*issue update btw I removed the LOD mod for another reason prior to this issue, anyway as I was trying to get to the light dragon high up above I decided to teleport to the wind temple I had already beaten it and basically trying to do so has me stuck on an infinite load screen*
This is tiring lol review update I went ahead and tested the dynamic fps++ but I'm not liking it menu tabs switching is too fast and I'm noticing the micro stutters so instead I'm running this below with the addition of some other mods I found. I've experienced no crashing with the LOD mod which was an issue b4 when SRP had it in the pack.
*Review update using game ver. 1.1.1*
Sky islands, hyrule and the depths along with cutscenes. Fps is averaging in the mid 50s range for me dips to high 40s at times.
One issue are some slight visual glitches but that's a ryujinx issue stated prior by SRP. Also switching tabs on the menu is still a little faster than it is on switch which is capped at 30fps ofcourse, not really a problem still navigatable. Gameplay doesn't seem to get stuck at 30fps after cutscenes either from testing. Anyway excellent work. Below I'll state what I'm using.
(Ryujinx, docked mode, resolution scale 3x, vulkan, graphics backend multithreading auto, post processing affect none, upscale bilinear, anisotropic filtering 16x, 16:9)
(Rig specs 3090ti Fe, 13900k, ddr5 2x16 32gb 6600)
Mods being used
-60fps blackscreen fix from elsewhere
-60fps stable static
-dynamicfpsv1.5.1
-visualfixes1008p_fxaa_on_fsr_off
-visualfixes_anisotropic fix
-visualfixes_disablequalityreduction
-visualfixes_shadowresolution
-graphics-island fix from elsewhere
-graphics-LOD improvement from elsewhere
-graphics disable LOD quality reduction from elsewhere
***Note as I stated prior if you want to continue using the easiest dupe glitch stay on ver 1.1.1 as the new update ver 1.1.2 has patched those dupes. There are still dupe glitches in 1.1.2 but it requires more steps and for one to be at a certain part of the game***
I'm gonna play the game now for a couple hours and report back any issues if any.
Your cutscenes are erroneously set as 30 fps in their metadata. With the correct value, this won't be an issue.