LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

Same issue as Chuck's dFPS 1.52 beta and previous FPS++ builds. Random crashes when accessing ultrahand on ryujinx with vsync disabled. When opening the power select menu, FPS will spike to upwards of 280 fps+ and will randomly crash. Could relate to the massive fps fluctuation? 5800x3d/4090.

Vsync enabled or FPS limit of 145 fixes the crashing.

Happens on vulkan and opengl backends. All other mods were disabled for testing and shader caches were purged.

Oh and the same framerate spikes happen but do not crash the game when launched with no mods and vsync off.


Separate issue: Link's clothes, shield, and weapon spaz out and twitch when gliding with dfps++ and dfps.
Had been using fps++ for a while. Now using the new one.
At least for me the experience playing is smoother than using the chucks dynamic 1.5.1.
Thanks for all the effort and hope to see you keep pushing good mods for the game :D
want to give 5 stars but 3 to get your attention. Will change to 5 with update!
Seems like currently there is the same error as in chucks dynamicfps v1.5 -> the ultrahand slowdown fix is also applied on the camera and bow vertical speed, making them TOO SLOW.
v1.5.1 fixed this!
These mods feel like what nintendo would have wanted for everyone to experience if they had the hardware

Only thing that bugs me though is that now as it is, the 60fps cutscenes pack no longer work with the latest fps mods, which I understand there's youtube that probably will do this better and upscaled in the future. But having that as an option still would've been great to have. Hope it comes back though
somerandompeople
somerandompeople
"Common User Error: If you are using reencoded 60 fps cutscenes, and their internal framerate is 30 fps, you must modify these files so that their framerate is 60, or they will run at 50% speed."
Your cutscenes are erroneously set as 30 fps in their metadata. With the correct value, this won't be an issue.
Jesus, thanks a ton! In newest version I finally stable 30 fps except for minor stutters when shaders are building (disabled async shader building for fixing missing icons). Lowest I got in just a few specific viewing angles in Lookout Landing was 28 fps! Game runs super smooth on my GTX 970 i7 4790k 16GB RAM
DynamicFPS++ seems to improve on the ultrahand vertical sense fix over DynamicFPS1.5.1, though it's still not perfect (vertical sense is still a little higher than horizontal sense when on ultrahand and when compared with normal camera).

Also, I don't have any clue why, but my TotK just run significantly better with DynamicFPS++ instead of using 60FPS + dFPS1.5.1, as it was when I compared FPS++ with dFPS1.4.1. It doesn't make sense, they should behave equally. And this behavior occur with Yuzu and Ryujinx, no matter what version/build, with or without clearing shaders etc.
somerandompeople
somerandompeople
My ultrahand code just scales the value used for the vertical axis based on your framerate relative to 30 fps, so any difference, I imagine is some very minute floating point imprecision. It could be something else though.
Don't know why they would run any different, that may just be happenstance and run-to-run variance in the emulator.
And you , my friend , you are the real hero
I've used many different versions of this mod, but never got 60 fps. And now, finally, with the 0.5.0 version of the mod, I have 60 frames per second. It's very pleasant to play. Thank you very much!

I play on YUZU Early Acsess 3621

Zelda 1.1.2

PC: Intel Core i-7 8700, RTX 3080, 32 gb RAM

A list of what I have installed:
60fps_stable_static_totk
DynamicFPS++_totk
Xbox UI Mod v9 - Western - White
VisualFixes_ShadowResolution_totk
VisualFixes_DisableQualityReduction_totk
VisualFixes_DisableDynamicResolution_totk
VisualFixes_AnisotropicFix_totk
TOTKYuzuFix
NormalFoodFirst
no-bludmoon-scene
CutsceneFix_stable_totk

The only problem that exists in the game is the incorrectly displayed air islands. They're kind of contrasting.
New ++ variation is crashing Ryujinx on game load.
somerandompeople
somerandompeople
Should work now, sorry about that
*issue update btw I removed the LOD mod for another reason prior to this issue, anyway as I was trying to get to the light dragon high up above I decided to teleport to the wind temple I had already beaten it and basically trying to do so has me stuck on an infinite load screen*
This is tiring lol review update I went ahead and tested the dynamic fps++ but I'm not liking it menu tabs switching is too fast and I'm noticing the micro stutters so instead I'm running this below with the addition of some other mods I found. I've experienced no crashing with the LOD mod which was an issue b4 when SRP had it in the pack.
*Review update using game ver. 1.1.1*
Sky islands, hyrule and the depths along with cutscenes. Fps is averaging in the mid 50s range for me dips to high 40s at times.
One issue are some slight visual glitches but that's a ryujinx issue stated prior by SRP. Also switching tabs on the menu is still a little faster than it is on switch which is capped at 30fps ofcourse, not really a problem still navigatable. Gameplay doesn't seem to get stuck at 30fps after cutscenes either from testing. Anyway excellent work. Below I'll state what I'm using.
(Ryujinx, docked mode, resolution scale 3x, vulkan, graphics backend multithreading auto, post processing affect none, upscale bilinear, anisotropic filtering 16x, 16:9)
(Rig specs 3090ti Fe, 13900k, ddr5 2x16 32gb 6600)
Mods being used
-60fps blackscreen fix from elsewhere
-60fps stable static
-dynamicfpsv1.5.1
-visualfixes1008p_fxaa_on_fsr_off
-visualfixes_anisotropic fix
-visualfixes_disablequalityreduction
-visualfixes_shadowresolution
-graphics-island fix from elsewhere
-graphics-LOD improvement from elsewhere
-graphics disable LOD quality reduction from elsewhere
***Note as I stated prior if you want to continue using the easiest dupe glitch stay on ver 1.1.1 as the new update ver 1.1.2 has patched those dupes. There are still dupe glitches in 1.1.2 but it requires more steps and for one to be at a certain part of the game***
I'm gonna play the game now for a couple hours and report back any issues if any.
Sorry to say, when I use Ryujinx to run DynamicFPS++_totk, the game crashes directly, do you have any clues?
somerandompeople
somerandompeople
This was one of those things where I'd tested it, it worked, then made some minor changes and it mysteriously broke- and then started working again after some more minor changes haha. It's fixed now.
cant load on switch, getting an error with the new DynamicFps++
somerandompeople
somerandompeople
Should work now, sorry about that
I tested the latest compiled fps++,and it seems more smoother for me.Maybe reinclude into the mod collection as an alternative for people who need it?
Someone from reddit compiled your latest fps++ version from the Bitbucket repository and I think it works significantly better (meaning smoother, less stuttery) than dFPSv1.5,1.. Maybe reconsider abandoning it.
Just tested the new Dynamic + 60fps_stable_static on 1.1.1 using Yuzu EA3621.

