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Let's play game journalist - guide to game journalism 2020-02-21

PDF of a guide to game journalism.

Contents list
Part I Introduction to journalism
1 Primary Sources
2 Secondary sources.
3 Specialist skills and expensive tools/data
4 Veracity of sources
4.1 Correlation vs causation
4.2 Wire services and story verification
Part II Generating a list of things to watch
5 Direct sources
5.1 More narrow interests
6 Indirect sources
6.1 Intellectual property
6.2 Legal stuff (finding it, reading it, knowing what to look for)
6.3 Game rating, classification and censorship boards.
6.4 Game translators, game guides, game testers and related concepts
6.5 Electrical standards testing
6.6 Leaks and after action reports from game developers, publishers and related parties
7 User comments, comments from notable figures, meta analysis and in game events
7.1 On the nature of comments
7.2 Meta review ranking sites
7.3 Notable events within games
Part III Business stuff
8 Stock markets
Going long
Shorting and short selling
8.1 Popular stocks and basic ideas of stocks
9 Game company income streams
10 Earnings, financial statements and investor reports
Investor relations. Investor reports, earnings predictions and matching thereof.
10.1 Profit, income, expenses, expenditures, and loss
10.2 Credit ratings
10.3 Investor calls
10.4 Investor removal of funds/investors pulling funds
11 Bankruptcy
12 Subsidiaries
13 Mergers and buyouts
14 Further accountancy and business lookup
15 Hollywood accounting and the construction of the game industry
15.1 Game industry makeup
16 Lobbyists, industry groups, unions and you
17 Game sales and sales windows
17.1 What should a game cost?
17.2 Game of the year and compilation editions
17.3 Amazon and gamestop listings and the nature of placeholders
17.4 PC download market, also console online premium services.
17.5 Popular physical disc/hardware retailers (online, brick and mortar?)?
Main bricks and mortar retailers, and some notable regional online, for the various countries.
18 Consumer and morality advocacy/activism groups
Part IV General interest section
19 Game information databases
20 Game conferences and you
20.1 Notable game industry conferences
20.2 Smaller conferences
20.3 Hacker conferences
20.4 Game jams and Tech demos
20.5 Trailers and stage demos
20.6 Awards and awards shows in general
21 Science journals
22 Competition/“esports”, challenge runs and speedrunning
22.1 Competitive gaming and esports.
23 Gambling
24 Data analysis
1) Unintended uses of a game, website, API or similar.
2) Game playing
3) ROM hacking analysis of files
24.1 Historical analysis
25 Test groups, focus groups and surveys
25.1 Surveys
25.2 Focus groups
25.3 Test groups
26 Review codes, embargoes, and riders
27 Game theory and general design of games
28 Market segments and game genres
Part V Useful tools and analysis methods
29 How to use a search engine
30 Spreadsheet absolute basics
31 Advanced text manipulation
31.1 Column mode in notepad++
31.2 Regular expressions
31.3 Using grep, awk and sed
32’s wayback machine and caching services
33 Website analytics and web metrics
Google trends
34 News alerts
35 Web robots, crawlers and spiders
36 Metadata
37 Google books
38 Google groups (usenet text search)
39 New websites/domains
Change log
Initial release
First release
Last update
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