Thank you !Use pk3DS, export the garc without decompressing the files (hold control). Decompress individual files and edit. Repacking will take much less time as you don't have to compress files again.
EDIT: Got it.
Last edited by LoneFlo,
Thank you !Use pk3DS, export the garc without decompressing the files (hold control). Decompress individual files and edit. Repacking will take much less time as you don't have to compress files again.
I'm finally ready with my biggest texture project:
http://www.mediafire.com/download/ffbc8f56qmv6upm/Groudon_Blue_Orb_Pikachu_by_Xeogran.rar
Password: Xeogran
still not reading the pastebinDoes anyone know where these pictures are located in a? http://imgur.com/yVNdV8c
I tried that it wouldn't decompressstill not reading the pastebin
a/2/6/9 - intro navi sprites (birch) and code cpp enum
I'll probably make it that way, but I wanted to understand why it appears like that.Probably just brighten it using your favorite image editor?
Only in game.Where does the problem occur, though? Is it the export, import, saving the changes or when the game runs the texture?