My last post was about finding my GBA Micro again and continuing with Zelda Minish cap. The Micro's battery was empty so I had to find the charge cable first...and after I did I also found my DS. Also an empty battery...so recharged it through some very cool but hacky way! using a mostly barebones wireless charging receiver with the wires barley making contact in the charging port! It was horrible...but worked! I don't think it's a permanent "mod" though since wireless charging generated A LOT of heat. At least I could play again!
So I have played Zelda a couple of hours on the DS now...tried it on the Micro but that screen is TINY! And I am probably to old for it or something....my eyes don't like squeaking at that little screen for to long anymore! I have magnifier glasses that are meant for hobby stuff and soldering, but it also helps making those screens seem just a little bigger! While I don't normally like to use guides or walkthroughs I did use them a few times to get further in the game...since I forgot most of the things I was able to do and how the objects I had worked. Also collected a few new ones...got through the droplet dungeon...walked through a haunted forrest to talk to a dead king's ghost...and now I am lost at what to do next! Hahahah
In the mean time I also got my "box of handhelds" from storage...without the chargers ofcourse! Whoops! It has my 6 3DS'es...2-3 DSi's AND my 3 GBA SP's! The original from 2004 NES edition (not a 101 screen) that looks like new, a transparent green one (cheap case from china but feels good enough) that's also not a 101 screen, and lastly a tribal grey one WITH a 101 screen that I did not even remember I had! Hahaha
For those that do not know...the original GBA has no backlight screen. Then the SP came out that had the rechargeable battery and front light screen. It was an improvement but the light was really dim. Then at some point the AGS-101 came out that had a MUCH improved brightness and contrast screen. For this reason these models are more expensive at the moment...although from what I have seen an IPS screen also looks interesting! During the GBA's active lifetime I never really knew about it....or did not care I guess since I got the DS and DS Lite and just 4-5 GBA games anyway!
For me the DS Lite screen is the one I like best in combination with a much nicer grip on the DS Lite. It's what I use most to play my GBA games now. I only got the GBA Micro to complete my collection and I REALLY wanted it. Not sure how much I paid for the AGS-101 model...but it might have been cheaper since the case is scratched like it was dragged across the highway by a car for a week! Screen is perfectly fine though!
But now I need to look at where I put all the charge cables....or order new USB ones. Most likely they are in my storage box which I have to go to anyway. Then I would play the AGS -101 for a while to see how it compared to the DS Lite screen. What I have also ordered and should come in tomorow is a HDMI adapter for the GameCube so I can play with the GameBoy Player on TV as well!
Having all these gameboy's around again also brought back the urge to try port my homebrew game to the GBA again! And I really shouln't....but I really want to! Mostly also because I have bought the EZ Flash Omega and Everdrive Mini especially for my homebrew game! And I have seen there is a programming demo for the Everdrive that shows how to access the SD card....meaning I can at least port the installer portion of my game to run on the GBA+Everdrive! It will need WAY more to actually run the game since graphics and sprites are to big for the tiny GBA screen! I have plans on creating a "mockup" spriteset for the GBA...it will look like sh*t but playable I guess! Hahaha
To actually "port" the game and it's real graphics to the GBA I need to find a super accurate sprite scaling algorithm that doesn't mess up the details too much! Maybe a good question to ask ChatGPT since I wanted to try it out for something. i just need an algorithm that understands pixelart and reduce 32x32 pixel sprites to 16x16 or even 8x8 and keep the colors and details close enough to not exceed the palette limit. Easy right? All methods so far that I tried either looked like sh*t, used more colors than the original or both!
Sorry for the mess of thoughts above....I am oke now! Maybe!
So I have played Zelda a couple of hours on the DS now...tried it on the Micro but that screen is TINY! And I am probably to old for it or something....my eyes don't like squeaking at that little screen for to long anymore! I have magnifier glasses that are meant for hobby stuff and soldering, but it also helps making those screens seem just a little bigger! While I don't normally like to use guides or walkthroughs I did use them a few times to get further in the game...since I forgot most of the things I was able to do and how the objects I had worked. Also collected a few new ones...got through the droplet dungeon...walked through a haunted forrest to talk to a dead king's ghost...and now I am lost at what to do next! Hahahah
In the mean time I also got my "box of handhelds" from storage...without the chargers ofcourse! Whoops! It has my 6 3DS'es...2-3 DSi's AND my 3 GBA SP's! The original from 2004 NES edition (not a 101 screen) that looks like new, a transparent green one (cheap case from china but feels good enough) that's also not a 101 screen, and lastly a tribal grey one WITH a 101 screen that I did not even remember I had! Hahaha
For those that do not know...the original GBA has no backlight screen. Then the SP came out that had the rechargeable battery and front light screen. It was an improvement but the light was really dim. Then at some point the AGS-101 came out that had a MUCH improved brightness and contrast screen. For this reason these models are more expensive at the moment...although from what I have seen an IPS screen also looks interesting! During the GBA's active lifetime I never really knew about it....or did not care I guess since I got the DS and DS Lite and just 4-5 GBA games anyway!
For me the DS Lite screen is the one I like best in combination with a much nicer grip on the DS Lite. It's what I use most to play my GBA games now. I only got the GBA Micro to complete my collection and I REALLY wanted it. Not sure how much I paid for the AGS-101 model...but it might have been cheaper since the case is scratched like it was dragged across the highway by a car for a week! Screen is perfectly fine though!
But now I need to look at where I put all the charge cables....or order new USB ones. Most likely they are in my storage box which I have to go to anyway. Then I would play the AGS -101 for a while to see how it compared to the DS Lite screen. What I have also ordered and should come in tomorow is a HDMI adapter for the GameCube so I can play with the GameBoy Player on TV as well!
Having all these gameboy's around again also brought back the urge to try port my homebrew game to the GBA again! And I really shouln't....but I really want to! Mostly also because I have bought the EZ Flash Omega and Everdrive Mini especially for my homebrew game! And I have seen there is a programming demo for the Everdrive that shows how to access the SD card....meaning I can at least port the installer portion of my game to run on the GBA+Everdrive! It will need WAY more to actually run the game since graphics and sprites are to big for the tiny GBA screen! I have plans on creating a "mockup" spriteset for the GBA...it will look like sh*t but playable I guess! Hahaha
To actually "port" the game and it's real graphics to the GBA I need to find a super accurate sprite scaling algorithm that doesn't mess up the details too much! Maybe a good question to ask ChatGPT since I wanted to try it out for something. i just need an algorithm that understands pixelart and reduce 32x32 pixel sprites to 16x16 or even 8x8 and keep the colors and details close enough to not exceed the palette limit. Easy right? All methods so far that I tried either looked like sh*t, used more colors than the original or both!
Sorry for the mess of thoughts above....I am oke now! Maybe!