Does Savedatafiler work with the preinstalled Majora's Mask on a 9.0.0 New 3DS?
I would love to transfer my savegame to a retail cartridge.
Forgive me for my ignorance, but what issues did he encounter and what'd he do to get sound working?
EDIT: also, sorry for off topic, but I'm quite curious.
EDIT: I'm quite excited with how this is all going. Started reading the source and am trying to understand everything.
We're actively discussing how to handle installation of unsigned titles, but we don't have a definite answer on that yet. We do want to allow users to run homebrew from home menu since it affords full privs and resources, but we also don't wait to i.e. have to sign every piece of homebrew for 3ds. That'd be a headache for devs, too. A signed homebrew launcher is a pretty solid solution though.
Why not just give homebrew full access? I didn't know this attitude before the 3DS...
Lol, long piracy debate, homebrew drama, and conspiracy.Why not just give homebrew full access? I didn't know this attitude before the 3DS...
make a nand backup, update do whatever you want(below 9.2), if at any point you decide 6.x seems like a more convenient solution, just downgrade back to 6.x with your nand dumpAnother question: I have a 2DS with 6.2.0 and a N3DS with 9.0.0.
I plan to update the 2DS to 9.0.0 using a download play title together with my N3DS.
Would this be stupid?
Should I rather keep the 2DS at 6.2.0 for use with your Kernel Access Rom Loader? The only benefit would be that I could use the profile exploit, right?
Kernel Access Rom Loader
not sure, but doesnt the gateway nand restore option work on a 2ds, i would imagine it would aslong as you have a nand backupIM LAUGHING FUCK
The only benefit would be being able to use the profile exploit, yes. It's also worth dumping your eMMC before you update since 2DSes can't be downgraded through software.
Indeed. I did forget we'd need something similar to the cfw or gateway/emunand to run non legit cia files :/
We're actively discussing how to handle installation of unsigned titles, but we don't have a definite answer on that yet. We do want to allow users to run homebrew from home menu since it affords full privs and resources, but we also don't wait to i.e. have to sign every piece of homebrew for 3ds. That'd be a headache for devs, too. A signed homebrew launcher is a pretty solid solution though.
We're actively discussing how to handle installation of unsigned titles, but we don't have a definite answer on that yet. We do want to allow users to run homebrew from home menu since it affords full privs and resources, but we also don't wait to i.e. have to sign every piece of homebrew for 3ds. That'd be a headache for devs, too. A signed homebrew launcher is a pretty solid solution though.
You could maybe use headers from the most unpopular games available, i believe it is possible, but no one has done it yet, as far as i know.
I understand not wanting people to pirate stuff with your exploit, and closing some parts to help achieve that isn't very difficult, plus it helps a bit.
However, bending over backwards for this? Sounds like a waste of time to me.
How is that bending over backwards?
That'd be illegal. Not gonna get into details of signing stuff, though.