As many of you know by now, I've been working on porting the Unreal engine 3 to the n3ds. When I began work on this project, it seemed certain that basic games such as unreal tournament would run quite well with some work on optimization and a slightly lower resolution than the screen with some basic anti aliasing applied, but as of late this seems to be fruitless. Most of it works fine, but I can't ignore the major issue with the lighting. Not only is it the sole reason the frame rate slows down to a crawl, but I can't seem to fix most of the graphical artifacting it causes. I know many of you have been looking forward to this, and that is why I've released the source code to my project along with a video showcase of what I've accomplished so far:
Source: https://github.com/giodude12/Unreal_Engine_3_n3ds/tree/master
Video showcase:
Source: https://github.com/giodude12/Unreal_Engine_3_n3ds/tree/master
Video showcase: