Commodore : The final years

Commodore made some fabulous music and Lionel Richie should be very proud machines. The PET, VIC-20, C64, Amiga*, but one of their major problems is that they couldn't learn from their mistakes. Today we will be focusing on the later end of the timeline where quality control and thought in products had been thrown out and replaced with anything that could generate money as quickly as possible with the smallest amount of effort.


Part 1: Standing on the shoulders of giants


Commodore64GamesSystem.png

The Commodore 64 GS (Game System)


What is it?: It's an 8 bit games 'console' based on the popular C64 computer.
Release date: 1990
Format: Cartridge



Now when I say based on, I mean it IS a C64 with no keyboard and no ability to hook up a tape or disc drive. This is where the fun begins. As we all know a console is only as good as the games that it comes with. One of the ‘killer games’ of the time for the C64 was Terminator 2 and to this day still a pretty big deal for the C64. But the problem is it was also released for the GS. How is that a problem you ask? Well lazy developers/publishers is the answer, as you couldn’t actually play the game on the GS as it was a direct port from the C64 with no changes and this game requires you to press 1 to start so you couldn't play it as you needed to use a keyboard get past the title screen. Also, the games cost £40 and there weren't many specially coded games for the system, just the same games you could buy on tape for 7.99(or less by this time) on tape repackaged on a cartridge and flogged for 40 notes. It's also important to note this is the same year that the SNES was released in Japan! Needless to say, it completely bombed most of those bought were returned to Commodore and they were turned back into C64s




Part 2 : Second verse same as the first


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CDTV (Commodore Dynamic Total Vision)



What is it?: In Commodore's own words it’s a home multimedia entertainment and video games system.
Release Date: 1991
Format: Compact Disc




Having not learned a single thing from the C64 GS, Commodore unveiled the CDTV. It's an Amiga 500 with a CD-ROM drive and no floppy drive or keyboard. This machine was a probably responsible partly for the CDI and “home multimedia” explosion and faired just about as well. Although the machine was built on solid hardware sadly the market for a multimedia system was just not there at this point. We lacked the experience and the technology to truly drive multimedia revolution at this point. No one was quite sure where this would fit in in the home. Does it belong in the office or the living room? Is it something for the business person or the family? They just didn't know and no one at the time knew so they attempted to cater to everyone and no one was pleased.
Another problem with the system is that although solid, the Amiga 500 was discontinued and obsolete. Many people still loved the hardware but why would they drop ££499 ($999 in the USA) for essentially a A500 with a CD ROM drive and few original titles that used the CDROM?
Like the GS, the CDTV's library was mostly comprised of software already available to the Amiga 500 with some straight ports, while some offered some slightly better graphics and sound. The remainder were just crapware and educational titles.
A floppy drive and keyboard were also available for CDTV to turn it in to what equated to a A500+ but that came with problems too. The 500+ changed a few things including the OS (aka Kickstart ROMS) and moving from OCS (Original Chip Set) to ECS (Enhanced Chip Set). This created quite a lot of incompatibilities with some older games which would just end up crashing ( This was an issue for all later Amigas had ) but there was a solution at hand you could downgrade your Temporarily using the ReloKick - This software loaded in the old version of the Kickstart rom in to memory, allowing the running of games that were incompatible with the new version.
During the time that these machines were sold, Commodore actually wanted to distance themselves from the Amiga branding and pushed for them to be displayed away from the 'computer' sections of stores. Which really didn’t help matters and just pushed people away from buying the system as most stores who would bow down to commodores demands ended up with the system at the back of the store with HiFi equipment and hidden from public gaze




Part 3: The final nail


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Commodore Amiga CD32


What is it?: It's a 32-bit CD based games console
Release date: 1993
Format: Compact Disc



