Weaponry

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Added the HUD, which displays how much health you have, along with what weapon you have, and how much ammo it has. You pick up weapons from small deposits, and you cannot pick up another weapon until your current one is out of ammo.

There will be different types of weapons, such as guns, magical weapons (Such as the Flame Stream weapon seen in the screenshot), and environmental weapons. I'm thinking of making it into an open-world TDS, but with exploration still being a big factor in the game.

Comments

[quote name='lokomelo' timestamp='1350227519']
Wow! I see you're making progress!!! You are planning to use keyboard + mouse or an analog gamepad?
[/quote]

The game uses WASD + Mouse. I'll most likely be adding gamepad support though.
 
Glad to see you unuglyed the character sprite (most likely that happened a while ago though), is this going to be free or payed? If so I would love to support it with a donation/purchase.
 
It'll probably be $5 or so. Haven't really thought about that yet, but it won't be free.

Also, I didn't change the character sprite at all.
 

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