A few updates on my Zelda game

For those of you who remember my Zelda fan game - The Legend of Zelda: Threads of Despair - you'll be pleased to hear I've started working on it again.

Here are some screenshots of it:

screenshot371w.png

Using the Pictobox on the edge of Esport Mountain.

screenshot386.png

The Sacred Stream, home of the Flooded Caverns (Not actually added yet), during spring.

screenshot387p.png

The left side of the Sacred Stream area. Nothing of importance here though.

Yes, that's right, I've added seasons back into the game (Not that any of you probably remembered I took them out). It just felt empty without them.

I've mainly been working on mapping out areas, although it's a slow process. I'll end up mapping out one area a day, maybe fixing a few bugs, or improving some things, and then not working on it again for a few days. It's not like when I first started the game and worked on it nearly non-stop...I really want to try to get back in the groove and push myself to work harder. I'm not going to quit working on it until it's complete, but I want to work faster.

Anyway, here are a list of the dungeons with their names/types:

  • Treeroot Grotto (Swamp/Forest) - A sunken garden that lies beneath a cursed swamp
  • Esport Mine (Fire) - A fiery mine surrounded by pools of lava
  • Flooded Caverns (Water) - Caverns used for rituals that were overrun by water
  • Icicle Peaks (Ice) - An icy fortress in the middle of a frozen wasteland
  • Skyshore Palace (Wind) - A tower as high as the heavens on top a floating cloud
  • Sandstone Alcove (Earth) - Hidden training grounds inside a mountain surrounded by a desert
  • Temple of Light (Light) - The sacred temple acting as the 'sister' to the Temple of Time
  • Caleron City Sewers/Castle (Shadow) - Damp sewers leading to Caleron Castle which has been enveloped in darkness

That's the order you'll have to complete them in too. Each temple requires either a song or item you have to obtain before you can go in it. I don't want it to be like Ocarina of Time where the order you go in the dungeons is pretty loose.

I don't know when the next demo is going to be out, but I'm hoping to have it out by the end of the month. I know, I said that last month, and it never happened (Not that anyone cared). But I'm going to try to stick to my word this time...

The next demo will feature a revamped Treeroot Grotto (The way it is now is sloppy, easy, and just crappy in general), as well as the story all the way up to the end of the dungeon, all the items in the game, and possibly equipment, and [most] of Caleron (The region in the game) mapped out.

Comments

I haven't heard about it, but it looks really nice. Looking forward to a demo, and I hope you complete it.
 
[quote name='Berthenk' post='3778256' date='Jul 17 2011, 06:57 AM']Looks pretty cool, which programming language are you making this with?[/quote]
Game Maker actually. Not really a programming language though.
 
[quote name='TDWP FTW' post='3778538' date='Jul 17 2011, 03:48 PM'][quote name='Berthenk' post='3778256' date='Jul 17 2011, 06:57 AM']Looks pretty cool, which programming language are you making this with?[/quote]
Game Maker actually. Not really a programming language though.
[/quote]
Ah, in that case, I won't have to ask the next question that I had in mind i.e., how you make the maps.

I'd like to see that demo released soon. :yay:
 
Yeah...

As for the demo, it'll be released when I fix up the rest of the dialogue, add the two NPCs in the swamp area, finish the rest of the items, revamp the first dungeon, and make everything look nice in general.
 
[quote name='Ikki' post='3778657' date='Jul 17 2011, 12:11 PM']It does look nice.

How do seasons work?[/quote]
After each week (7 days), it switches seasons naturally (Spring > Summer, Summer > Fall, etc.). There are songs for the Gemshorn of Sorrow (The instrument in the game) that allow you to change the season though. I haven't decided exactly how the player will obtain them, but I want to have it where you complete some kind of sidequest during whatever season to get the song for that season. It'll be about half-way into the game before you can get any of them though.

There are 12 songs in total for the Gemshorn, which are:

Song of Spring - Changes the season to spring
Song of Summer - Changes the season to summer
Song of Autumn - Changes the season to autumn
Song of Winter - Changes the season to winter
Song of Purity - Has special purposes
Song of Despair - Has special purposes
Song of Storms - Makes it rain
Sun's Song - Makes it sunny and changes it to morning
Song of Time - Used to revert the flow of time back to normal
Double Song of Time - Speeds up the flow of time
Inverted Song of Time - Slows the flow of time
Epona's Song - Calls Epona if she isn't in a stable

In the demo, all of them work aside from the Song of Purity and Song of Despair.

EDIT: Here are screenshots of each season.

screenshot389.png

Spring
screenshot391.png

Summer
screenshot395.png

Autumn
screenshot394.png

Winter
 
It makes me laugh that while Nintendo are busy just remaking Ocarina of Time again for about the ninth time, there are fans who are making great looking new works like this. Seriously, I'm more inclined to give my money to you than to Nintendo. Truly great work so far. Keep it up.
 
[quote name='Blaze163' post='3778668' date='Jul 17 2011, 12:24 PM']It makes me laugh that while Nintendo are busy just remaking Ocarina of Time again for about the ninth time, there are fans who are making great looking new works like this. Seriously, I'm more inclined to give my money to you than to Nintendo. Truly great work so far. Keep it up.[/quote]
Haha...Thanks. You should check out other Zelda fan games, namely Horn of Balance, which is sort of a direct sequel to LTTP, and The Crystal of Gidna, which sadly, is dead, but still looks pretty awesome. There are a ton of other fan games on that site, most unfinished though.
 
[quote name='TDWP FTW' post='3778538' date='Jul 17 2011, 10:48 AM'][quote name='Berthenk' post='3778256' date='Jul 17 2011, 06:57 AM']Looks pretty cool, which programming language are you making this with?[/quote]
Game Maker actually. Not really a programming language though.
[/quote]
As in the one by Yo-Yo games? Lite or Standard? And did you make your own engine?
 
[quote name='machomuu' post='3778679' date='Jul 17 2011, 12:34 PM'][quote name='TDWP FTW' post='3778538' date='Jul 17 2011, 10:48 AM'][quote name='Berthenk' post='3778256' date='Jul 17 2011, 06:57 AM']Looks pretty cool, which programming language are you making this with?[/quote]
Game Maker actually. Not really a programming language though.
[/quote]
As in the one by Yo-Yo games? Lite or Standard? And did you make your own engine?
[/quote]
Yes, by them. I use GM8 Pro, and for the most part, yes. I used a few scripts for a few things, which are the hearts, text engine, and desaturation for the Pictobox before you get an upgrade. Everything else was done by me, code wise. The only graphics I made myself are the HUD overlays (Not the item icons though), menus, and title screen. Everything else is either a custom resource from ZFGC, or rips from LTTP.
 
G
Looks great! I'll be playing it when it's finished (don't like playing games that aren't completed only to have to start over when the full version is released).
I wish there was a way to play it on a portable system, though.
 
Thanks for the support guys!

Here's a screenshot of a new area I started working on today:

screenshot100n.png
 
[quote name='Zerosuit connor' post='3779322' date='Jul 17 2011, 07:46 PM']Yeah. Porting that may be a pain. I MIGHT give it a go when the demo is released, if thats okay with TDWP FTW[/quote]
Hah...If you want to, I don't mind. I'd like it if you waited until the game is complete before you attempt it, that way I can send you the graphics/sounds used, and of course game info and such.
 

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