Due to reasons I'll be completely laying down on Nintendo homebrew development. If I get a WiiU then it'll be an exception as I'll be making at least one homebrew for it.
I decided to compensate for this loss and learn three languages: Python, Swift, and ObjC. Since macOS has so nice standard functionality out of the box (like screen capture natively supported by the Quartz window manager, or in-GUI "vibrancy" as opposed to the window-only "Aero" transparency in Windows' DWM) I decided to poke some of this and see what I can come up with.
So far I find Swift my ideal choice. It's Python-like with its type hinting and the colon usage, but it also allows to poke the standard library classes like the "static operator this" in C# to extend their functionality via "protocols" (or as it's named in more sane languages, "interface").
I'd love to hear a few ideas to make for macOS, as I don't know where to begin with... because a blurred transparent window is not too much fun
I decided to compensate for this loss and learn three languages: Python, Swift, and ObjC. Since macOS has so nice standard functionality out of the box (like screen capture natively supported by the Quartz window manager, or in-GUI "vibrancy" as opposed to the window-only "Aero" transparency in Windows' DWM) I decided to poke some of this and see what I can come up with.
So far I find Swift my ideal choice. It's Python-like with its type hinting and the colon usage, but it also allows to poke the standard library classes like the "static operator this" in C# to extend their functionality via "protocols" (or as it's named in more sane languages, "interface").
I'd love to hear a few ideas to make for macOS, as I don't know where to begin with... because a blurred transparent window is not too much fun