[XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Asia81, Jul 13, 2015.

  1. Joele

    Newcomer Joele Member

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    where are the backgrounds behind?[​IMG]
     


  2. MegaKyurem

    Member MegaKyurem GBAtemp Regular

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    I know it's been ages since this was posted, but did you find out a solution to this? I've been seeing people have problems on my videos that are similar to this, even though it looks fine in ohana3ds.
     
  3. RubyCarbuncle

    Newcomer RubyCarbuncle Member

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    Hey, I haven't bothered with model editing for a while. Is actual model editing (not just texture editing) possible for Sun and Moon yet? Aside from replacing the animations of a Trainer, last I checked importing models wasn't working, I'm just wondering if anyone has found a way/is working on a way to that.
     
  4. Joele

    Newcomer Joele Member

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    Where are located the Map models?
    (Pokemon sun and moon)
     
  5. Kyoshiromibu

    Newcomer Kyoshiromibu Newbie

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    Should be in a\0\8\5

    With me but the file for some reason 0KB
     
  6. Jenkkrystal

    Newcomer Jenkkrystal Member

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    Hi, I had some free time last week and I decided to retake the project of retexture of the pokedex but this time in Sun / Moon, so I had to migrate. Now, almost all the textures I made, are available in SU/MO, and I've already made some new ones.:grog:

    I would like to thanks the people who make guides. :bow:

    [​IMG] [​IMG]
    Retexture Samples
     
    Last edited by Jenkkrystal, Apr 21, 2017
    Thelostrune likes this.
  7. Yts12

    Newcomer Yts12 Member

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    can you make me a solgaleo and Zekrom fusion model preety pls :)
     
  8. Kyoshiromibu

    Newcomer Kyoshiromibu Newbie

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    Someone has an idea how to adapt the model to the animation?

    Colress Skull Grunt Animation.gif

    Thanks in advance
     
  9. Yts12

    Newcomer Yts12 Member

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    do you know where mega gardevoir is inside 4_g after you extracted 4.garc
     
  10. Jenkkrystal

    Newcomer Jenkkrystal Member

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    Last edited by Jenkkrystal, Apr 23, 2017
  11. Aeth-r

    Member Aeth-r GBAtemp Regular

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    Just curious-- Do we have all of the tools available to do something like remake Gold/Silver in the XY/SuMo engine?
     
  12. Thelostrune

    Member Thelostrune GBAtemp Advanced Fan

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    No. There's also no difference between the 3DS games.
     
  13. Kyoshiromibu

    Newcomer Kyoshiromibu Newbie

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    dec_03691.bin Mega Gardevoir
    dec_03692.bin Normal Texture
    dec_03693.bin Shiny Texture
    dec_03695.bin Battle Animation
    dec_03697.bin Move Animation

    Hope I could help
     
    Yts12 and FlappyFalco like this.
  14. Kingsbury8

    Newcomer Kingsbury8 Member

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    Can anyone tell me the garc file for overworld NPC models? All the ones I have tried are 0 bytes, and can't be opened, or if they do have any bytes, they crash unpacking tools, or it spits back 'Input file is not a GARC', or in the case of pk3ds, it just sits there and does nothing. Any help would be appreciated.
     
    Last edited by Kingsbury8, Apr 25, 2017 at 12:39 AM
  15. Yts12

    Newcomer Yts12 Member

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    Thanks man
     
  16. mariosonicds

    Member mariosonicds GBAtemp Regular

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    Aught to ask, has there been any model import development? Esp for SM, since its not the bch format.
     
  17. Slowbeatle

    Newcomer Slowbeatle Advanced Member

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    have you tested your model yet?
     
  18. Kyoshiromibu

    Newcomer Kyoshiromibu Newbie

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    I tried to load the Rom in Citra but without success
     
  19. Slowbeatle

    Newcomer Slowbeatle Advanced Member

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    if you can share model, testing would be easy on luma cfw 7.0.2
     

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