With summer starting up, I've been kinda bored and figured I'd buy some games to tide me over, and Dragon's Dogma has been peaking my interest. I enjoyed the demo and it has also been made by the Traveling Wilburys/Crosby, Stills, and Nash/other musical supergroup metaphor of Capcom devs.
First off, game is fucking annoyingly optimized. It's ridiculously widescreened so if you have anything less than a fucking wall for a TV, you're boned. Text is pretty much unreadable on my TV and I have no alternatives (the other TV in my house is like 32" or something, this one is 28").
There's a bit of a learning curve I assume, as there is with most new RPGs. You kinda run into it without understanding everything. Like think about if you approached Skyrim without ever playing an Elder Scrolls or similar game. How confusing would that be? You'd have a clusterfucked inventory full of pots and pans and all that stuff. I think that's happening to me here since I just started still haven't understood all the ins and outs.
Pawns are kinda annoying, I wish the game was able to be played without them (since you'll get slaughtered without a proper team). Their dialogue is way too frequent (I set one of my pawns to talk more for some fucking reason) and their AI is kinda dumb. But for the combat, having a team works and the trading system seems alright.
As always, combat is a strong point here, although I found the lack of a roll option to be a bit odd for such combat. The Shadow of the Colossus moments aren't too frequent but the combat as a whole is pretty solid. It feels more actiony and part of the game other than Elder Scrolls which has combat as almost second nature.
I'm still early in the game though so I won't pass judgement too harshly on it. Plus RE6 demo comes out in July so I can play that now.
First off, game is fucking annoyingly optimized. It's ridiculously widescreened so if you have anything less than a fucking wall for a TV, you're boned. Text is pretty much unreadable on my TV and I have no alternatives (the other TV in my house is like 32" or something, this one is 28").
There's a bit of a learning curve I assume, as there is with most new RPGs. You kinda run into it without understanding everything. Like think about if you approached Skyrim without ever playing an Elder Scrolls or similar game. How confusing would that be? You'd have a clusterfucked inventory full of pots and pans and all that stuff. I think that's happening to me here since I just started still haven't understood all the ins and outs.
Pawns are kinda annoying, I wish the game was able to be played without them (since you'll get slaughtered without a proper team). Their dialogue is way too frequent (I set one of my pawns to talk more for some fucking reason) and their AI is kinda dumb. But for the combat, having a team works and the trading system seems alright.
As always, combat is a strong point here, although I found the lack of a roll option to be a bit odd for such combat. The Shadow of the Colossus moments aren't too frequent but the combat as a whole is pretty solid. It feels more actiony and part of the game other than Elder Scrolls which has combat as almost second nature.
I'm still early in the game though so I won't pass judgement too harshly on it. Plus RE6 demo comes out in July so I can play that now.