He just said: "really shitty".I wouldn't call it ungrateful if it's current state is prone to potential bricks?
And I doubt he can do any better...
He just said: "really shitty".I wouldn't call it ungrateful if it's current state is prone to potential bricks?
You may not already realize it, but Unity for Wii U outputs a really nice command script called makeMaster.cmd that can effortlessly package SD-installable content in almost an instant. Just place it inside the folder with the code/content/meta folders and type "makeMaster createDownloadImage" into Command Prompt.requires packing a decaf-emu/wut .rpx into NUS format with makecfmaster, an SDK tool (have fun with that)
Yeah, what's the point of public shaming if it isn't in public....Why do people always say "continue in a PM"?
I would never go that far...
Does it create a TMD, ticket, etc...?You may not already realize it, but Unity for Wii U outputs a really nice command script called makeMaster.cmd that can effortlessly package SD-installable content in almost an instant. Just place it inside the folder with the code/content/meta folders and type "makeMaster createDownloadImage" into Command Prompt.
I think you may be making it sound harder than what it actually is.
Then stop or keep on topic dude, this section have had enough flaming, shitposts and discussions like "bro your opinion is shit" "rednand is shit" "your criticism about rednand being shit is shit" and so on...Why do people always say "continue in a PM"?
I would never go that far...
Yep. Creates the .app files, .h3 files, .tik, .cert., TMD, everything! But to ensure you can successfully repack for retail, you need to replace the Dev Common Key for the Retail Common key at:Does it create a TMD, ticket, etc...?
What would a blank key do exactly? Just not encrypt the file contents? I'm pretty sure the Wii U tries to decrypt the files during installation with its common key, so it might not be able to work.has anyone tried a blank common key?
So that means we could install games not available on nus or the eshop? like the cod games?By the way, kinda not related to the current discussion, I just wanted to say that if you have a sig-patched EmuNAND, you can actually convert Loadiine-ready games and apps into SD-installable images through the script I was on about. Same goes for out-of-region titles; I just tested Minecraft Wii U Edition [USA] on my EUR Wii U, and when you edit the <region> property in meta.xml for your own region, you can successfully boot those said out-of-region titles straight from the Home Menu! Pretty cool find.
If any people are interested, here are the <region> values you can change in the meta.xml, depending on your region:
00000002 <-- USA
00000004 <-- EUR
Unsure of the rest, but these are the two most common regions, so...
What would a blank key do exactly? Just not encrypt the file contents? I'm pretty sure the Wii U tries to decrypt the files during installation with its common key, so it might not be able to work.
Are they in code/content/meta folder form? If so, then most-likely yes.So that means we could install games not available on nus or the eshop? like the cod games?
They are in scene release wuds and in loadiine ready files.Are they in code/content/meta folder form? If so, then most-likely yes.
If you want, I can test COD Black Ops 2 for you now and get back to you with the results.They are in scene release wuds and in loadiine ready files.
They are in scene release wuds and in loadiine ready files.
Do not worry man, i can wait for an official release of the tools and then try it by myselfIf you want, I can test COD Black Ops 2 for you now and get back to you with the results.