Does anyone like it so far? As you can probably see, im still a major n00b at 3d modelling. I have to model a Masterchief head after this from that new Halo game coming out.
honestly the car looks bad....what program are you modeling in? 3d max or maya? which version? what the poly count?tri count? is it going in a game engine such as udk,GECK, or something else? it would be better if you render a wireframe on shaded so we can see how you are modeling
[quote name='soccerboy169' post='2719492' date='Apr 1 2010, 03:24 AM']honestly the car looks bad....what program are you modeling in? 3d max or maya? which version? what the poly count?tri count? is it going in a game engine such as udk,GECK, or something else? it would be better if you render a wireframe on shaded so we can see how you are modeling[/quote]
3ds Max 2010. I'm still very new to this so I guess it's explainable and I'm just trying to model it for design class.
ok here some tips that might be helpful...only model 1 side of the car for example only model the driver side from the hood to the rear...then use the symmetry modifier tool the poly count will be a lil high but as long as you dont have a limit...what you can do now is use the turbo smooth modifier wich will boost the poly count alot but will have it looking pretty...use alot of references and put it into max...