You do have to return to the system menu between games. When you get around to implementing it, don't use the uLoader/mrc implementations as they don't store the correct time (in them, the start time will be whenever you left the Wii Menu, when it should be the time you actually started playing the game). The implementation in Cfg uses the correct start time so that you really time the length of playing the game. Get it from playlog.c/playlog.h.r-win said:Implementing this is doable, though I thought you had to return to the System Menu for it to work correctly. Anyway, I already have the code, but I think it'll have to wait until the cover bug is solved. I want to release something...