USB Loader GX

Discussion in 'Wii - Backup Loaders' started by cyrex, Apr 19, 2009.

Apr 19, 2009

USB Loader GX by cyrex at 5:00 PM (4,020,272 Views / 12 Likes) 20,034 Comments

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    Apostrophe GBAtemp Regular

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    I'm having some trouble with the feature:

    • List all games from all partitions and from both USB ports at the same time (needs Hermes cIOS or d2x v9+). [IMG]
    USB Loader GX is not reading data from any hard drive when plugged into port 1(the one furthest from edge of console). I have everything set to default, other than under Hard Drive Settings, USB Port to Both Ports, and the problem persists with or without a hard drive plugged into port 0. I have d2x v10 and am using IOS 249 I believe.

    Any idea what's causing this or how to fix it?
    Last edited by Apostrophe, Dec 26, 2013


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    Cyan GBATemp's lurking knight

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    edit the meta.xml, remove the comment lines and set usbport to 1
    You need d2x v10-alt
    The alternate version has port1 support but less EmuNAND Support.
    The normal version doesn't have port1 support, but greater EmuNAND compatibility.
    d.d.d. likes this.
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    Apostrophe GBAtemp Regular

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    Ah that did the trick! Thank you.
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    d.d.d. GBAtemp Fan

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    Thanks dude! That worked and saved many more headaches. :D
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    Apostrophe GBAtemp Regular

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    I'm getting a strange error. I have flash drive plugged into port 1 that I play gamecube games off of. When I plug in a Hard drive into port 0, the gamecube games disappeared at first. I changed the path, and the gamecube games reappeared, but if I try to run them with another drive in port 0, it gives me a fatal error apploader size is zero error.

    Does anyone know why it's doing this? Will DIOS MIOS only play games off of port 1 when there's no device in port 0?
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    Cyan GBATemp's lurking knight

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    DIOS MIOS try to mount Port0 first, if there's no HDD connected it tries to mount Port1

    If you have a HDD in port0, it doesn't try port1 at all, and search game files on HDD_Port0/partition1/games/game name/game.iso
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    Magnus87 GBAtemp Regular

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    Cyan

    Please add a ULGX Version detector....

    if (ActualRevision<RevNewDol){
    delete meta.xml
    delete config.xml
    .....
    }
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    strai Advanced Member

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    Is there a way to disable USB loader GX from checking for a USB device at bootup?
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    Cyan GBATemp's lurking knight

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    not yet.
    I should add it ... yesterday! Yeah, it's been a thing I should have added few weeks ago but I didn't work on the loader since r1218 release, sorry.
    I'll add it for 1219 or 1220.
    Magnus87 and strai like this.
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    strai Advanced Member

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    Great :yay: Looking forward for the upcoming release
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    Vanya Newbie

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    At risk of repeating questions, is emunand support going to be improved in a future update? It seems like actual compatibility is fairly low, at least in vWii and with vWii itself having issues running games from SD I was hoping might be a good alternative. Unfortunately, they both seem to be lacking in the area of compatibility and I'd very much like to have all my wiiware in one spot.
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    Magnus87 GBAtemp Regular

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    Vanya

    No, only Remove Partial EmuNAND Channel setting. Cyan have other plans to r1219

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    Cyan GBATemp's lurking knight

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    It would require a neek2o support, but I don't have time to add it.
    I don't know if neek2o mode works on vWii.
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    Vanya Newbie

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    I see. Thanks for the quick reply anyway.
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    e2zippo Advanced Member

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    Hey guys! Been using Wiiflow for a while now and while it's great, i'm leaning towards going back to usb loader gx again!
    Just one question, what would be the best way to setup retroarch? I'm using three cores, SNES, NES and VBA. Maybe this is the wrong topic for this, if that's the case, I'm sorry!

    Many thanks Cyan for an awesome loader!
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    Cyan GBATemp's lurking knight

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    I never used retroarch so I can't help you with its settings.

    the loader is not mine, I'm only the last dev working (a little) on it on my spare times.
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    OriginalHamster UStealthy

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    Hey cyan,
    I'm having problems with Shiren The Wanderer, the aspect ratio seems affect characters shadows and they are completely out of place, forcing the game to 4:3 fix the problem, but you need to do it directly on Wii System Settings, forcing aspect ratio through ULGX doesn't work, which is strange because it does work with other games like Resident Evil 4.

    Any hint?

    More info: tested it with d2x v6, both base 56 and 57.
    I atached the main.dol for the game, in case it helps

    Thanks!
    Last edited by OriginalHamster, Jan 14, 2014
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    garbanzox GBAtemp Regular

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    I've learned that there are several games that, if injected into a nand dump using ShowMiiWads, will not work in USB Loader GX via emunand.

    However, if these same wads are installed onto real nand, and then that nand is dumped via USB Loader GX, they work just fine via emunand.

    Is there a compatibility list out there showing which WiiWare/VC games do not work in USB Loader GX when injected into a nand dump? I have a big hard drive attached to my Wii and would like to get all WiiWare/VC titles working through emunand, but without a compatibility list, it would be a daunting task.

    I've searched around for days and have had no luck.

    Thanks!
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    Cyan GBATemp's lurking knight

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    OriginalHamster:
    I don't have that game, but other users reported the same aspect ratio problem with different games (mainly with channels/emuNAND).
    I can take a look, but I don't know if I can fix it, as the aspect ratio setting was done by Giantpune/Dimok using reverse engineering and ASM. I don't have that knowledge.

    garbanzox:
    I think this is not a problem anymore.
    I didn't see recent report with that issue, the main issue with EmuNAND is that some games doesn't work at all without Neek mode.

    I fixed the wad installation in the latest revision, you should use it to install wads (or ShowMiiWads, it will work fine too).

    If you see any games which doesn't work in emuNAND, but does if you do a NAND dump, let me know.
    Some games have issues when played in emuNAND (like TokiTori). It's maybe one of the game you are referring to, but it ends corrupted if played on EmuNAND even if you dump your real NAND with that game installed.
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    garbanzox GBAtemp Regular

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    Thanks Cyan. Maybe it's just my setup or maybe I'm doing something wrong, but I do have this problem with some games. Two specific games that I was working with last night - Castlevania and MDK2 - both work the way I described. If I install straight into emunand they crash, but if I install to real nand then dump to emunand, they play through the loader.

    I have not tried using the loader to install the wads into emunand, only ShowMiiWads. I'll do that tonight and report back.

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