Before we begin this tutorial I will give some explanations. The methods covered in this tutorial are not standardized, the settings and methods explained in this tutorial are the settings I use in the process of creating the custom themes that I create. Any questions post a comment at the end of this topic.
You will need the following programs to be able to give procedure to this tutorial.
Creating a bgm file with music up to 1:30 minutes long. If the song has more than 1:30 minutes you should make edits to the song using Audacity, I will not be going into details about this.
After performing the editing procedure gives music you must change the project rate field, change the value of HZ to 32,000HZ.These settings can be applied with music files that have up to 1:30 minutes, above this value you should reduce the Hz value.
Music files with two minutes spiked, should have their project rate at 24,400HZ. Songs with a time greater than 1:30 minutes should have a Project rate of up to 24,400HZ.
Let's say the song has 1:45 minutes, you do not need to put the project rate to 24,400HZ, you can increase this value, with everything the final file can not exceed 3.3mbs = 3,371,008 bytes. This procedure will be explained later. After finalizing the settings and edits in the music file, convert the file to WAV.
Note A correction, check the option (Put all channels in one file), instead of the option shown in the image above.
Note: You can only put 32,000 HZ, only if the music is 32,000HZ for songs up to 1:30 minutes or 24,400HZ if the song has 2 minutes. If you exercise any of the proposed values, the size of the bgm file will exceed 3.3mbs.
By activating the amplify field, LoopingAudioConverter will reconvert the quality of the project rate. If the project has 24,400hz it will get 24,400HZ, if the project has 32,000HZ it will maintain the sound quality.
Now if the music from the original file has very loud sound tracks you should use negative values to reduce the sound. The use of this field does not have a specific standard, you must change this field according to the sound quality of the music. This you will learn in practice. After performing and saving the settings just create the bcstm file, then rename the file to bgm.bcstm.
Under the Silence - Solo field, you have the - and + signs of a double click with the right mouse button to open a panel that allows you to increase the sound. Enter the desired value then save the edited file in WAV format if you are not using the modified Audacity. If you are using the modified Audacity, save the file as bcwav. The field shown in the image amplifies the sound, I use this option to put SFX files with higher sound.
Execution time of the SFX files
SFX do not have a time limit, however the longer the effect runs, the worse the sound quality. To keep the sound quality audible I recommend using the settings below. In addition to maintaining stereo sound quality, sound can be increased without loss of audio quality. If you put an SFX effect with a very long runtime, so that the SFX effect does not exceed the limit that the body file supports, you will need to reduce the sound quality. With the decrease gives sound quality, the sound gets a shit.
You will need the following programs to be able to give procedure to this tutorial.
- Audacity normal or modified version
- LoopingAudioConverter
- Have the ctr_waveconverter32 plugin integrated into your theme editor, if you do not have this plugin, use the modified version of Audacity.
Creating a bgm file with stereo quality
First download the music file in mp3 format, open this file in Audacity. To create a music with stereo quality, the music can not exceed 2 minutes. Follow all the explanations that will be given below.Creating a bgm file with music up to 1:30 minutes long. If the song has more than 1:30 minutes you should make edits to the song using Audacity, I will not be going into details about this.
After performing the editing procedure gives music you must change the project rate field, change the value of HZ to 32,000HZ.These settings can be applied with music files that have up to 1:30 minutes, above this value you should reduce the Hz value.
Music files with two minutes spiked, should have their project rate at 24,400HZ. Songs with a time greater than 1:30 minutes should have a Project rate of up to 24,400HZ.
Let's say the song has 1:45 minutes, you do not need to put the project rate to 24,400HZ, you can increase this value, with everything the final file can not exceed 3.3mbs = 3,371,008 bytes. This procedure will be explained later. After finalizing the settings and edits in the music file, convert the file to WAV.
Note A correction, check the option (Put all channels in one file), instead of the option shown in the image above.
Note: You can only put 32,000 HZ, only if the music is 32,000HZ for songs up to 1:30 minutes or 24,400HZ if the song has 2 minutes. If you exercise any of the proposed values, the size of the bgm file will exceed 3.3mbs.
By activating the amplify field, LoopingAudioConverter will reconvert the quality of the project rate. If the project has 24,400hz it will get 24,400HZ, if the project has 32,000HZ it will maintain the sound quality.
Open the LoopingAudioConverter and add the music file. You should put in the application the same settings as shown in the picture, the amplify field (DB) serves to increase the acoustics of the music file. Save the settings so you do not need to perform them again.How to use the Amplify (DB) field
As already explained above this field serves to increase the acoustics of the music file. You should not raise the sound by using Audacity, use the LoopingAudioConverter to perform this procedure.If the original mp3 file has very low sound tracks you must use this field to increase the sound of the song, use this field with caution, if you exaggerate the song will get very loud.Practical example: If you set the value to 5 the music will be amplified 5 times.
Now if the music from the original file has very loud sound tracks you should use negative values to reduce the sound. The use of this field does not have a specific standard, you must change this field according to the sound quality of the music. This you will learn in practice. After performing and saving the settings just create the bcstm file, then rename the file to bgm.bcstm.
Creating SFX files with higher sounds
The process is simple, open the file that you will use to create the SFX effect in Audacity, the file must be in a format compatible with Audacity.If you are using modified Audacity you can open bcwav files and perform the procedure explained below without using the ctr_waveconverter32 plugin integrated with the custom themes editor.Under the Silence - Solo field, you have the - and + signs of a double click with the right mouse button to open a panel that allows you to increase the sound. Enter the desired value then save the edited file in WAV format if you are not using the modified Audacity. If you are using the modified Audacity, save the file as bcwav. The field shown in the image amplifies the sound, I use this option to put SFX files with higher sound.
View attachment 80343
Now just activate in the theme editor the option that activates the SFX effects and add the files using your favorite theme editor.
Note : If you are using Usagi, the SFX effects add-in panel has a bar that shows the maximum supported limit. The bar should turn green if it turns brown you have exceeded the maximum supported size.Now just activate in the theme editor the option that activates the SFX effects and add the files using your favorite theme editor.
Execution time of the SFX files
SFX do not have a time limit, however the longer the effect runs, the worse the sound quality. To keep the sound quality audible I recommend using the settings below. In addition to maintaining stereo sound quality, sound can be increased without loss of audio quality. If you put an SFX effect with a very long runtime, so that the SFX effect does not exceed the limit that the body file supports, you will need to reduce the sound quality. With the decrease gives sound quality, the sound gets a shit.
- Cursor: sound with less than 1 second. I suggest you put a short and quick sound.
- Launch: sound with up to 2 seconds. I suggest you avoid putting sounds with very loud acoustic effects.
- Folder: Sound with up to 1 second. I suggest you put a quick sound with loud sound.
- Close: Sound with up to 1 second. I suggest you put a quick sound with loud sound.
- Open: sound with up to 2 seconds. I suggest you avoid putting sounds with very loud acoustic effects.
If you have any questions or want to give some suggestion just post a comment.
