Does anyone like this 3d model of a car

22nWf.jpg

ATfO2.jpg


Does anyone like it so far? As you can probably see, im still a major n00b at 3d modelling. I have to model a Masterchief head after this from that new Halo game coming out.

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at least it's better than the jetson spaceship that i tried to model a few years back :)

Are you trying to model a merc or a ferrabi(how do you spell that again) ?
 
[quote name='mrfatso' post='2719369' date='Apr 1 2010, 02:38 AM']at least it's better than the jetson spaceship that i tried to model a few years back :)

Are you trying to model a merc or a ferrabi(how do you spell that again) ?[/quote]

Nope :)
 
G
I don't know anything about cars. I can't tell a Porsche from a Toyota.

Looks good, so far.
 
[quote name='Joe88' post='2719444' date='Apr 1 2010, 03:06 AM']looks like a corolla E9 to me

Corolla_E9_liftback.jpg
[/quote]

Close but no cigar
 
[quote name='Joe88' post='2719475' date='Apr 1 2010, 03:16 AM']pretty confident thats its the ae86 then

toyota_corolla_ae86.jpg
[/quote]


Yeap :D

Uhg, I really dont want to to the bumpers. I know im totally going to screw it up
 
honestly the car looks bad....what program are you modeling in? 3d max or maya? which version? what the poly count?tri count? is it going in a game engine such as udk,GECK, or something else? it would be better if you render a wireframe on shaded so we can see how you are modeling
 
[quote name='soccerboy169' post='2719492' date='Apr 1 2010, 03:24 AM']honestly the car looks bad....what program are you modeling in? 3d max or maya? which version? what the poly count?tri count? is it going in a game engine such as udk,GECK, or something else? it would be better if you render a wireframe on shaded so we can see how you are modeling[/quote]

3ds Max 2010. I'm still very new to this so I guess it's explainable and I'm just trying to model it for design class.

Poly - 2,558
Tri - 3,112

Those are only for one half of the car
 
ok here some tips that might be helpful...only model 1 side of the car for example only model the driver side from the hood to the rear...then use the symmetry modifier tool the poly count will be a lil high but as long as you dont have a limit...what you can do now is use the turbo smooth modifier wich will boost the poly count alot but will have it looking pretty...use alot of references and put it into max...
 

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