No solution for that right now. It is slow because the SD card. You have to wait for USB Support.
I don't know if it's just the class, I have load times of about 10 seconds with class 10 and 64 kB cluster formatting :/Use a Class10 SD
10 seconds isn't bad.I don't know if it's just the class, I have load times of about 10 seconds with class 10 and 64 kB cluster formatting :/
Oh god, I wasn't aware of that D; poor class 4 ):10 seconds isn't bad.
I used a Class4 and in TPHD the loading time was 30/45 seconds! With a Class10 the time decreased to 5-10 seconds
What? If the files are unneeded, they aren't being loaded anyway. If they ARE being loaded, simply removing them would make the game error out.Just a thought, but are there any un-needed files you could remove? The game would load faster.
What? If the files are unneeded, they aren't being loaded anyway. If they ARE being loaded, simply removing them would make the game error out.
Trim... sure. Make it load faster?
From what I've read, Mario 3D World is particularly slow because it has so many small files to read. Twilight Princess might be the same, idk. If you're desperate to play the game with reasonable loading times, your solution right now is to buy it. Either that or wait for IOSU and USB Loaders.
Wait what, do you mean across the playthough of a whole game?Supposedly language files being removed from starfox zero helped lower load times.
If I recall, removing all but one language, dropped the load time from 40mins to 10min. Then packing the language files into one of the data files dropped it to a normal time.
May be for Zelda. Your plan is to decompress the all .gz in content/res and content/tex/particles to .pack ?i think if we can unpack and repack all the .gz files with no compression, an improvement can be made with Zelda TP.
But someone with skill enough to make a batch script or something is needed, because there's too many to do individually.
Do you really wanna keep 25GB wud files for each game? I don't think the ISO method would be viable. You'd end up with massive overinflated Wii U library that won't even fit on your HDD.I did what rasputin and barak06 are commenting and the game won't load.
The result of changing the files is black screen.
Now let's clear some misinformation:
1. It doesn't matter how many small files the game has but how many it try to load for a sequence or a load complete.
2. USB support isn't the only hope for those.
3. We need some better file support from Loadiine. Like whole file type per game like ISO or WBFS (wii).
4. Star Fox Zero didn't remove language files from data cpk files, they were unpacked using different structure and back to data cpk. That's the reason it loads faster.
Also Fat32 4GB limitation won't be a problem. This was solved in the PS3 scene when DeanK added support for split ISO in Multiman.
Do you really wanna keep 25GB wud files for each game? I don't think the ISO method would be viable. You'd end up with massive overinflated Wii U library that won't even fit on your HDD.
The best way is to support installing NUS games directly to your system, this would allow you to install every single game on a single USB HDD. But this would require IOSU with a CFW.