Hacking [WIP] KARL3DS - Kernel access on N3DS via Ninjhax + Loadcode

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sanni

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Does Savedatafiler work with the preinstalled Majora's Mask on a 9.0.0 New 3DS?
I would love to transfer my savegame to a retail cartridge.
 

WulfyStylez

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We're actively discussing how to handle installation of unsigned titles, but we don't have a definite answer on that yet. We do want to allow users to run homebrew from home menu since it affords full privs and resources, but we also don't wait to i.e. have to sign every piece of homebrew for 3ds. That'd be a headache for devs, too. A signed homebrew launcher is a pretty solid solution though.
 

NyaakoXD

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Does Savedatafiler work with the preinstalled Majora's Mask on a 9.0.0 New 3DS?
I would love to transfer my savegame to a retail cartridge.

Yes, it will work on any pre-installed game. If KARL3DS can allow the installation of savedatafiler, then it may be possible the import the pre-installed game's save into a retail version of it. Well, that's what I think. XP
 

SLiV3R

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Forgive me for my ignorance, but what issues did he encounter and what'd he do to get sound working?
EDIT: also, sorry for off topic, but I'm quite curious.
EDIT: I'm quite excited with how this is all going. Started reading the source and am trying to understand everything.

Sorry for being unclear. I was referring to the keys that we aren't allowed to use because Nintendo own them. Doing a 'Dark_Alex' was meant to referring to unlocking the whole system regardless if it is legal or not :)
 
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w0dash

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We're actively discussing how to handle installation of unsigned titles, but we don't have a definite answer on that yet. We do want to allow users to run homebrew from home menu since it affords full privs and resources, but we also don't wait to i.e. have to sign every piece of homebrew for 3ds. That'd be a headache for devs, too. A signed homebrew launcher is a pretty solid solution though.

Why not just give homebrew full access? I didn't know this attitude before the 3DS... :cry:
 
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Apache Thunder

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As long Karl3DS lets me update sysnand to 9.2 without bricking I'll be happy. :P

Firmware CIAs install signed content as long as the CDN downloader you use builds them correctly. :D

Which gives me an idea...Perhaps create a built-in CDN downloader and installer? (with a built-in script to download all titles needed for a full network update to 9.2)

Bypass the whole need to have a standalone CIA installer. The homebrew channel will do the rest since this project is dead set on keeping homebrew on that.

CDN downloader can only download firmware stuff and games you have tickets to, so that would be a good compromise. :P
 

sanni

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Another question: I have a 2DS with 6.2.0 and a N3DS with 9.0.0.
I plan to update the 2DS to 9.0.0 using a download play title together with my N3DS.

Would this be stupid?
Should I rather keep the 2DS at 6.2.0 for use with your Kernel Access Rom Loader? The only benefit would be that I could use the profile exploit, right?
 

gamesquest1

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Another question: I have a 2DS with 6.2.0 and a N3DS with 9.0.0.
I plan to update the 2DS to 9.0.0 using a download play title together with my N3DS.

Would this be stupid?
Should I rather keep the 2DS at 6.2.0 for use with your Kernel Access Rom Loader? The only benefit would be that I could use the profile exploit, right?
make a nand backup, update do whatever you want(below 9.2), if at any point you decide 6.x seems like a more convenient solution, just downgrade back to 6.x with your nand dump
 

gamesquest1

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IM LAUGHING FUCK

The only benefit would be being able to use the profile exploit, yes. It's also worth dumping your eMMC before you update since 2DSes can't be downgraded through software.
not sure, but doesnt the gateway nand restore option work on a 2ds, i would imagine it would aslong as you have a nand backup

PS, lol i missed that name XD
 

Tjessx

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We're actively discussing how to handle installation of unsigned titles, but we don't have a definite answer on that yet. We do want to allow users to run homebrew from home menu since it affords full privs and resources, but we also don't wait to i.e. have to sign every piece of homebrew for 3ds. That'd be a headache for devs, too. A signed homebrew launcher is a pretty solid solution though.


You could maybe use headers from the most unpopular games available, i believe it is possible, but no one has done it yet, as far as i know.
 

mid-kid

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We're actively discussing how to handle installation of unsigned titles, but we don't have a definite answer on that yet. We do want to allow users to run homebrew from home menu since it affords full privs and resources, but we also don't wait to i.e. have to sign every piece of homebrew for 3ds. That'd be a headache for devs, too. A signed homebrew launcher is a pretty solid solution though.

I understand not wanting people to pirate stuff with your exploit, and closing some parts to help achieve that isn't very difficult, plus it helps a bit.
However, bending over backwards for this? Sounds like a waste of time to me.
 
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WulfyStylez

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You could maybe use headers from the most unpopular games available, i believe it is possible, but no one has done it yet, as far as i know.

That'd be illegal. Not gonna get into details of signing stuff, though.

I understand not wanting people to pirate stuff with your exploit, and closing some parts to help achieve that isn't very difficult, plus it helps a bit.
However, bending over backwards for this? Sounds like a waste of time to me.

How is that bending over backwards?
 

Tjessx

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That'd be illegal. Not gonna get into details of signing stuff, though.

Wasn't thinking of that for a second, then the only other option i could think of is something similar to the gateway signature check hack in a CIA.
 
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