D
not really, Pedro did it too.you're a star.
remenber you need an ini fileyou're a star.
Indeed! But for some reasons, the break block inst isn't needed lol.remenber you need an ini file
[RomOption]
UseTimer = 1
RetraceByVsync = 1
[BreakBlockInst]
Count = 1
Address0 = 0x7f0d0eeC
Inst0 = 0x24420004
JmpPC0= 0x7f0d0ee8
Type0 = 1
i think your lyingIndeed! But for some reasons, the break block inst isn't needed lol.
no.i think your lying
lies...its all lies, your using a nes you big phoneyno.
I swear I'm not.
I deleted that part, and the Japanese rom still works
i have a theory about that.Indeed! But for some reasons, the break block inst isn't needed lol.
a vc dump of a rom is a normal n64 rom renamed lolis it possible to use a vc dump to use as a base game to use the injection method?
Exatly my theory too.i have a theory about that.
all the break insblocks and patches and such that are game specific are hard coded into the emulator itself and are there just for reference, they activate once that gameid is loaded, so when you change a game header you activate this on the emulator teh thing is U and E versions might lot like those changes becuase their assets are on diferent adresses while some might have them on the same adresses, tahts why it might work for some games and not for others.
a vc dump of a rom is a normal n64 rom renamed lol
yes, but no. It doesn't work.i take it they cant be launched with loadiine then?
yes those are all the ini files made by nintendo itself my ini files arent there but most of my testing was just blank ini file to see which games worked without any added stuff.@pedro702
The .inis that come inside the folder, config. (The one's you get when you dump your game via Tcpgecko)
in my tests, some games were a bit laggy, were fixed by adding RetraceByVsync = 1yes those are all the ini files made by nintendo itself my ini files arent there but most of my testing was just blank ini file to see which games worked without any added stuff.
the worse is those games that dont have picture or even 3d graphics or straight up freeze lol.in my tests, some games were a bit laggy, were fixed by adding RetraceByVsync = 1
can snes also be injected into a valid vc game that is being run through loadiine? was thinking whether its worth buying a fe base games or just waiting for working vc dumps to appear to use?
Theorically, yes. But nobody did that.can snes also be injected into a valid vc game that is being run through loadiine? was thinking whether its worth buying a fe base games or just waiting for working vc dumps to appear to use?