I understand now, thanks.
I tried to disable arguments, and force nincfg.bin file, it launched (no black screen freeze) but I don't have the HID available (probably normal if there's no USB Access ?), sooooo is it fixed?
sorry it took months to fix
I eventually always come back to fix things, it just takes time.
1269 mod4
should have Wii Gamepad fixed (diagonals are working)
should have nintendont setting v8 set (fixes rumbler and ipl setting)
shouldn't crash if HID is plugged when launching nintendont
should loads faster (using ios58), no idea if it helps on hdd detection yet.
not fixed : crashes/freeze when exiting USBGX if using WiiVC inject. no idea how to properly exit WiiVC yet. nintendont is clearing the return stub (prevent freeze?), then using ES_launchTitle(system menu,
$views) (heyy, what's this view? I didn't find where it's initialized), which reboot the console instead of really reloading system menu, or returning to loader. Not sure it's what I should do too.
too bad nintendont reboots the WiiU instead of returning to the loader. users have to repatch CFW (if not using cbhc) and relaunch usbgx to play another gamecube game. If I can launch nintendont from USBGX, why nintendont couldn't launch USBGX too ?
Currently, USBLoaderGX reloads the "return to wiiu" channel when in vWii.
It doesn't work when in WiiVC. I don't know how to reboot the console from WiiVC.