USB Loader GX

Discussion in 'Wii - Backup Loaders' started by cyrex, Apr 19, 2009.

Apr 19, 2009

USB Loader GX by cyrex at 5:00 PM (3,867,690 Views / 7 Likes) 18,587 Comments

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    Apostrophe New Member

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    I'm getting a strange error. I have flash drive plugged into port 1 that I play gamecube games off of. When I plug in a Hard drive into port 0, the gamecube games disappeared at first. I changed the path, and the gamecube games reappeared, but if I try to run them with another drive in port 0, it gives me a fatal error apploader size is zero error.

    Does anyone know why it's doing this? Will DIOS MIOS only play games off of port 1 when there's no device in port 0?


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    Cyan GBATemp's lurking knight

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    DIOS MIOS try to mount Port0 first, if there's no HDD connected it tries to mount Port1

    If you have a HDD in port0, it doesn't try port1 at all, and search game files on HDD_Port0/partition1/games/game name/game.iso
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    Magnus87 New Member

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    Cyan

    Please add a ULGX Version detector....

    if (ActualRevision<RevNewDol){
    delete meta.xml
    delete config.xml
    .....
    }
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    strai New Member

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    Is there a way to disable USB loader GX from checking for a USB device at bootup?
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    Cyan GBATemp's lurking knight

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    not yet.
    I should add it ... yesterday! Yeah, it's been a thing I should have added few weeks ago but I didn't work on the loader since r1218 release, sorry.
    I'll add it for 1219 or 1220.
    Magnus87 and strai like this.
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    strai New Member

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    Great :yay: Looking forward for the upcoming release
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    Vanya New Member

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    At risk of repeating questions, is emunand support going to be improved in a future update? It seems like actual compatibility is fairly low, at least in vWii and with vWii itself having issues running games from SD I was hoping might be a good alternative. Unfortunately, they both seem to be lacking in the area of compatibility and I'd very much like to have all my wiiware in one spot.
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    Magnus87 New Member

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    Vanya

    No, only Remove Partial EmuNAND Channel setting. Cyan have other plans to r1219

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    Cyan GBATemp's lurking knight

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    It would require a neek2o support, but I don't have time to add it.
    I don't know if neek2o mode works on vWii.
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    Vanya New Member

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    I see. Thanks for the quick reply anyway.
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    e2zippo New Member

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    Hey guys! Been using Wiiflow for a while now and while it's great, i'm leaning towards going back to usb loader gx again!
    Just one question, what would be the best way to setup retroarch? I'm using three cores, SNES, NES and VBA. Maybe this is the wrong topic for this, if that's the case, I'm sorry!

    Many thanks Cyan for an awesome loader!
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    Cyan GBATemp's lurking knight

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    I never used retroarch so I can't help you with its settings.

    the loader is not mine, I'm only the last dev working (a little) on it on my spare times.
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    OriginalHamster New Member

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    Hey cyan,
    I'm having problems with Shiren The Wanderer, the aspect ratio seems affect characters shadows and they are completely out of place, forcing the game to 4:3 fix the problem, but you need to do it directly on Wii System Settings, forcing aspect ratio through ULGX doesn't work, which is strange because it does work with other games like Resident Evil 4.

    Any hint?

    More info: tested it with d2x v6, both base 56 and 57.
    I atached the main.dol for the game, in case it helps

    Thanks!
    Last edited by OriginalHamster, Jan 14, 2014
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    garbanzox New Member

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    I've learned that there are several games that, if injected into a nand dump using ShowMiiWads, will not work in USB Loader GX via emunand.

    However, if these same wads are installed onto real nand, and then that nand is dumped via USB Loader GX, they work just fine via emunand.

    Is there a compatibility list out there showing which WiiWare/VC games do not work in USB Loader GX when injected into a nand dump? I have a big hard drive attached to my Wii and would like to get all WiiWare/VC titles working through emunand, but without a compatibility list, it would be a daunting task.

    I've searched around for days and have had no luck.

    Thanks!
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    Cyan GBATemp's lurking knight

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    OriginalHamster:
    I don't have that game, but other users reported the same aspect ratio problem with different games (mainly with channels/emuNAND).
    I can take a look, but I don't know if I can fix it, as the aspect ratio setting was done by Giantpune/Dimok using reverse engineering and ASM. I don't have that knowledge.

    garbanzox:
    I think this is not a problem anymore.
    I didn't see recent report with that issue, the main issue with EmuNAND is that some games doesn't work at all without Neek mode.

    I fixed the wad installation in the latest revision, you should use it to install wads (or ShowMiiWads, it will work fine too).

