When I open the 3d models in SZS Modfier I get very disordered models.
Any Idea what the couse of this might be.
Or is this the way it use to be?
Great job, doombringer! Keep posting more awesome mods!
Guys, I need help for a project that I'm planning to do.
Not sure if anyone else tried it; I want to take the 3D models in the ISO and create a Java or Flash plugin that allows a user to view the 3D model in real-time on a web page (such as this one) . So far I have managed to extract the models and textures and import them into the Unreal Engine 3:
I can't get past this stage. I am unable to export the SkeletonMesh to another format such as OBJ to be read with a plugin.
Can anyone assist, please?
@ Lucif3r
Thanks for checking it out.
I was hoping to have some fun with charackter and enemy models in 3d modelling sofware such as blender.
...; _ ;
"Which program did you use to extract the model and to what format? Which 3D app do you use? And finally, how did you import it again? "
Another" Beta Test from EquipSwordB, anyway there are problems with the texture if the model is stretched/expanded too much (u get bad quality for the texture or repeated over the model)
so is better to make little weapon. (the texture size is minimal)
This sword is much longer and fat from the original, and the two spike you see are the sword blade, the center spike is the "grip" LoL (from the original sword)
isn't so great by for now is cool.
//--------------------------------------
//--- 010 Editor v4.0.2 Binary Template
//
// File:
// Author:
// Revision:
// Purpose:
//--------------------------------------
struct Entry
{
char name[0x20];
short unk[4];
};
struct Entry2
{
char name[0x12];
short unk[5];
};
struct Entry3
{
char name[0x04];
short unk[4];
};
struct ZEV
{
short unk; // Magic?
short unk2; // ID?
short unk3;
short unk4;
short unk5;
short unk6;
short unk7; // This appears to be static
short unk8;
short unk9;
short unk10;
Entry entries1[unk2];
Entry entries2[unk3];
Entry2 entries3[unk4];
Entry3 entries4[unk5];
Entry3 entries5[unk6];
int unkArray[unk8];
int unkArray2[unk9];
char unkArray3[unk10];
}file;
I was able to extract that file and the other .LZ files with a program called BatchLZ77. Here is a link to the Google Code page:I've tried using CT2 to extract objectpack, but every time I open it, it gives me an error. Can anyone help me? Thanks in advance.