For those of you who remember my Zelda fan game - The Legend of Zelda: Threads of Despair - you'll be pleased to hear I've started working on it again.
Here are some screenshots of it:
Using the Pictobox on the edge of Esport Mountain.
The Sacred Stream, home of the Flooded Caverns (Not actually added yet), during spring.
The left side of the Sacred Stream area. Nothing of importance here though.
Yes, that's right, I've added seasons back into the game (Not that any of you probably remembered I took them out). It just felt empty without them.
I've mainly been working on mapping out areas, although it's a slow process. I'll end up mapping out one area a day, maybe fixing a few bugs, or improving some things, and then not working on it again for a few days. It's not like when I first started the game and worked on it nearly non-stop...I really want to try to get back in the groove and push myself to work harder. I'm not going to quit working on it until it's complete, but I want to work faster.
Anyway, here are a list of the dungeons with their names/types:
That's the order you'll have to complete them in too. Each temple requires either a song or item you have to obtain before you can go in it. I don't want it to be like Ocarina of Time where the order you go in the dungeons is pretty loose.
I don't know when the next demo is going to be out, but I'm hoping to have it out by the end of the month. I know, I said that last month, and it never happened (Not that anyone cared). But I'm going to try to stick to my word this time...
The next demo will feature a revamped Treeroot Grotto (The way it is now is sloppy, easy, and just crappy in general), as well as the story all the way up to the end of the dungeon, all the items in the game, and possibly equipment, and [most] of Caleron (The region in the game) mapped out.
Here are some screenshots of it:
Using the Pictobox on the edge of Esport Mountain.
The Sacred Stream, home of the Flooded Caverns (Not actually added yet), during spring.
The left side of the Sacred Stream area. Nothing of importance here though.
Yes, that's right, I've added seasons back into the game (Not that any of you probably remembered I took them out). It just felt empty without them.
I've mainly been working on mapping out areas, although it's a slow process. I'll end up mapping out one area a day, maybe fixing a few bugs, or improving some things, and then not working on it again for a few days. It's not like when I first started the game and worked on it nearly non-stop...I really want to try to get back in the groove and push myself to work harder. I'm not going to quit working on it until it's complete, but I want to work faster.
Anyway, here are a list of the dungeons with their names/types:
- Treeroot Grotto (Swamp/Forest) - A sunken garden that lies beneath a cursed swamp
- Esport Mine (Fire) - A fiery mine surrounded by pools of lava
- Flooded Caverns (Water) - Caverns used for rituals that were overrun by water
- Icicle Peaks (Ice) - An icy fortress in the middle of a frozen wasteland
- Skyshore Palace (Wind) - A tower as high as the heavens on top a floating cloud
- Sandstone Alcove (Earth) - Hidden training grounds inside a mountain surrounded by a desert
- Temple of Light (Light) - The sacred temple acting as the 'sister' to the Temple of Time
- Caleron City Sewers/Castle (Shadow) - Damp sewers leading to Caleron Castle which has been enveloped in darkness
That's the order you'll have to complete them in too. Each temple requires either a song or item you have to obtain before you can go in it. I don't want it to be like Ocarina of Time where the order you go in the dungeons is pretty loose.
I don't know when the next demo is going to be out, but I'm hoping to have it out by the end of the month. I know, I said that last month, and it never happened (Not that anyone cared). But I'm going to try to stick to my word this time...
The next demo will feature a revamped Treeroot Grotto (The way it is now is sloppy, easy, and just crappy in general), as well as the story all the way up to the end of the dungeon, all the items in the game, and possibly equipment, and [most] of Caleron (The region in the game) mapped out.