 60fps without stuttering and it's super fun to play, much more so than on my Switch :)


Instead of DynamicFPSv1.5.1, I used fps++ for a while (now renamed DynamicFPS++) and with this mod it often happened that after a video my framerate was stuck at 30fps, so I had to save and reload to get back to 60fps.
It also seems that sometimes the game physics are a bit broken.

That's it,if you want more info on the problems encountered, modders can contact me.
You are doing an incredible job, thank a lot.
Excellent, butter smooth in yuzu 3621/3630/3631, really saw the imrpovements from older versions, glad to have you updating this!
I only miss the LOD Improvement mod (still testing) and the Island Fix that fixes island outlines being very thicc on higher res

Specs:

5800X
3060ti
32gb 3200mhz
NVME drive
Very hot room


Mods that I use:

Dark Souls SFX
Skill Issue death screen
Dualsense UI Mod v11.5 - Normal - White
DynamicFPS++
Faster Teleports
FOV Mod + OTSBow
Minecraft NomNom SFX
Serfrosts Defogger
Skip BloodMoon Cutscene
UT99 Headshot SFX
VisualFixes_1008P_FXAA_Off_FSR_Off_totk
VisualFixes_AnisotropicFix_totk
VisualFixes_DisableQualityReduction_totk
VisualFixes_ShadowResolution_totk
Island Fix
LOD Improvement
For some reason my save file got corrupted and the Fuse skill is completely gone, and Yes I did finish the shrine but next time I check, the skill fuse is gone LOL...

60 fps stable mod works great and it is a better experience than using dynamic fps to me. I run an Nvidia GPU on openGL
FPS++ is running very smooth for me, compared to the Dynamic FPS mod. If and when cutscenes can be fixed with it, it might even be perfect.

Only slight issue I've come across are menus being sped up, similarly to FE: Engage before its dynamic FPS mods were made.

Great work so far! Hardly any stuttering to speak of, and I checked the usual laggy places. Frames still drop, but it's not as devastatingly stuttery when it does so.
current Version works perfect! thank you
0.4.0 Testing - Much smoother compared to my previous settings on the Steam Deck. There are some issues where it'll randomly slow down. I did this fight about 8 times and it happened once or twice and the cutscenes like to change to 60FPS sometimes making the audio go out of sync, but this is definitely a step in the right direction.

SERIOUSLY AMAZING WORK! Link to Gameplay/Settings Video on Steam Deck Lightning Temple (Spoiler Warning!): /watch?v=K8mwVTHf7X4
The FPS++ mod already works better than the other dynamic fps mod which is very promising, the only thing that needs work is the physics which become more "wobbly" compared to the original 30 FPS of the game. This can be observed more easily when using Zonai wheels, they have some sort of spring/suspension mechanism that is more sensitive to the fps change compared to other physical items in the game.
Getting the physics fixed would be amazing, it would make it possible to experience the game at higher fps without sacrificing the gameplay.
how would I go about updated the code. when ryujinx updated it seemed to break the mod. Was working well last night.
Broken on latest ryujinx update, worked yesterday :(
everything is fine, only most of the mods don’t work for me for some reason, I’ve already tried everything, but the mods for version 1.1.0 and above don’t work, the same cutscenefix mod doesn’t work at all, tell me what can I do?
somerandompeople
somerandompeople
If you are using fps++, cutscene fix doesn't work. Use one of the stable fps mods. If the update versions of the mods are not working, ensure that you have the update dumped from your switch and installed on your emulator.
Finally, a real 60fps solution! Runs great for me at least, but I'm already wondering if this means a theoretical 80fps, 90fps, 120fps could be made?

We'll have to wait and see.
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