    If you see any games which doesn't work in emuNAND, but does if you do a NAND dump, let me know.
    Some games have issues when played in emuNAND (like TokiTori). It's maybe one of the game you are referring to, but it ends corrupted if played on EmuNAND even if you dump your real NAND with that game installed.
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    garbanzox New Member

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    Thanks Cyan. Maybe it's just my setup or maybe I'm doing something wrong, but I do have this problem with some games. Two specific games that I was working with last night - Castlevania and MDK2 - both work the way I described. If I install straight into emunand they crash, but if I install to real nand then dump to emunand, they play through the loader.

    I have not tried using the loader to install the wads into emunand, only ShowMiiWads. I'll do that tonight and report back.
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    Cyan GBATemp's lurking knight

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    Castlevania is a title reported not working unless using neek/neek2o.
    I didn't know it worked if you installed it on realNAND before dumping it.

    If installing the game on EmuNAND (using the loader's internal wad installer) doesn't work, can you test to install it on realNAND but NOT dump it again.
    Just install it both on real and emu, and see if the one on emuNAND works.
    Maybe some files are still accessed on realNAND, and without these the game can't work.


    Also, verify that you are using "EmuNAND Channel: Full" in the settings.
    "Partial" for channels installed on EmuNAND would defeat the EmuNAND purpose.
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    OriginalHamster New Member

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    Don't worry it's a minor annoyance, strange enough it doesn't happen under vWii so everything is cool.
    Real Wii try forcing 16:9 with some games, in other cases it respect the original aspect ratio, in vWii case it seems it always will fit the screen to the game correct aspect.
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    phunetik New Member

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    Hi all! I'm sorry for what I am sure is a repeated question... but where is there a definitive guide with detailed walkthrough for getting Dios Mios working with USB Loader GX? I have tried everything with no luck. Please help. Please.
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    Cyan GBATemp's lurking knight

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    HARDWARE:
    • HDD must not be bigger than 2TB
    • HDD must be 512bytes per sector (Advanced format, or 4096 bytes per sector is not working)

    SOFTWARE:
    HDD
    • 512 byte/sector
    • first physical partition (if your drive is partitioned, games need to be on the FIRST primary partition of the drive)
    • Partition table need to be MBR (not GPT)
    • Partition need to be primary (not extended/logical)
    • Partition need to be formated to FAT32
    • Cluster size need to be 32k/cluster or less.
    SD Card
    • FAT16/32
    • Cluster size need to be 64k/cluster or less.
    All the Hardware and software requirement is checked by USBLoaderGX. if your drive is not compatible or not correctly setup, you will see a warn message when launching a game.


    Wii:
    • Connect the drive to USB Port 0
    • If you connect to USBPort1, DO NOT CONNECT any HDD on port 0.
    • You need BC v6

    Installation and Loader setup:
    • install DIOS MIOS 2.10 or newer wad file using your favorite Wad Manager.
    • update USBLoaderGX to at least 1218 (don't use 3.0, it's not compatible with latest DM/L). Latest revision is always recommended.
    • Launch USBLoaderGX and enable gamecube in the 4th icon on the top menu.
    • Go to USBLoaderGX > Settings > Paths > Main Gamecube path : USB1:/games/ (You need USB1 ! if you don't have "1", your HDD is not correctly setup.)
    • Insert a game disc in your Wii, select install, it will install the game ISO to your USB's first partition, in 1:1 format. (you can compress+align32k if you want, but always try 1:1 ISO first!)
      or
    • copy your iso to USB:/games/whatever you like/game.iso (the 4 letters g+a+m+e, not the game's title)

      example:
      /games/Zelda Wind Waker [GZLP01]/game.iso

    • Do not use DiscEx, GCReEx or DMToolBox. they are useless. Always use full, untouched, uncompressed 1:1 ISO the first time you try a game. if it works, then you can try to compress it to get more free space on your hdd or SD card..

    • Verify that the "Gamecube mode" is set to MIOS in the global settings/individual game settings.
      (there are 3 modes : MIOS/Devolution/Nintendont)
    • Verify that the "Gamecube source" is set to Auto in the global settings > Loader settings.
      or set to "Main folder" or "SD folder", if you want to display only one folder at a time.

    • Launch the game.


    Errors:
    • Black screen on launch: Your HDD is probably not compatible. Even if you didn't see any warning in USBLoaderGX, and all setup is correct, your hardware is not compatible.
    • You see the DIOS MIOS Splash screen, but there's an error: Your ISO is wrong, not in the correct partition or you have two HDD connected to the Wii.
    Shiranui-san likes this.

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