Before we dive in to the main bulk of this this is something we need to get out the way first. A lot of people attribute this as the first 32-bit CD based games system. Sadly, this is only a half truth. In fact, the first 32-bit CD based games system has to the FM Towns Marty**, but that was never released in the west so, the CD32 can proudly say it was the 32-bit CD based games system in the west.
Like the CDTV and C64 GS, the CD32 is essentially an Amiga 1200 in a new form factor with a CD ROM drive. It suffered from exactly the same problems as the previous machines. The games were quick ports of existing Amiga games, usually with CD soundtracks and some FMV thrown in for good measure. This time it wasn’t as simple as connecting a CD drive to the Amiga 1200. With a little time though ways were found around this by emulating the Akiko Chip, but an add-on CD drive was in development which included a breakout board which fitted in the trapdoor of the Amiga 1200 with an Akiko chip. Only 2 of the drives are still known to exist, but sadly the expansion board has been lost to time.
The CD32 was actually quite successful in the UK initially. With over 50% of CDROM market belonging to Commodore, beating out both the Sega MEGA CD and the PC-CD ROM markets. To further this, a hardware add on was released that allowed the playback of MPEG video, turning the CD32 into a VCD playback machine.
The CD32 was also used to run interactive museum exhibits at the London Transport Museum as well as being used in arcade machines (9 original games are known to exist).
But this is where things soured for Commodore. Although the CD32 had been released in the Canada and promised to be released in the USA in 1994 there was a problem. Commodore had lost a lawsuit and it was time to pay up. Sadly, at this point they simply didn’t have the funds to do so. A Federal judge placed an injunction against Commodore forbidding them from importing anything in the United States and with their consoles being produced in the Philippines they only had one option. The blindfold was put on and the last cigarette was smoked, Commodore filed for bankruptcy and that was that.



Part 4 : The funeral



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Something went on for a while after and now has be calved up and sold to the highest bidder but has yet to rise from its grave in any meaningful way. The sad fact is by 1990 Commodore was done. Most of its talented engineers had jumped ship and left for pastures new. The finances were in a bad shape and commodore bosses just didn't know which way to turn. Given the choices of creating something new, squeeze out the C65 prototype with few engineers who really knew what they were doing and having very limited resources or trying to new life out of old systems for less and find.
It’s funny to think the end of Commodore International could have sparked a new beginning for Commodore UK with David Pleasance at the helm trying to save at least the Amiga brand with at least 2 products that could have revolutionised and complimented the current range of Amigas. But sadly, his attempts were met with a lot of backstabbing from former Commodore International staff which led not only to the demise of both the Commodore and Amiga brands but the demise of a Chinese manufacturing company.
It is important to say that there really is no one reason why Commodore failed, there are a lot of factors to consider. Things are rarely black and white as to why they go the way they do. What I have briefly outlined here is just a few of the events that led up to their demise from the customer's perspective. I've never really delved much into the business side, who knows maybe I will one day but I’m not really a business guy. I imaging given the characters involved there was a lot of greed, backstabbing and betrayal.





As always please feel free to ask any questions and I’ll do my best to answer. My next blog will probably end up being an update on how I’m getting on with my Amiga 1200, what's been happening with it and how close it is to being fully functioning again. Not gonna lie there have been a couple of roadblocks on this and a couple of crappy ebay sellers.





*The Original Amiga wasn't actually developed by Commodore, but by Amiga Incorporated (Formerly Hi-Toro ) a bunch of ex-atari and activision staff that wanted to make a games console that would blow our minds - which they did, with Commodore's help do but this is a story for another day and also the story of how it was almost the Atari Amiga.

** This one of those Atari Jaguar moments which sees this topic even today be argued about (what can I say Commodore Fanboys do still exist haha) but the CD32's 68EC020 is 32-bit both internally and externally. Whereas the 386SX in the FM Towns Marty is only 32-bit internally with 16-bit bus externally. In my opinion this is rather nit-picky but important to note all the same
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yup couldn't help myself been in there since the first draft didn't have the heart to take it out :rofl2:
 
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You can't really call the CD32 "the last nail". As you elude to in the article text, the CD32 was actually successful for the time. It was unfortunate that they were unable to ship units to Canada and the US but that itself wasn't a problem with the unit itself. It was unfortunately too little, too late.

