Hacking WiiFlow - an open source GUI USB-Loader

bostonBC

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Fix - regarding r321 - how can we test memory usage?
in menu/menu.hpp line 3,
remove the // to uncomment
#define SHOWMEM 1

and recompile. It will put a memory text overlay onscreen..

Ok, I compiled r322 with that uncommented and if I switch display modes to the large panel with all the games shown as small icons and scroll around real fast I can get it to:

Mem2 Free: 446272, Mem1 Free: 0

The Mem2 free number changes significantly if I im single row mode:

Mem2 Free: 16326944, Mem1 Free: 0

I have 1151 regular Wii games on a 2 TB drive.

If I switch to emulation view I have about 5000 games across all plugins but no graphics loaded for the emu games and it looks like this:

Mem2 Free: 18093632, Mem1 Free: 0
 

VashTS

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since an early r300 ish version, i keep getting "set usb failed: -6", no gamed load for me any longer in wiiflow. stop breaking stuff guys! lol. j/k. i didn't change anything and everything works fine in GX as i reported in other posts as well. this sucks, things were going perfect, now i've got a major set back.
 

FIX94

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I suggest you just have ios249 and 250 installed, we found out these bases give you full compatility and stop this error, see here for a confirmation ;)
 

Ape8000

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since an early r300 ish version, i keep getting "set usb failed: -6", no gamed load for me any longer in wiiflow. stop breaking stuff guys! lol. j/k. i didn't change anything and everything works fine in GX as i reported in other posts as well. this sucks, things were going perfect, now i've got a major set back.
It would be nice to know when it broke. Wiiflow_advanced does not have this problem. It has nothing to do with the r290 & r294 changes. I added these changes to wiiflow_advanced and it still works fine.
It seems to have done this for quite some time. I have tried back to r267 with the same problem. Games do not work well with emuNAND saves enabled. Even forcing it to use 249 does not make Wipeout: the game work. But it does in advanced.

I've been busy playing with debugging over the wifi, and have not looked into it further then what I have just mentioned.
 

mastershoes

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I have updated the N64, Genesis/MD, and SMS Full Covers to a bigger size that are in proper proportion to the height of 680 pixels (Because wiiflow-mod now supports cover width of up to 1090 Pixels), so they are no longer slightly squished :) Please note that the NES sets HAVE NOT YET been updated! Also added a ColecoVision set (Which is not currently supported). Follow the link in my sig if you want to check them out.

Also.. anybody else having problems with there fceugx cache? Mine is not loading my complete romset, and leaves a "touch.db" file inside my "fceugx/roms" folder every time i refresh the cache within wiiflow-mod, i don't know what those mean, but they don't pop up in anything else, and everything else is working fine.
 

pepxl

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seriously guys, do you expect new guys to read whole thread to learn how to set up plugins an roms?

cant anyone add some small howto to first post or something, this is ridiculous xd

no info whatsoever on new features :)

Its not the whole thread you need to read but the last few or so pages.
 

bostonBC

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seriously guys, do you expect new guys to read whole thread to learn how to set up plugins an roms?

cant anyone add some small howto to first post or something, this is ridiculous xd

no info whatsoever on new features :)

Its not the whole thread you need to read but the last few or so pages.
I disagree, there are bits and pieces over the last 20+ pages and even somone who has been around for a while can have trouble.

I am working on something that will help.
 
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VashTS

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I suggest you just have ios249 and 250 installed, we found out these bases give you full compatility and stop this error, see here for a confirmation ;)

I have the standard wad pack installed d2x v8final. i have never had this issue in the past. everything generally works for me with absolutely no issues at all. only recently did things start occurring. so from that link i can decipher that the auto ios code no longer needs all the bases installed in the wad pack. i'm very surprised no one else has had this issue, maybe no one else updates as often as i do. just like the posted in that link i have all those installed due it being required at a certain point. is this no longer a requirement? even further, is this not possible to have all these bases any longer?

since an early r300 ish version, i keep getting "set usb failed: -6", no gamed load for me any longer in wiiflow. stop breaking stuff guys! lol. j/k. i didn't change anything and everything works fine in GX as i reported in other posts as well. this sucks, things were going perfect, now i've got a major set back.
It would be nice to know when it broke. Wiiflow_advanced does not have this problem. It has nothing to do with the r290 & r294 changes. I added these changes to wiiflow_advanced and it still works fine.
It seems to have done this for quite some time. I have tried back to r267 with the same problem. Games do not work well with emuNAND saves enabled. Even forcing it to use 249 does not make Wipeout: the game work. But it does in advanced.

I've been busy playing with debugging over the wifi, and have not looked into it further then what I have just mentioned.

I will try to pinpoint exactly where it happened later on if it will be beneficial. I believe it was r309 maybe.
 

FIX94

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I have the standard wad pack installed d2x v8final. i have never had this issue in the past. everything generally works for me with absolutely no issues at all. only recently did things start occurring. so from that link i can decipher that the auto ios code no longer needs all the bases installed in the wad pack. i'm very surprised no one else has had this issue, maybe no one else updates as often as i do. just like the posted in that link i have all those installed due it being required at a certain point. is this no longer a requirement? even further, is this not possible to have all these bases any longer?
We dont need all cIOS anymore, there was a bug in auto ios selection which is fixed now. It seems like those other bases no longer work properly somehow, I suppose because of the new stuff like region switch etc, that may only works properly with those two bases.
 

bostonBC

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I have the standard wad pack installed d2x v8final. i have never had this issue in the past. everything generally works for me with absolutely no issues at all. only recently did things start occurring. so from that link i can decipher that the auto ios code no longer needs all the bases installed in the wad pack. i'm very surprised no one else has had this issue, maybe no one else updates as often as i do. just like the posted in that link i have all those installed due it being required at a certain point. is this no longer a requirement? even further, is this not possible to have all these bases any longer?
We dont need all cIOS anymore, there was a bug in auto ios selection which is fixed now. It seems like those other bases no longer work properly somehow, I suppose because of the new stuff like region switch etc, that may only works properly with those two bases.
Which version of WiiFlow has the auto IOS selection working? Asking because a friend just tried running r324 and some games are no longer running in WiiFlow but come up fine in CFG.
 

bostonBC

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shrug, still think its a thing needed to excist.
I am working on something that will help.
That would be great, thanx man.
Ok, I registered www.wiiflow.info and paid for a year of cheap ($1.45/month hosting). If my work has some dead time I will install MediaWiki to provide a framework over the next few days so we can begin filling it.

I have some thoughts on how I would like it layed out but if anyone has ideas for sections please PM me and I will be happy to work with you to get a good content set on the wiki. Any artists who want to provide some graphics? It will be greatly appreciated as I haven't played with PhotoShop in years. Thanks.
 
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Shano56

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