TotK Thoughts

I just don't understand all the hype for this game; not only does it heavily inconvenience the player with fragile weapons and limited stamina (just like BotW), but it's also incredibly grindy when it comes to resources and Zonai devices, not to mention bringing back the downright-awful Korok Seeds. It also neglects to give the player a sense of direction, by deliberately leaving out developer-placed map markers, meaning if you can't see something you would have no idea something is even there; not great, for a huge open-world game with multiple layers. This game is a 6/10 at most, not 9, and definitely not a 10 - it's way too flawed for that.

If weapons and shields were significantly more durable, and there were ways to repair damaged equipment, then that wouldn't be as much of an issue - just look at Minecraft, which is also an open-world game with stamina, breakable equipment, and zero direction given (even less than BotW/TotK), but wisely gives its equipment more than a hundred uses each, and even then has the Unbreaking enchantment to reduce the chance of durability loss, the Mending enchantment to auto-repair the equipment piece with it by absorbing EXP, and multiple ways to straight-up repair equipment (combine the same two tools in the 4x4 inventory grid, at the cost of all enchantments, or the Anvil to repair with the same type of resource [iron armour requires iron ingots, for example] or combine the same two equipment pieces and keep enchantments).
That's way more player-friendly than what BotW and TotK offer, where every weapon and shield you find just feels like disposable trash that WILL break after a mere handful of uses, sucking the excitement out of earning powerful gear from defeating tough foes, or making your way to secret areas.

As for stamina...face it, the game would work _just as well_ without this unnecessary green wheel. Sure, it can be upgraded to last longer, but that's just delaying how long you have before you're forced to slow down and wait for it to refill. This makes exploring this huge, multi-layered land even more tedious, for no benefit.
It's telling when other open-world games, such as Assassin's Creed and Ghost of Tsushima, don't even bother with stamina, allowing the player to rush around their large worlds however they damn well please with no need to slow down and wait.

Open-world games are already massive time-sinks; this one didn't need to be artificially lengthened further by forcing the player to grind rare resources, or wander this massive multi-layered world without an adequate number of map markers to guide them. That's just needless padding for padding's sake, and serves as a major turn-off for time-poor players (which is a large proportion of the adult customer base, and likely a large number of children too these days) as well as players without much patience.

Due to all of this, TotK just doesn't deserve 9s or 10s when it's far from perfect or ideal; at the most, it's 6/10 and easily skippable. If you've already trudged and suffered through BotW, this is largely more of the same tedious crap.

Comments

I understand that you have some criticisms about the game and feel it is flawed. It's important to remember that opinions on games can vary, and different players have different preferences. While you may find certain aspects inconvenient or grindy, others may enjoy the challenge and exploration. Ultimately, it's up to each individual to decide their own rating and whether or not to engage with the game.
 
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