Hardware Wii won't display in 480p over component on any CRT, no matter what I do

Wisenheimer

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I have a similar question. I though I'd post it here instead of opening a new thread.

How is Wii displaying Virtual Console games? I know that for N64 it upscales them to its own resolution and they look quite better than N64 itself. What about SNES? I recently downloaded Final Fantasy VI and it looks absolutely terrible. I think it doesn't upscale the resolution at all, but I can't confirm it anywhere. Can anyone clear this out?

The SNES, like the N64, had a wide variety of internal resolutions it could render at. It then would be scaled to 480i for the output.

Take Ocarina of Time. The actual cartridge itself rendered the game at 320 x 240 pixels, which was then (I assume) sent to the scalar and converted to 480i. But, if you play OOT on an emulator, you can render it internally at 1080p or even 4K. The main advantage of this is that if you plug a N64 into a 4K TV, due to the stretching of the vector graphics, lines will look very jagged, whereas an emulator will render polygons at the native resolution of the TV.

The gamecube version (which is what they use on the virtual console) has taken a similar path and renders OOT at 480p.

So, if you look at the older systems, like the SNES, realize that their internal rendering can be a full 480, or half of that depending on the game.

Since SNES and NES games were mostly non-vector graphics, having the emulator render the game at a higher resolution is not as advantageous as for 3D games in the following eras.

To make matters worse, the 480 output is upscaled by your television, and unless you have a CRT (which can actually natively draw pretty much whatever resolution it wants by controlling how the electron-gun fires), there is some digital stretching going on.

On my Samsung plasma, Wii games often look very bad. There seems to be some artificating from the upscaling that looks like old-fashioned interlace lines. One possible way around this is to get a component to HDMI converter that can do a better job at the upscaling.
 

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That's very simple to check. Use an RGB-to-component encoder box with your SNES.
If it doesn't work set up properly, then the output is 240p and the TV doesn't accept it via component.

Like how PS2 playing PS1 games does not scale the output to 480i.
 

JFTS

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The SNES, like the N64, had a wide variety of internal resolutions it could render at. It then would be scaled to 480i for the output.

Take Ocarina of Time. The actual cartridge itself rendered the game at 320 x 240 pixels, which was then (I assume) sent to the scalar and converted to 480i. But, if you play OOT on an emulator, you can render it internally at 1080p or even 4K. The main advantage of this is that if you plug a N64 into a 4K TV, due to the stretching of the vector graphics, lines will look very jagged, whereas an emulator will render polygons at the native resolution of the TV.

The gamecube version (which is what they use on the virtual console) has taken a similar path and renders OOT at 480p.

So, if you look at the older systems, like the SNES, realize that their internal rendering can be a full 480, or half of that depending on the game.

Since SNES and NES games were mostly non-vector graphics, having the emulator render the game at a higher resolution is not as advantageous as for 3D games in the following eras.

To make matters worse, the 480 output is upscaled by your television, and unless you have a CRT (which can actually natively draw pretty much whatever resolution it wants by controlling how the electron-gun fires), there is some digital stretching going on.

On my Samsung plasma, Wii games often look very bad. There seems to be some artificating from the upscaling that looks like old-fashioned interlace lines. One possible way around this is to get a component to HDMI converter that can do a better job at the upscaling.

Thanks for the very detailed answer! It's not always that someone takes the time to explain all these.

The reason it was so striking to me it's because I also have FFVI on SNES9x for PS3, where it looks and plays superior to the "official" SNES emulator on the Wii. I don't mind though because I would plug the Wii on a CRT anyway. It's good to know there's actually upscaling.
 

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Thanks for the very detailed answer! It's not always that someone takes the time to explain all these.

The reason it was so striking to me it's because I also have FFVI on SNES9x for PS3, where it looks and plays superior to the "official" SNES emulator on the Wii. I don't mind though because I would plug the Wii on a CRT anyway. It's good to know there's actually upscaling.

As long as the upscaling stays progressive. Conversion to interlaced should be avoided when feasible, it reduces image quality.
 

GlassICE

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Daaamn it
My TV is also not working with 480p
It’s a Samsung one with surround sound, it’s 29 inch, the video and audio quality is perfect for old school consoles
But Daamn no 480p at any way :(
 

madao893

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Are you sure that your crt tvs support progressive scan?

Because most CRT TVs, even with component video input only support up to 480i

I also have a CRT TV, and my wii only works in 480i, when I put the Wii in 480p I get no video signal, just audio.
but even in 480i, the difference is notable, much more sharpness and contrast
Twilight Princess looks pretty good, and games
And games that have small text, like Skyward Sword and Xenoblade, with the component cables it is much easier to read
this was the problem for me almost 10 years later, thanks mate
 

madao893

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Are you sure that your crt tvs support progressive scan?

Because most CRT TVs, even with component video input only support up to 480i

I also have a CRT TV, and my wii only works in 480i, when I put the Wii in 480p I get no video signal, just audio.
but even in 480i, the difference is notable, much more sharpness and contrast
Twilight Princess looks pretty good, and games
And games that have small text, like Skyward Sword and Xenoblade, with the component cables it is much easier to read
10 years later, i had forgotten my wii on "force progressive scan". i was so frustrated that i just got a CRT finally and it wasn't working. But all good now.
 

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