Ok, the law is not an option for anti piracy in the same way telling a teen to abstain from sex is a moronic for of birth control.
I likely will never get tired of ranting against the worthlessness of anti piracy laws, as anti piracy laws are likely never going to be written by people with brains. They think they need only write a law, and everything just works.
So, how do they prevent it?
Maybe prevention shouldn't be as worthless as abstinence is for sex.
People are going to do it, maybe the prevention should work along those lines.
I've been reading some thoughts from people in gaming and it appears the answer actually IS out there, but, maybe just as with abstinence, they can't deal with the answer. Telling teens to go ahead and have sex, just so long as they do it safely, I guess some people just can't live with people having sex. And it appears the same sort of thinking is occurring with piracy.
I wonder, if there weren't any games out there any fun to get for free, would anyone want to get them for free?
How many games today exist as only being good if they are online, and requiring online accounts?
How many games are out there, that might have an online functionality but are not absolutely in need of an online account?
What if game makers suddenly stopped making games that could be enjoyed offline?
Now currently games like WoW seem to be the only easily thought of games that absolutely require an online option. Well I am assuming playing the game offline is not much of an option at least.
Why can't games start making this more prevalent?
Seems like an easy fix.
It would mean not having a real account was a real limiting factor.
What games can NOT be played online?
To be honest, I can't think of any that are MORE fun played against the machine than another human.
So on the surface, it seems providing the online interactivity may well be the big solution.
Is it easy? Unlikely I guess. Those servers have to have some expensive needs I am sure.
And if your game ends up being like the current PS3Civilization Revolutions with the multi player pissing off at least the vocal buyers, well I suppose you have a major problem.
But since 2000 I have come to understand a few things about the internet.
1. Nothing can't be pirated, but obscure games take a few more minutes to find.
2. Intrusive anti piracy never bothers pirates, only legit customers, that only get angry and ditch your company.
3. Serials are for the most part ok, but lack any worth if the serial isn't actually needed to verify anything after the install. Because the serial can be pirated, which means if they can play the game, it better have content they can't get without registering the serial.
4. People don't feel one bit guilty about pirating (well the ones that do it that is). And there isn't one single genre or portion of gaming that won't parite (again, not all will do it, but any demographic will have those that will).
5. Anti piracy laws don't really work. Catching a worthless sum of the whole is the same as "doesn't work".
Just how many sales are denied from piracy likely is totally unknowable.
How do you rate a person that downloads a game they wouldn't have ever actually wanted, but because they can go online and download it they can be curious and look at it anyway. Are curious people, that don't really give a damn about a game, really "lost sales"? If they would have never bought it, because they would never be that curious if it came to a cash purchase, then they can't be considered a lost sale. They had NO plan to EVER buy the game.
Are demos worth it? Would it not be cheaper, and easier, if the game could just be examined if the person actually gave a damn? Rather than make the effort to make a demo, that was a stunted form of the game.
If the game was nothing but an install, and the ability to see it running, but missing all the ability to go online and actually enjoy it at it's max, the game loses no sales, but gains a full demo in effect and would not require copy protection.
You merely need to deny use online to unregistered copies.
So human to human is the weakness of just about any game it would seem.
I can say that every game I have ever played, was sadly lacking solo.
PC titles, console titles, hand held titles, they are really lose something solo.
Is it possible, that in order to safer guard sales, they really just need to make it so an unregistered copy has no merit?
I'm enjoying Civilization Revolution DS right now, great game. I am fairly sure online would be several levels better.
I know of several of my PC wargames that are only long time major successes from human vs human playings.
All the games that have come and gone, missed out on this feature. They looked great, but they missed being great.
I think designers need to realize THEY are the weakest link, not the laws, not the anti piracy software.
They make games people want, but they don't make it so they must be online and playing humans and with a registered copy.
So people decide to get the games, and if they want a pirated copy, often there isn't really any reason to avoid it.
What if a pirated sucked and had no appeal? What if it was no better than free advertising and demo value at best?
Why not LET the pirates do all the grunt work of distributing game demos and let them deal with all the expensive bandwidth?
The old saying, you get more with honey than vinegar applies to anti piracy as well.
Don't offer us laws that suck, and drm that punishes only the innocent. Offer the public a clear reason for needing that registered serial, and ditch anything to do with drm that really imposes nothing on pirates anyway.
It would sure kill off no cd cracks, and serial key generators and a host of other dodges if you simply had to have a registered key or you missed out on the party.
They need the party.
Give the game a great online interaction option that absolutely had to be obtained.
They'd also be killing off the pathetic attempts to create AI opponents if playing the AI was a lame choice. Who's going to play the AI when you can go online and play a real person instead.