It just isn't as good as FPS++. Don't know why, but either on Yuzu or Ryujinx, through multiple versions, with different settings and fresh installs, with or without shaders from other installs, it just drop much more and more constantly my framerate while playing.

While with FPS++ I get 50-60 in the majority of the areas, with dips to 35-40, this game keep me constantly dropping under 30, even under 20, with avg hovering 40-60. I just replaced the Dynamic + 60fps_stable_static for the FPS++ on the EA3621 and it fixed my problems.

I really hope that you comeback and patch the FPS++ so the vertical sense behaves as it should, because that's my only problem with it.

Other mods I've used are:
CameraSensitivity_Plus2_v2
Test of Island Fix
VisualFixes_1008P_Chuck_totk
VisualFixes_AnisotropicFix_totk
VisualFixes_DisableFSR_totk
VisualFixes_DisableFXAA_Patch1.1.1
VisualFixes_DisableQualityReduction_totk
VisualFixes_DisableTargetDOF
VisualFixes_FSRShaderSkip_totkShadowResolution_totk (512x512)
Xbox UI Mod v9 - Normal - Colors (will miss updates for it since Alerion921 is stepping out because some random a-hole diminished his work)
Playing 1.1.2, there is crash occuring at a very specific place every time in the Hyrule Castle when i go talk to captain Hoz.
Mods used :
- 60fps_stable_static_totk
- DynamicFPSv1.5.1_totk
- VisualFixes_1008P_Chuck_totk
- VisualFixes_AnisotropicFix_totk
-VisualFixes_DisableDynamicResolution_totk
-VisualFixes_DisableFSR_totk
-VisualFixes_DisableFXAA_totk
- VisualFixes_DisableQualityReduction_totk
-VisualFixes_DisableTargetingDOF_totk
-VisualFixes_ShadowResolution_totk
*Review update using game ver. 1.1.1*
been testing ver 4.5 for the last hour or so. Sky islands, hyrule and the depths along with cutscenes. Fps is averaging in the mid 50s range for me.
One issue are some slight visual glitches but that's a ryujinx issue stated prior by SRP. Also switching tabs on the menu, speed is slower than it was with fps++ from ver. 4.4 but still a little faster than it is on switch which is capped at 30fps ofcourse not really a problem still navigatable. Gameplay doesn't seem to get stuck at 30fps after cutscenes either from testing. Anyway excellent work. Below I'll state what I'm using.
(Ryujinx, docked mode, resolution scale 3x, vulkan, graphics backend multithreading auto, post processing affect none, upscale bilinear, anisotropic filtering 16x, 16:9)
(Rig specs 3090ti Fe, 13900k, ddr5 2x16 32gb 6600)
Mods being used
-60fps blackscreen fix from elsewhere
-60fps stable static
-dynamicfpsv1.5.1
-visualfixes1008p_fxaa_off_fsr_off
-visualfixes_disablequalityreduction
-visualfixes_shadowresolution
***Note as I stated prior if you want to continue using the easiest dupe glitch stay on ver 1.1.1 as the new update ver 1.1.2 has patched those dupes. There are still dupe glitches in 1.1.2 but it requires more steps and for one to be at a certain part of the game***
Final note some douche is upset with me for whatever reason based on an earlier review I left and left a review just talking sh!t about me? Ok whatever lol
Great work. But can you maybe still include fps++? Unless I misunderstand something source on bitbucket needs to be built, which requires setting up build env.

Also about DynamicFPS + 60fps_static, which lines are relevant exactly? I see a number of commented lines but idk which are relevant for DynamicFPS.
Thanks for the 1.1.2 updates! Been using your packs for a while now and they're great. Just one small thing I've noticed, the 0 is missing at the end of the Anisotropic Fix 1.1.2 nsobid. This wasn't your doing, it was like this on the OP's aswell
Great work! Achieved smooth 60 fps on 1.1.2 with DynamicFPS only. And I'm not sure if I need any other mods.
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