lol so your not home yet to try the us goldeneye port values?of course I wrote this post lol. do you want me to translate in french (original .txt file was in french lol)
lol so your not home yet to try the us goldeneye port values?of course I wrote this post lol. do you want me to translate in french (original .txt file was in french lol)
I am homelol so your not home yet to try the us goldeneye port values?
nice if it works maybe post a video again xD that was fun.I am home
Loading right now
@FIX94 sadly though, the game still loads with corrupted texturesnice if it works maybe post a video again xD that was fun.
its a shame it didnt worked damn, i wonder if we will ever be able to creat ini files or it will be the nintendo made only ones.
Hopefully, we should be able to create ours. I mean, if Fix94 figured what the option does, it should work.its a shame it didnt worked damn, i wonder if we will ever be able to creat ini files or it will be the nintendo made only ones.
If it weren't for that whole crashing part I would almost want to play it that way just to see how trippy it would be@FIX94 sadly though, the game still loads with corrupted textures
that would be hillarious lolIf it weren't for that whole crashing part I would almost want to play it that way just to see how trippy it would be
conker doesnt work you would need to create an ini file for conker the thing is we dont know what needs to be in the ini file sadl.@VinsCool is there any chance to inject conkers bad fur day with mario 64?
and how i do that
We could try the one from Banjo Kazooie. It may not work, but it's worth a goconker doesnt work you would need to create an ini file for conker the thing is we dont know what needs to be in the ini file sadl.
as long as you delete the adresses that probably are all wrong that leavues the save format lol.We could try the one from Banjo Kazooie. It may not work, but it's worth a go
just wonderigng if the issue is textures why not try that option pre parsed textures? one never knows lol
it doesn't work.We could try the one from Banjo Kazooie. It may not work, but it's worth a go
nope. I already tried that. Until I tried to load the japanese rom. The japanese rom works with the breakblockinst values.as long as you delete the adresses that probably are all wrong that leavues the save format lol.
just wonderigng if the issue is textures why not try that option pre parsed textures? one never knows lol
have you tryed deleting the breakblocks? tosee if the jap version still gets messed up textures? i wonder i think its worth experimenting with.it doesn't work.
nope. I already tried that. Until I tried to load the japanese rom. The japanese rom works with the breakblockinst values.
also the us version crashes at loading the mission.
Weird. just tested and the japanese veraion still works fine...have you tryed deleting the breakblocks? tosee if the jap version still gets messed up textures? i wonder i think its worth experimenting with.
just to make sure, are you editing the DK64 rom config setting, or double checking if/what config file is loaded via cafiineWeird. just tested and the japanese veraion still works fine...
This is getting weirder... I definitely overlooked something...
only the dk64 file seems loaded.just to make sure, are you editing the DK64 rom config setting, or double checking if/what config file is loaded via cafiine
i wonder if what are on the ini files doesnt matter and the reason the rom works is becuase thoses adreseses are writeen in the emulator itself if goldeneey jap works without any stuff then its somewhere else also are you sure the emulaor doesnt also trys and find the gameid of the rom to load the respective ini? did you try to make an ini with goldeneye us rom name and fix94 values?only the dk64 file seems loaded.
I know it because changing options change ingame behaviour.
mario kart and mario 64 blackscreen on boot.
also, the pdfurl bit worls too. editing it I taken in consideration.
and the ini file is named exactly like the rom is, so it is loaded with it.
I verified already, only the undoe ini is loaded.
yeah I tried that. I didn't worki wonder if what are on the ini files doesnt matter and the reason the rom works is becuase thoses adreseses are writeen in the emulator itself if goldeneey jap works without any stuff then its somewhere else also are you sure the emulaor doesnt also trys and find the gameid of the rom to load the respective ini? did you try to make an ini with goldeneye us rom name and fix94 values?