I likely will never get tired of ranting against the worthlessness of anti piracy laws, as anti piracy laws are likely never going to be written by people with brains. They think they need only write a law, and everything just works.
So, how do they prevent it?
Maybe prevention shouldn't be as worthless as abstinence is for sex.
People are going to do it, maybe the prevention should work along those lines.
I've been reading some thoughts from people in gaming and it appears the answer actually IS out there, but, maybe just as with abstinence, they can't deal with the answer. Telling teens to go ahead and have sex, just so long as they do it safely, I guess some people just can't live with people having sex. And it appears the same sort of thinking is occurring with piracy.
I wonder, if there weren't any games out there any fun to get for free, would anyone want to get them for free?
How many games today exist as only being good if they are online, and requiring online accounts?
How many games are out there, that might have an online functionality but are not absolutely in need of an online account?
What if game makers suddenly stopped making games that could be enjoyed offline?
Now currently games like WoW seem to be the only easily thought of games that absolutely require an online option. Well I am assuming playing the game offline is not much of an option at least.
Why can't games start making this more prevalent?
Seems like an easy fix.
It would mean not having a real account was a real limiting factor.
What games can NOT be played online?
To be honest, I can't think of any that are MORE fun played against the machine than another human.
So on the surface, it seems providing the online interactivity may well be the big solution.
Is it easy? Unlikely I guess. Those servers have to have some expensive needs I am sure.
And if your game ends up being like the current PS3Civilization Revolutions with the multi player pissing off at least the vocal buyers, well I suppose you have a major problem.
But since 2000 I have come to understand a few things about the internet.
1. Nothing can't be pirated, but obscure games take a few more minutes to find.
2. Intrusive anti piracy never bothers pirates, only legit customers, that only get angry and ditch your company.
3. Serials are for the most part ok, but lack any worth if the serial isn't actually needed to verify anything after the install. Because the serial can be pirated, which means if they can play the game, it better have content they can't get without registering the serial.
4. People don't feel one bit guilty about pirating (well the ones that do it that is). And there isn't one single genre or portion of gaming that won't parite (again, not all will do it, but any demographic will have those that will).
5. Anti piracy laws don't really work. Catching a worthless sum of the whole is the same as "doesn't work".
Just how many sales are denied from piracy likely is totally unknowable.
How do you rate a person that downloads a game they wouldn't have ever actually wanted, but because they can go online and download it they can be curious and look at it anyway. Are curious people, that don't really give a damn about a game, really "lost sales"? If they would have never bought it, because they would never be that curious if it came to a cash purchase, then they can't be considered a lost sale. They had NO plan to EVER buy the game.
Are demos worth it? Would it not be cheaper, and easier, if the game could just be examined if the person actually gave a damn? Rather than make the effort to make a demo, that was a stunted form of the game.
If the game was nothing but an install, and the ability to see it running, but missing all the ability to go online and actually enjoy it at it's max, the game loses no sales, but gains a full demo in effect and would not require copy protection.
You merely need to deny use online to unregistered copies.
So human to human is the weakness of just about any game it would seem.
I can say that every game I have ever played, was sadly lacking solo.
PC titles, console titles, hand held titles, they are really lose something solo.
Is it possible, that in order to safer guard sales, they really just need to make it so an unregistered copy has no merit?
I'm enjoying Civilization Revolution DS right now, great game. I am fairly sure online would be several levels better.
I know of several of my PC wargames that are only long time major successes from human vs human playings.
All the games that have come and gone, missed out on this feature. They looked great, but they missed being great.
I think designers need to realize THEY are the weakest link, not the laws, not the anti piracy software.
They make games people want, but they don't make it so they must be online and playing humans and with a registered copy.
So people decide to get the games, and if they want a pirated copy, often there isn't really any reason to avoid it.
What if a pirated sucked and had no appeal? What if it was no better than free advertising and demo value at best?
Why not LET the pirates do all the grunt work of distributing game demos and let them deal with all the expensive bandwidth?
The old saying, you get more with honey than vinegar applies to anti piracy as well.
Don't offer us laws that suck, and drm that punishes only the innocent. Offer the public a clear reason for needing that registered serial, and ditch anything to do with drm that really imposes nothing on pirates anyway.
It would sure kill off no cd cracks, and serial key generators and a host of other dodges if you simply had to have a registered key or you missed out on the party.
They need the party.
Give the game a great online interaction option that absolutely had to be obtained.
They'd also be killing off the pathetic attempts to create AI opponents if playing the AI was a lame choice. Who's going to play the AI when you can go online and play a real person instead.