People do love to go on about how Commodore never learned from their mistakes. And while this is generally true, the CD32 is a terrible example to use to try and prove that point. It' happens to be convenient for journalists to use it as an example because it was coincidentally the last thing they released before going under. But when you scratch the surface, calling the CD32 an example of where Commodore went wrong just isn't historically accurate.
 
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By the time the GS rolled around, Commodore were on their last legs due to mismanagement. I never said it was the reason they failed, they failed ultimately they had nothing towards the end. Everything they shipped was crippled by shortcuts near the end. The Amiga range was a huge mistake when you look at what it could have and should have been. There was just no money left in the company to develop anything of any true worth any more Commodore thought they could shove system like the GS and CD32 as a quick fix but had absolutely no plans for anything going forward.

A great example of this is how the AGA chipset came to be. It was a cut down version of the AAA chipset which on paper would have once again blown the PC market out of the water in terms of power. But the engineers had gone, the money was gone and rather than earn money by slapping their CBM branding on cheap PCs of the time ( altho i understand their reasonings for not cheapening the brand ) which would have given them a huge cash boost, they put their faith in half baked projects.

The CD32 would have failed even if the had gotten in the US (actually did have a limited release in canada which is why we have NTSC units) because the software wasn't there. The US and UK markets at the time were very very different. The UK markets were only just starting to majorly embrace consoles* after 'Micro Computers' markets had begun to die off, the PC market still not quite being accessible to everyone. Whereas consoles had been instilled in US culture for years and the NES brought a dying market back to life. The UK didn't have that and trusted the likes of Commodore, Sinclair and Amstrad which is why even going in to the early to mid 90's they were still big household names probably more than that of Nintendo and Sega at the time.

I never said that the CD32 was what caused Commodore to fail but it was the last nail in the coffin, its what sealed their fate once and for all

*the NES while not a failure was definitely botched with 2 incompatible versions being produced and the Sega Master System being vastly more popular
 
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I never said that the CD32 was what caused Commodore to fail but it was the last nail in the coffin, its what sealed their fate once and for all

But that directly contradicts what you've said elsewhere. The court injunction on Commodore means whatever they had released by that time was doomed to fail. Therefore the machine was released after the coffin had been nailed firmly shut.

You're correct that the CD32 was unlikely to set the US market alight but then again, Amiga was never very popular state side, anyway.

I agree with all your other points, particularly about the AGA chipset. If they'd at least updated Paula to handle 4 channels of 16-bit audio then Amiga could have built upon it's music-making niche a little bit.

At the end of the day, Commodore machines were usually successful in spite of the company, rather than because of it. But one could argue that the biggest nail wasn't even hammered in by Commodore themselves. The final blow which really prevented any hope of Amiga coming out of life support was delt by id software...
 
Very interesting read. I cut my teeth on the ol c64 and it holds a special place in my heart. Loved this, where can i find the others?
 
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What a guy Jack Tramiel was he set the wheels in motion for Commodore's later demise. Then left and was in charge of the second incarnation of Atari and killed them off as well lol.
 
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@pop13_13 thank you, im glad you enjoyed it :)

@Lostbhoy More in the way buddy just give me a little time. Next one like this will probably be the birth of the Amiga looking into how everything came about, but i will be swinging around at some point and talking about the c64 (specially focusing on people like Bill Herd), Spectrum machines, Atari (home computers) and Amstrad machines at some point :)
 
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Jack was the sort of guy who knew which way the wind was blowing .... because he was the one bending over and causing the wind haha
 
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I believe ( going completely from memory here) Jack Tramiel left Commodore, it was either the day before or the day of CES 1984 - the CES that the amiga was first shown to the world
 
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